Editing Pair Up

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==Trivia==
==Trivia==
*Chrom's attack animations greatly resemble [[Ike]]'s animations during his [[Great Aether]], save for a few differences such as some of his stances and his last three hits. This is likely a time and resource-saving measure, as both Pair Up and Great Aether have similar durations, making it efficient to reuse animations. Also notable is the fact that Chrom's Falchion swings use a glowing [[tipper]] graphic similar to {{SSB4|Marth}}'s (only in ''SSB4''), and yet makes the deep "striking" sounds of Ike's Ragnell.
*Chrom's attack animations greatly resemble [[Ike]]'s animations during his [[Great Aether]], save for a few differences such as some of his stances and his last three hits. This is likely a time and resource-saving measure, as both Pair Up and Great Aether have similar durations, making it efficient to reuse animations. Also notable is the fact that Chrom's Falchion swings use a glowing [[tipper]] graphic similar to {{SSB4|Marth}}'s, and yet makes the deep "striking" sounds of Ike's Ragnell.
*It is common for Pair Up in ''[[Super Smash Bros. for Nintendo 3DS]]'' to start producing loud static noises if the match has multiple players and items or if too many visuals or sounds occur while it is active. This is possibly due to the 3DS not having enough processing power to process all the sound and particle effects together at once.
*It is common for Pair Up in ''[[Super Smash Bros. for Nintendo 3DS]]'' to start producing loud static noises if the match has multiple players and items or if too many visuals or sounds occur while it is active. This is possibly due to the 3DS not having enough processing power to process all the sound and particle effects together at once.
*During a [[Special Smash|Mini Smash]], [[Chrom]] is tiny, like {{SSB4|Robin}}.
*During a [[Special Smash|Mini Smash]], [[Chrom]] is tiny, like {{SSB4|Robin}}.

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