Editing Orbital Gate Assault

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*This is the only ''Star Fox'' stage to feature the Great Fox as a stage element which doesn't feature it as a permanent platform.
*This is the only ''Star Fox'' stage to feature the Great Fox as a stage element which doesn't feature it as a permanent platform.
*Hitting the second missile before it actually comes in the playable area will deal 12% and medium knockback. It shares this mechanic with [[Pilotwings]] and [[Skyloft]].
*Hitting the second missile before it actually comes in the playable area will deal 12% and medium knockback. It shares this mechanic with [[Pilotwings]] and [[Skyloft]].
*The stage has glitchy collision detection that can occasionally cause players to [https://www.youtube.com/watch?v=QBgNWJkXnjc fall straight through hard platforms.]
*The stage has glitchy collision detection that can occasionally cause players to [https://www.youtube.com/watch?v=QBgNWJkXnjc fall straight through hard platforms].
*Normally, the missile explosions will not KO characters, but if a character is either light enough by being shrunk, has a high [[launch rate]] or has low enough defense, the missile explosion will send them into the upper blast line for an OHKO.
*Normally, the missile explosions will not KO characters, but if a character is either light enough by being shrunk, has a high [[launch rate]] or has low enough defense, the missile explosion will send them into the upper blast line for an OHKO.
*Using a [[Final Smash]] that stops the stage (such as [[End of Day]] or [[Super Pac-Man]]) or pausing in [[Training Mode]] while the missile is exploding will result in there being no platforms, making every player SD until the Final Smash ends or Training Mode is unpaused.
*Using a [[Final Smash]] that stops the stage (such as [[End of Day]] or [[Super Pac-Man]]) or pausing in [[Training Mode]] while the missile is exploding will result in there being no platforms, making every player SD until the Final Smash ends or Training Mode is unpaused.

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