Editing PK Freeze
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In ''Brawl'', a fully-charged PK Freeze will explode before reaching past where Lucas is standing, making it effective on flat terrain. However, in ''Smash 4'', the move will continue to drop past Lucas's level if left to fully charge, hitting the floor and nullifying the attack, not unlike all iterations of Ness's PK Flash. Therefore, the player must keep in mind to release the button and fire off the move before it hits the floor. Initiating the move after a [[short hop]] will also ensure one gets the most out of the attack. | In ''Brawl'', a fully-charged PK Freeze will explode before reaching past where Lucas is standing, making it effective on flat terrain. However, in ''Smash 4'', the move will continue to drop past Lucas's level if left to fully charge, hitting the floor and nullifying the attack, not unlike all iterations of Ness's PK Flash. Therefore, the player must keep in mind to release the button and fire off the move before it hits the floor. Initiating the move after a [[short hop]] will also ensure one gets the most out of the attack. | ||
In ''Ultimate'', PK Freeze no longer dissipates when it touches any terrain and also can move through [[soft platform]]s. The knockback it deals is now diagonal as opposed to upward, | In ''Ultimate'', PK Freeze no longer dissipates when it touches any terrain and also can move through [[soft platform]]s. The knockback it deals is now diagonal as opposed to upward, and using it in the air no longer leaves Lucas [[helpless]]. | ||
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