Editing Pause

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==In competitive play==
==In competitive play==
In tournament sets, pausing is generally required to be turned off. This is to prevent players from pausing the game (intentionally or not), which can disrupt the flow of gameplay, potentially causing a player to mistime their [[recovery]] or mess up their [[combo]]. In addition, if left on, pausing is often used to quickly exit out of a losing game (commonly known as rage-quitting), to disrespect the opponent during a flashy combo, or as a courtesy due to outside interference (such as if the opponent's controller gets unplugged (intentionally or not, although ''Ultimate''’s Connect Controller feature makes the last reason moot).
In tournament sets, pausing is generally required to be turned off. This is to prevent players from pausing the game (intentionally or not), which can disrupt the flow of gameplay, potentially causing a player to mistime their [[recovery]] or mess up their [[combo]]. In addition, if left on, pausing is often used to quickly exit out of a losing game (commonly known as rage-quitting), to disrespect the opponent during a flashy combo, or as a courtesy due to outside interference (such as if the opponent's controller accidentally gets unplugged, although ''Ultimate''’s Connect Controller feature makes the last reason moot).


While pausing is supposed to be turned off during a tournament set, this setting is not always strictly enforced, and pausing is still sometimes left on; additionally, the same disruptive effects of pausing can be caused by (intentionally or not) pressing the [[home button]] on controllers that have it, a functionality that can't be disabled in any game. As such, various penalties can be imposed on players who pause the game, accidentally or intentionally. Some rulesets require the pausing player to automatically forfeit their current [[stock]], while other rulesets leave punishment at the discretion of the [[tournament organizer|tournament organizer (TO)]]. These can range from no punishment in a "neutral" position, or a loss of up to two stocks in a more critical situation, such as a pause causing a player to fail their recovery. Nowadays, the blanket punishment of one-stock loss is widespread, while the "two-stock loss" rule has been pushed by the [[Melee It On Me]] ruleset.
While pausing is supposed to be turned off during a tournament set, this setting is not always strictly enforced, and pausing is still sometimes left on; additionally, the same disruptive effects of pausing can be caused by (intentionally or not) pressing the [[home button]] on controllers that have it, a functionality that can't be disabled in any game. As such, various penalties can be imposed on players who pause the game, accidentally or intentionally. Some rulesets require the pausing player to automatically forfeit their current [[stock]], while other rulesets leave punishment at the discretion of the [[tournament organizer|tournament organizer (TO)]]. These can range from no punishment in a "neutral" position, or a loss of up to two stocks in a more critical situation, such as a pause causing a player to fail their recovery. Nowadays, the blanket punishment of one-stock loss is widespread, while the "two-stock loss" rule has been pushed by the [[Melee It On Me]] ruleset.

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