Editing PK Starstorm

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The Final Smash now functions as a hybrid between the ''Brawl'' and ''Smash 4'' variants, with the meteors being large and spawning in random positions, but the angle at which they travel can be influenced so that they are more likely to fly to the left or right of the stage. However since the spawn locations and angles are still ultimately random to a degree, the player has considerably less control than they did in ''Smash 4''. [[Paula]] and [[Poo]] join [[Ness]], while [[Kumatora]] and [[Boney]] join [[Lucas]].  
The Final Smash now functions as a hybrid between the ''Brawl'' and ''Smash 4'' variants, with the meteors being large and spawning in random positions, but the angle at which they travel can be influenced so that they are more likely to fly to the left or right of the stage. However since the spawn locations and angles are still ultimately random to a degree, the player has considerably less control than they did in ''Smash 4''. [[Paula]] and [[Poo]] join [[Ness]], while [[Kumatora]] and [[Boney]] join [[Lucas]].  


The differences between Ness's and Lucas's versions are much more pronounced. Ness's meteors will spawn at the top and centre of the stage, and will fly out at a range of angles, fanning outwards from an invisible "line" going down the middle of the stage. This line can be angled to the left and right, and newly spawned meteors will fan out from whatever angle the line is at the time, although the range of angles still varies significantly, limiting Ness's control over the meteors significantly.
The differences between Ness' and Lucas' versions are much more pronounced. Ness' meteors will spawn at the top and centre of the stage, and will fly out at a range of angles, fanning outwards from an invisible "line" going down the middle of the stage. This line can be angled to the left and right, and newly spawned meteors will fan out from whatever angle the line is at the time, although the range of angles still varies significantly, limiting Ness' control over the meteors significantly.


Lucas's meteors instead spawn above Lucas, offset to the left and right, and will be angled such that they all cross through Lucas' position, and thus are angled inwards. The position that the meteors aim for can be moved both left and right, and up and down, and any spawned meteors will always cross through wherever the target position was when it was spawned, however the spawn position remains based on where Lucas is. In general, the player has more control over the path of Lucas' meteors than Ness'.
Lucas' meteors instead spawn above Lucas, offset to the left and right, and will be angled such that they all cross through Lucas' position, and thus are angled inwards. The position that the meteors aim for can be moved both left and right, and up and down, and any spawned meteors will always cross through wherever the target position was when it was spawned, however the spawn position remains based on where Lucas is. In general, the player has more control over the path of Lucas' meteors than Ness'.


In addition, Ness's meteors are larger, deals more damage and knockback, and he spawns two extra meteors ([[#Early meteors quirk|sometimes four]]) compared to Lucas, while Lucas's meteors are smaller and deals less damage and knockback, but the knockback sends at a more horizontal angle and, as stated above, the player generally has more control over his meteors. Ness also spawns meteors at a slightly faster rate, spawning one every 23 frames (0.38<span style="text-decoration:overline;">3</span> seconds) and decreasing by 0.5 frames (rounded up) with each meteor while Lucas spawns meteors every 24 frames (0.4 seconds) and decreasing by 0.2 frames (rounded up) with each meteor.
In addition, Ness's meteors are larger, deals more damage and knockback, and he spawns two extra meteors ([[#Early meteors quirk|sometimes four]]) compared to Lucas, while Lucas's meteors are smaller and deals less damage and knockback, but the knockback sends at a more horizontal angle and, as stated above, the player generally has more control over his meteors. Ness also spawns meteors at a slightly faster rate, spawning one every 23 frames (0.38<span style="text-decoration:overline;">3</span> seconds) and decreasing by 0.5 frames (rounded up) with each meteor while Lucas spawns meteors every 24 frames (0.4 seconds) and decreasing by 0.2 frames (rounded up) with each meteor.

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