Editing Palutena Bow

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==Overview==
==Overview==
Pit pulls his bow string back while preparing a blue arrow, and fires it when the button is released. Holding the special button down will charge the arrow for greater power and speed (in ''Brawl'', charging does not affect projectile speed). While charging, Pit can change his facing direction freely, including backwards and upwards; in ''Brawl'' only, this animation will delay the firing of a prepped arrow, allowing him hold his drawn bow almost indefinitely if the player keeps switching directions. This is one of the few special moves that can be freely reversed multiple times while charging.
Pit will pull his bow string back while preparing a blue arrow, and fire it when the button is released. Holding the special button down will charge the arrow for greater power and speed (in ''Brawl'', charging does not affect projectile speed). While charging, Pit can change his facing direction freely, including backwards and upwards; in ''Brawl'' only, this animation will delay the firing of a prepped arrow, allowing him hold his drawn bow almost indefinitely if the player keeps switching directions. This is one of the few special moves that can be freely reversed multiple times while charging.


The arrows themselves do minimal damage, only able to KO at [[Sudden Death]] percents if fully charged. However, unlike the majority of [[projectile]]s, they can be controlled to a great degree while traveling, curving based on the direction the player holds and allowing for precise accuracy, which is especially useful for [[edgeguarding]].
The arrows themselves do minimal damage. However, unlike the majority of [[projectile]]s, they can be controlled to a great degree while traveling, curving based on the direction the player holds and allowing for precise accuracy, which is especially useful for [[edgeguarding]]. In ''Brawl'', the arrows travel very fast and do not despawn until they leave the screen, allowing fired arrows to be curved in full circles if controlled properly, given enough space. If two of Palutena's Arrows collide, they will cancel each other out.


In ''Brawl'', arrows travel very fast and do not despawn until they leave the screen, allowing fired arrows to be curved in full circles if controlled properly, given enough space. This allows for advanced techniques such as "Arrow Rain", which involves firing multiple arrows and circling them around the stage in an attempt to catch opponents offguard; despite this, this mechanic is very niche outside of very large stages. If two of Palutena's Arrows collide, they will cancel each other out.
Starting at 294%, a fully charged arrow can [[KO]] a middleweight such as [[Mario]] — making it deadly in [[Super Sudden Death]] — and an uncharged arrow can KO at 562%.


In ''Smash 4'', the move functions the same and retains its incredible maneuverability. It has received some notable changes: charging an arrow now affects its travel speed, with uncharged and charged versions traveling much slower, especially the uncharged version. Additionally, only one arrow can be at play from each player. Finally, arrows disappear when they reach the blast zone, removing techniques and mindgames that involve it (such as Arrow Rain), and their range have been drastically reduced, only traveling almost the length of Final Destination before fading into sparkles. This means they are no longer able to curve in a full circle on large maps, although this is negligible as it is very difficult to perform in a realistic scenario.
In ''Smash 4'', the move functions the same and retains its incredible maneuverability. It has received some notable changed: uncharged and charged versions travel slower, especially the uncharged version. Additionally, only one arrow can be at play from each player. Finally, arrows disappear when they reach the blast zone, removing techniques and mindgames that involve it (such as Arrow Rain), and their range have been drastically reduced, only traveling almost the length of Final Destination before fading into sparkles. This means they are no longer able to curve in a full circle on large maps, although this is negligible as it is very difficult to perform in a realistic scenario.


==Instructional quotes==
==Instructional quotes==

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