Editing PK Thunder

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{{Infobox Special Move
{{Infobox Special Move
|name=PK Thunder
|name=PK Thunder
|image={{tabber|title1=Ness|content1=[[File:Ness Up B SSBU.gif|300px]]|title2=Lucas|content2=[[File:Lucas Up B SSBU.gif|300px]]}}
|image={{tabber|title1=Ness|tab1=[[File:Ness Up B SSBU.gif|300px]]|title2=Lucas|tab2=[[File:Lucas Up B SSBU.gif|300px]]}}
|caption=Ness & Lucas using PK Thunder in ''Ultimate''.
|caption=Ness & Lucas using PK Thunder in ''Ultimate''.
|user=[[Ness]]
|user=[[Ness]]
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==Characters==
==Characters==
[[File:SSB4 - Ness Screen-2.jpg|thumb|{{SSB4|Ness}} using PK Thunder in {{forwiiu}}.]]
[[File:SSB4 - Ness Screen-2.jpg|thumb|right|{{SSB4|Ness}} using PK Thunder in {{forwiiu}}.]]
[[File:Lucas SSB4 Screen-2.jpg|thumb|175px|{{SSB4|Lucas}} using PK Thunder in {{forwiiu}}]]
[[File:Lucas SSB4 Screen-2.jpg|thumb|right|175px|{{SSB4|Lucas}} using PK Thunder in {{forwiiu}}]]
===Similarities===
===Similarities===
PK Thunder's head has a direction of knockback 90 degrees clockwise in relation to the direction it's moving. Each side can hit a shield safely without it disappearing, and due to hitbox renewal (the attack can only hit once every 48 frames) it is possible for the attack to safely go through shields. The tail cannot be cancelled.
PK Thunder's head has a direction of knockback 90 degrees clockwise in relation to the direction it's moving. Each side can hit a shield safely without it disappearing, and due to hitbox renewal (the attack can only hit once every 48 frames) it is possible for the attack to safely go through shields. The tail cannot be cancelled.
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==PK Thunder 2==
==PK Thunder 2==
[[File:PKThunder2.jpg|thumb|Ness and Lucas using PK Thunder 2 in ''Brawl''.]]
[[File:PKThunder2.jpg|thumb|right|Ness and Lucas using PK Thunder 2 in ''Brawl''.]]
[[File:Ness_Lucas_PK_Thunder_2.jpeg|thumb|Ness and Lucas using PK Thunder 2 in {{forwiiu}}.]]
[[File:Ness_Lucas_PK_Thunder_2.jpeg|thumb|right|Ness and Lucas using PK Thunder 2 in {{forwiiu}}.]]
'''PK Thunder 2''', or "PK Rocket", is the term used for hitting Ness or Lucas with their own ''PK Thunder'' while it is still under their control. The Japanese developers dubbed this move PK Jibaku (PK{{ja|自爆}}). The word jibaku means 'self-destruct' or 'suicide bomb,' a fitting term for a tactic that turns Ness and Lucas into human missiles. This [[technique]] can be used by Ness and Lucas. Doing so will transform Ness or Lucas into a human projectile, which will move in different directions depending on what part of the body is hit. If the Ness or Lucas makes contact with an enemy, he will deal a good amount of damage and knockback. CPUs playing as either Ness or Lucas are also programmed to use this strategy, but they only use PK Thunder 2 vertically, even in situations where only recovering horizontally or diagonally would prevent death. ''PK Thunder 2'' is also Ness and Lucas's main method of recovery, given that it launches them fairly far in a straight direction. While using the move, the user will fall much slower. When PK Thunder 2 is aimed downwards towards the ground, Ness or Lucas will enter a lying position, facing downwards. In ''Super Smash Bros. Ultimate'', an arrow denotes the direction Ness or Lucas will move in upon initiating PK Thunder 2; [[Special Zoom]] also occurs if PK Thunder 2 successfully connects against an opponent.
'''PK Thunder 2''', or "PK Rocket", is the term used for hitting Ness or Lucas with their own ''PK Thunder'' while it is still under their control. The Japanese developers dubbed this move PK Jibaku (PK{{ja|自爆}}). The word jibaku means 'self-destruct' or 'suicide bomb,' a fitting term for a tactic that turns Ness and Lucas into human missiles. This [[technique]] can be used by Ness and Lucas. Doing so will transform Ness or Lucas into a human projectile, which will move in different directions depending on what part of the body is hit. If the Ness or Lucas makes contact with an enemy, he will deal a good amount of damage and knockback. CPUs playing as either Ness or Lucas are also programmed to use this strategy, but they only use PK Thunder 2 vertically, even in situations where only recovering horizontally or diagonally would prevent death. ''PK Thunder 2'' is also Ness and Lucas's main method of recovery, given that it launches them fairly far in a straight direction. While using the move, the user will fall much slower. When PK Thunder 2 is aimed downwards towards the ground, Ness or Lucas will enter a lying position, facing downwards. In ''Super Smash Bros. Ultimate'', an arrow denotes the direction Ness or Lucas will move in upon initiating PK Thunder 2; [[Special Zoom]] also occurs if PK Thunder 2 successfully connects against an opponent.


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==Origin==
==Origin==
[[File:PKThunder.gif|thumb|Kumatora using PK Thunder α in ''Mother 3''.]]
[[File:PKThunder.gif|thumb|Kumatora using PK Thunder α in ''Mother 3''.]]
PK Thunder (localized as PSI Thunder in ''{{b|EarthBound|game}}'') has appeared in all three {{uv|Mother}} games, where psychic power is used to send lightning at the enemy. In ''Earthbound'' and ''Mother 3'', the move functions by damaging a random opponent, with a probability of missing altogether. Higher level versions of the move will fire multiple lightning blasts, each with an independent, randomized target. However, in the ''Mother'' series, neither Ness nor Lucas learn the move; instead it is learned by some of their friends and party members, {{s|wikibound|Paula}} and {{s|wikibound|Poo}} in ''EarthBound'' and {{s|wikibound|Kumatora}} in ''Mother 3'' respectively.
PK Thunder (localized as PSI Thunder in ''{{b|EarthBound|game}}'') has appeared in all three {{uv|Mother}} games, where psychic power is used to send lightning at the enemy. However, in the ''Mother'' series, neither Ness nor Lucas learn the move; instead it is learned by some of their friends and party members, {{s|wikibound|Paula}} and {{s|wikibound|Poo}} in ''EarthBound'' and {{s|wikibound|Kumatora}} in ''Mother 3'' respectively.


The move's description in ''EarthBound'' states that the user could miss the target and not cause any damage to the enemy. The difficulty of using PK Thunder in the ''Super Smash Bros.'' games could be a reference to how PK Thunder can sometimes miss enemies in ''EarthBound''. The move's recovery properties are somewhat similar to [[wikibound:Teleport|Teleport α]], where the party's speed is increased greatly, to the point of being difficult to control, and explode if they hit a solid object before covering sufficient ground to warp.
The move's description in ''EarthBound'' states that the user could miss the target and not cause any damage to the enemy. The difficulty of using PK Thunder in the ''Super Smash Bros.'' games could be a reference to how PK Thunder can sometimes miss enemies in ''EarthBound''. The move's recovery properties are somewhat similar to [[wikibound:Teleport|Teleport α]], where the party's speed is increased greatly, to the point of being difficult to control, and explode if they hit a solid object before covering sufficient ground to warp.
{{clr}}


==Gallery==
==Gallery==
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[[Category:Lucas (SSB4)]]
[[Category:Lucas (SSB4)]]
[[Category:Lucas (SSBU)]]
[[Category:Lucas (SSBU)]]
[[es:Trueno PSI]]

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