Editing Pac-Man

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Due to his simplistic character, Pac-Man's personality has also varied between depictions; while he is universally shown to have a ravenous appetite (owing to the original game's focus on eating dots and [[Bonus Fruit]]), the way he is depicted often reflects trends in children's entertainment in the Western world.
Due to his simplistic character, Pac-Man's personality has also varied between depictions; while he is universally shown to have a ravenous appetite (owing to the original game's focus on eating dots and [[Bonus Fruit]]), the way he is depicted often reflects trends in children's entertainment in the Western world.


For instance, ''Pac-Man 2: The New Adventures'', released in the 1990s during a large-scale revival of vintage slapstick cartoon tropes, portrays the character as an archetypal golden-age cartoon anti-hero who is overly emotional and often selfish, needing the player's intervention to succeed in his goals. ''Pac-Man World 3'', released in the 2000s following a shift towards snide verbal comedy in children's media, portrays Pac-Man as a flippant, sarcastic hero who is prone to cracking somewhat edgy jokes and does not take the conflicts he faces seriously. The ''Pac-Man & the Ghostly Adventures'' franchise, introduced in the 2010s at a time where children's cartoons were embracing serialised plotlines, reinterprets the character as an orphaned high school student with a mysterious, tragic backstory.
For instance, ''Pac-Man 2: The New Adventures'', released in the 1990s during a large-scale revival of vintage slapstick cartoon tropes, portrays the character as an archetypal golden-age cartoon anti-hero who is overly emotional and often selfish, needing the player's intervention to succeed in his goals. ''Pac-Man World 3'', released in the 2000s following a shift towards sarcastic and self-aware comedy in children's media, portrays Pac-Man as a flippant, sarcastic hero who is prone to cracking somewhat edgy jokes and does not take the conflicts he faces seriously. The ''Pac-Man & the Ghostly Adventures'' franchise, introduced in the 2010s at a time where children's cartoons were embracing serialised plotlines, reinterprets the character as an orphaned high school student with a mysterious, tragic backstory.


In the present day, most depictions of Pac-Man feature his abstract form and depict him with little to no personality, as in the original arcade games. When shown in his anthropomorphic form, the current-day Pac-Man is most consistently depicted as compassionate, athletic, and supportive; promotional materials feature the character living an active lifestyle and giving motivational advice. This iteration of the character is prominently featured in ''Pac-Man World Re-Pac'' and ''Pac-Man World 2 Re-Pac'', the latter of which gives Pac-Man plenty of in-game dialogue that did not exist in the original. Particularly emphasized is his pacifism; he prefers not to fight if given the opportunity, and he will unconditionally forgive his enemies if he believes he can reason with them. This aspect is best shown in ''Pac-Man World Re-Pac'', which adds a "true" ending not present in the original game — where Pac-Man forgives the game's villain Orson for stealing his identity and kidnapping his family — and relegates the original game's ending — where Pac-Man simply eats Orson — to a non-canon "false" ending, which is achieved by not clearing goals that were mandatory in the original. When necessary, Pac-Man is willing to defend himself in combat, and he does not hold back towards truly evil villains who mortally threaten him, his family, or his home, such as Wormwood and Spooky.
In the present day, most depictions of Pac-Man feature his abstract form and depict him with little to no personality, as in the original arcade games. When shown in his anthropomorphic form, the current-day Pac-Man is most consistently depicted as compassionate, athletic, and supportive; promotional materials feature the character living an active lifestyle and giving motivational advice. This iteration of the character is prominently featured in ''Pac-Man World Re-Pac'' and ''Pac-Man World 2 Re-Pac'', the latter of which gives Pac-Man plenty of in-game dialogue that did not exist in the original. Particularly emphasized is his pacifism; he prefers not to fight if given the opportunity, and he will unconditionally forgive his enemies if he believes he can reason with them. This aspect is best shown in ''Pac-Man World Re-Pac'', which adds a "true" ending not present in the original game — where Pac-Man forgives the game's villain Orson for stealing his identity and kidnapping his family — and relegates the original game's ending — where Pac-Man simply eats Orson — to a non-canon "false" ending, which is achieved by not clearing goals that were mandatory in the original. When necessary, Pac-Man is willing to defend himself in combat, and he does not hold back towards truly evil villains who mortally threaten him, his family, or his home, such as Wormwood and Spooky.

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