Editing Onett

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|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Presents (''Brawl'')<br>Normal (Wii U and ''Ultimate'')
|cratetype = Presents (''Brawl'')<br>Normal (Wii U and ''Ultimate'')
|maxplayers = 4 (''Melee'' and ''Brawl'')<br>
|maxplayers = 4 (''Melee'' and ''Brawl'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'')
[[8-Player Smash|8]] (Wii U and ''Ultimate'')
|meleemusic = Main: ''{{MeleeMusic|Mother}}''<br>Alternate: ''{{MeleeMusic|Mother 2}}''
|meleemusic = Main: ''{{MeleeMusic|Mother}}''<br>Alternate: ''{{MeleeMusic|Mother 2}}''
|brawlmusic = ''{{SSBBMusicLink|Super Smash Bros.|Mother (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Mother 2 (Melee)}}'''''
|brawlmusic = ''{{SSBBMusicLink|Super Smash Bros.|Mother (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Mother 2 (Melee)}}'''''
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In [[All-Star Mode]] in ''Super Smash Bros. Melee'', this stage is played on when the player face {{SSBM|Ness}} and any of his teammates. In both ''Brawl'' and ''Ultimate'', Ness is fought here for his unlocking battle.
In [[All-Star Mode]] in ''Super Smash Bros. Melee'', this stage is played on when the player face {{SSBM|Ness}} and any of his teammates. In both ''Brawl'' and ''Ultimate'', Ness is fought here for his unlocking battle.


==Overview==
==Stage overview==
The center of the stage is occupied by a building with two awnings which act as [[soft platform]]s. When the awnings are interacted with (a character or item landing on them, (in ''Smash 4'' onwards) [[projectile]]s landing on them, or (in ''Ultimate'') {{SSBU|Steve}} [[Mine / Craft / Create Block|mining]]) 5 times, the sign will tilt and interacting with them 2 more times makes them drop and become unavailable. They get automatically restored after 300 to 500 [[frame]]s (5 to 8.33 seconds).
The center of the stage is occupied by a building with two awnings which act as [[soft platform]]s. Stepping on the awnings 5 times makes the sign tilt, and stepping on them 2 more times makes them drop and become unavailable; they get automatically restored after a short time.


On the right there is a light blue house with a festoon over it, which acts as a soft platform. On the left there is a yellow house: the tree over it provides two soft platforms which react to the weight of fighters and items.
On the right there is a light blue house with a festoon over it, which acts as a soft platform. On the left there is a yellow house: the tree over it provides two soft platforms which react to the weight of fighters and items.
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The background features several more elements: a hospital, a hotel, a backhoe, and a hill with some houses (including [[Ness]]'s) and a meteorite on top. On the foreground, outside the normal camera view, there is a white canopy and some bicycles. To the right of the blue house is The "Onett Message Board", which contains a warning about a man recklessly driving a black van. It is readable in ''Brawl'' when the [[Devil]] Assist Trophy moves the stage to the right or when an unrestricted camera hack is in use. In ''Melee'', it can be read simply by standing close to it, pausing and moving the camera. It is also easy to read the sign in ''Ultimate'' using camera controls, and becomes even easier to view on the Ω form due to the main platform being in front of the regular stage, sometimes even being legible during normal gameplay. The player can also pause while standing just right of the blue house, then zoom out to read the sign.
The background features several more elements: a hospital, a hotel, a backhoe, and a hill with some houses (including [[Ness]]'s) and a meteorite on top. On the foreground, outside the normal camera view, there is a white canopy and some bicycles. To the right of the blue house is The "Onett Message Board", which contains a warning about a man recklessly driving a black van. It is readable in ''Brawl'' when the [[Devil]] Assist Trophy moves the stage to the right or when an unrestricted camera hack is in use. In ''Melee'', it can be read simply by standing close to it, pausing and moving the camera. It is also easy to read the sign in ''Ultimate'' using camera controls, and becomes even easier to view on the Ω form due to the main platform being in front of the regular stage, sometimes even being legible during normal gameplay. The player can also pause while standing just right of the blue house, then zoom out to read the sign.


Onett returns in ''Super Smash Bros. Brawl'' with multiple changes. The stage prefix is now EarthBound: Onett. The biggest change in this version of Onett is that the knockback from the cars have been significantly reduced, and now deal set knockback. As a result they have lost their KO abilities at realistic percentages unless someone is very close to the walk off edges. Their damage output, however, remains unchanged and they can still disrupt gameplay. The cars also no longer have unique horn sounds, and instead the horns are randomized when one is about to pass. The up and down movement of the tree platforms can now supply momentum to a character's jump if they jump just as the leaf platform starts moving up, resulting in a higher jump. Another change in the stage is that the right edge of the left building's roof can no longer be grabbed. Also, there are slight lips on both sides of the house on the right. This prevents characters against these walls from jumping to avoid cars. Another slight change to this stage is that the red cross on the building of the Hospital has been removed, most likely due to issues about the [[wikipedia:Emblems of the International Red Cross and Red Crescent Movement#Use of the emblems|Red Cross emblem]]. These changes carry over to versions of Onett in later installments.
Onett returns in ''Super Smash Bros. Brawl'' with multiple changes. The stage prefix is now EarthBound: Onett. The biggest change in this version of Onett is that the knockback from the cars have been significantly reduced, and now deal set knockback. As a result they have lost their KO abilities at realistic percentages unless someone is very close to the walk off edges. Their damage output, however, remains unchanged and they can still disrupt gameplay. The cars also no longer have unique horn sounds, and instead the horns are randomized when one is about to pass. The up and down movement of the tree platforms can now supply momentum to a character's jump if they jump just as the leaf platform starts moving up, resulting in a higher jump. Another change in the stage is that the right edge of the left building's roof can no longer be grabbed. Also, there are slight lips on both sides of the house on the right. This prevents characters against these walls from jumping to avoid cars. Another slight change to this stage is that the red cross on the building of the Hospital has been removed, most likely due to issues about the [[wikipedia:Emblems_of_the_International_Red_Cross_and_Red_Crescent_Movement#Use_of_the_emblems|Red Cross emblem]]. These changes carry over to versions of Onett in later installments.


In ''Smash 4'', the stage has been given an overhaul, with brighter and higher quality textures, and all of the buildings in the background now being 3D, instead of some of the further away ones being 2D. In ''Ultimate'', the design of the buildings in the background more closely match their appearance in ''EarthBound'', and the stage's textures have been updated again, being generally more colourful. Additionally, in ''Ultimate'', the platform of wires above the blue house now reacts to the weight of fighters like the platforms on the tree do.
In ''Smash 4'', the stage has been given an overhaul, with brighter and higher quality textures, and all of the buildings in the background now being 3D, instead of some of the further away ones being 2D. In ''Ultimate'', the design of the buildings in the background more closely match their appearance in ''EarthBound'', and the stage's textures have been updated again, being generally more colourful. Additionally, in ''Ultimate'', the platform of wires above the blue house now reacts to the weight of fighters like the platforms on the tree do.
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In ''Super Smash Bros. for Wii U'', the [[Ω form]] is set on the roof of a much bigger version of the drug store with the platform extending below the [[blast line]]. [[Walk-off]]s, cars, and falling canopies are removed.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is set on the roof of a much bigger version of the drug store with the platform extending below the [[blast line]]. [[Walk-off]]s, cars, and falling canopies are removed.


In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is reminiscent of the drug store from ''SSB4''{{'}}s Ω form, such as the floor resembling the building's roof top and the walls resembling the bulding's facade; however, the drug store, as well as the rest of the town, are in the background. The platform does not extend below the blast line, and it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are red, blue, and purple canopies, the former two of which are unique to this form.
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is reminiscent of the drug store from ''SSB4'''s Ω form, such as the floor resembling the building's roof top and the walls resembling the bulding's facade; however, the drug store, as well as the rest of the town, are in the background. The platform does not extend below the blast line, and it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are red, blue, and purple canopies, the former two of which are unique to this form.
<gallery widths="200px">
<gallery widths="200px">
SSB4UOnettOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSB4UOnettOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSBU-OnettOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-OnettOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-OnettBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
File:SSBU-OnettBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


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==Origin==
==Origin==
[[File:OnettEB.png|thumb|left|250px|Onett as it originally appeared in ''EarthBound''.]]
[[File:OnettEB.png|thumb|left|250px|Onett as it originally appeared in ''EarthBound''.]]
This stage is based on {{iw|wikibound|Onett}} from ''{{iw|wikibound|EarthBound}}'', which is {{iw|wikibound|Ness}}{{'}}s hometown in the country of {{iw|wikibound|Eagleland}}. Its name is derived from the number one, as it is the first town that Ness visits, and the numbering scheme is continued through the names of the following towns in Eagleland ({{iw|wikibound|Twoson}}, {{iw|wikibound|Threed}}, and [[Fourside]]). Onett's actual layout in ''EarthBound'' is different from this stage, including the Burger Shop originally being next to the Drugstore, but it is completely absent in the stage, and the "Game" building being near the Drugstore when it was actually far away.
This stage is based on {{s|wikibound|Onett}} from ''{{s|wikibound|EarthBound}}'', which is {{s|wikibound|Ness}}{{'}}s hometown in the country of {{s|wikibound|Eagleland}}. Its name is derived from the number one, as it is the first town that Ness visits, and the numbering scheme is continued through the names of the following towns in Eagleland ({{s|wikibound|Twoson}}, {{s|wikibound|Threed}}, and [[Fourside]]). Onett's actual layout in ''EarthBound'' is different from this stage, including the Burger Shop originally being next to the Drugstore, but it is completely absent in the stage, and the "Game" building being near the Drugstore when it was actually far away.  


The buildings that act as the main platforms of this stage include a {{iw|wikibound|drugstore}}, which act as item shops where Ness can withdraw and deposit money with an {{iw|wikibound|ATM}} and save the game with a [[wikibound:telephone|payphone]]; the blue house on the right, which bears resemblance to how small houses were designed in ''EarthBound''; and the yellow house on the left, which is not based off any house in ''EarthBound''. The Drugstore is also designed differently from ''EarthBound'', appearing taller, having two canopies instead of one, the stripes being purple instead of green, the "Drugstore" sign being yellow and spaced, the addition of more windows, the door having a different design, and the original addition of stairs and doors on the side.
The buildings that act as the main platforms of this stage include a [[wikibound:Drugstore|drugstore]], which act as item shops where Ness can withdraw and deposit money with an {{s|wikibound|ATM}} and save the game with a [[wikibound:telephone|payphone]]; the blue house on the right, which bears resemblance to how small houses were designed in ''EarthBound''; and the yellow house on the left, which is not based off any house in ''EarthBound''. The Drugstore is also designed differently from ''EarthBound'', appearing taller, having two canopies instead of one, the stripes being purple instead of green, the "Drugstore" sign being yellow and spaced, the addition of more windows, the door having a different design, and the original addition of stairs and doors on the side.


[[File:Runaway5EB.png|thumb|200px|The Runaway Five's tour bus as it originally appeared in ''EarthBound''.]]
[[File:Runaway5EB.png|thumb|200px|The Runaway Five's tour bus as it originally appeared in ''EarthBound''.]]
Cars, including Taxis, drive along the streets in the cities, but unlike in this stage, they stop when in front of Ness, and other kids, until they gets out of the way. The black van, which in ''EarthBound'' never appears in Onett, belongs to the {{iw|wikibound|Runaway Five}}, a band with debts that Ness and his friends help repay. To show their gratitude, they offer Ness a ride from Twoson to Threed. The bulletin board which warns players about the van is inspired by similar bulletin boards in ''EarthBound'' which feature miscellaneous messages.
Cars, including Taxis, drive along the streets in the cities, but unlike in this stage, they stop when in front of Ness, and other kids, until they gets out of the way. The black van, which in ''EarthBound'' never appears in Onett, belongs to the {{s|wikibound|Runaway Five}}, a band with debts that Ness and his friends help repay. To show their gratitude, they offer Ness a ride from Twoson to Threed. The bulletin board which warns players about the van is inspired by similar bulletin boards in ''EarthBound'' which feature miscellaneous messages.


Some of the elements in the background and outside the stage's bounds include the Onett arcade, where Ness defeats {{iw|wikibound|the Sharks}} and their leader {{iw|wikibound|Frank Fly}}; a {{iw|wikibound|hospital}}, where status aliments including unconsciousness can be healed; a {{iw|wikibound|hotel}}, where the party's {{iw|wikibound|HP}} and {{iw|wikibound|PP}} can be fully recovered; a backhoe resembling the one in {{iw|wikibound|Dusty Dunes Desert}}, and a canopy in the stage's foreground that resemble the shops of {{iw|wikibound|Burglin Park}} in Twoson.
Some of the elements in the background and outside the stage's bounds include the Onett arcade, where Ness defeats {{s|wikibound|the Sharks}} and their leader {{s|wikibound|Frank Fly}}; a [[wikibound:Hospital|hospital]], where status aliments including unconsciousness can be healed; a [[wikibound:Hotel|hotel]], where the party's {{s|wikibound|HP}} and {{s|wikibound|PP}} can be fully recovered; a backhoe resembling the one in {{s|wikibound|Dusty Dunes Desert}}, and a canopy in the stage's foreground that resemble the shops of {{s|wikibound|Burglin Park}} in Twoson.


The very back of the stage also depicts the steep cliffs at the north of Onett. These feature Ness's house, {{iw|wikibound|Porky}}{{'}}s house, the entrance to the cave that leads to {{iw|wikibound|Giant Step}}, and the meteorite which crashes on top of the hill at the beginning of ''EarthBound'', thereby kickstarting the plot; however, their positioning is different with respect to ''EarthBound''.
The very back of the stage also depicts the steep cliffs at the north of Onett. These feature Ness's house, {{s|wikibound|Porky}}{{'}}s house, the entrance to the cave that leads to {{s|wikibound|Giant Step}}, and the meteorite which crashes on top of the hill at the beginning of ''EarthBound'', thereby kickstarting the plot; however, their positioning is different with respect to ''EarthBound''.


The Ω form in ''SSB4'' takes place on top of a wider version of the drugstore with some flowers and a trash can, which is reminiscent of the first meeting between {{iw|wikibound|Ninten}} and {{iw|wikibound|Lloyd}} in ''{{iw|wikibound|EarthBound Beginnings}}'', where Lloyd is hiding in a trash can on the roof of {{iw|wikibound|Twinkle Elementary School}}.
The Ω form in ''SSB4'' takes place on top of a wider version of the drugstore with some flowers and a trash can, which is reminiscent of the first meeting between {{s|wikibound|Ninten}} and {{s|wikibound|Lloyd}} in ''{{s|wikibound|EarthBound Beginnings}}'', where Lloyd is hiding in a trash can on the roof of {{s|wikibound|Twinkle Elementary School}}.


==Tournament legality==
==Tournament legality==
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*The Onett Message Board reads: "'''Caution''': A black van driven by this guy has been spotted racing recklessly through town. Be careful!" The man seen in the picture right of the message is Lucky, one of the main Runaway Five band members.
*The Onett Message Board reads: "'''Caution''': A black van driven by this guy has been spotted racing recklessly through town. Be careful!" The man seen in the picture right of the message is Lucky, one of the main Runaway Five band members.
*In ''Super Smash Bros. Brawl'', if the [[Soccer Ball]] is hit and lands on one of the tree platforms above the left house, it will bounce continuously, causing the tree platform to bounce, until a player or another [[item]] steps onto it.
*In ''Super Smash Bros. Brawl'', if the [[Soccer Ball]] is hit and lands on one of the tree platforms above the left house, it will bounce continuously, causing the tree platform to bounce, until a player or another [[item]] steps onto it.
*Using an unrestricted camera hack, a rice ball can be seen behind some flowers. This can be seen in both ''Melee'' and ''Brawl'', but is absent in ''for Wii U'' and ''Ultimate''.
*Using an unrestricted camera hack, a rice ball can be seen behind some flowers. This can be seen in both ''[[Melee]]'' and ''[[Brawl]]'', but is absent in {{forwiiu}} and ''[[Ultimate]]''.
*Oddly, two of the mailboxes that appeared in previous incarnations of the stage do not appear in ''for Wii U'' and ''Ultimate''.
*Oddly, two of the mailboxes that appeared in previous incarnations of the stage do not appear in {{forwiiu}} and ''[[Ultimate]]''.
*This is the only [[Melee Stage]] in ''Super Smash Bros. Brawl'' that is used when unlocking a character, that being Ness.
*This is the only [[Melee Stage]] in ''Super Smash Bros. Brawl'' that is used when unlocking a character, that being Ness.
*Onett is the only stage in ''Melee'', barring the ''Smash'' universe stages, where the primary music and [[alternate music]] come from the same game.
*Onett is the only stage in ''Melee'', barring the ''Smash'' universe stages, where the primary music and [[alternate music]] come from the same game.
*Onett is the only ''EarthBound'' series stage that was ever tournament legal outside of Battlefield and Ω forms. It was also the only ''EarthBound'' series stage to have been a past stage before the release of ''Ultimate''.
*Onett is the only ''EarthBound'' series stage that was ever tournament legal outside of Battlefield and Ω forms. It was also the only ''EarthBound'' series stage to have been a past stage before the release of ''Ultimate'''.
*In ''Ultimate'', the drug store sign won't just be caused to fall by fighters stepping on the awnings, but by anything interacting with them, such as a projectile bouncing off them, or even {{SSBU|Steve}} [[Mine / Craft / Create Block|mining]].
*In ''Ultimate'', the following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Metroid]], [[Kapp'n]], [[Color TV-Game 15]], [[Devil]], [[Yuri Kozukata]], and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the stage's Battlefield and Omega forms: [[Alolan Raichu]], [[Abra]], [[Gardevoir]], [[Arceus]], [[Xerneas]], [[Lunala]] and [[Marshadow]].
*In ''Ultimate'', the following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Metroid]], [[Kapp'n]], [[Color TV-Game 15]], [[Devil]], [[Yuri Kozukata]], and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the stage's Battlefield and Omega forms: [[Alolan Raichu]], [[Abra]], [[Gardevoir]], [[Arceus]], [[Xerneas]], [[Lunala]] and [[Marshadow]].
*In ''Melee'', and ''Brawl'' the texture for the Onett sign, a chicken weather vane, and a ground texture were reused from the [[wikibound:EarthBound 64|canceled Nintendo 64 version of ''Mother 3'']].
*In ''Melee'', and ''Brawl'' the texture for the Onett sign, a chicken weather vane, and a ground texture were reused from the [[wikibound:EarthBound 64|canceled Nintendo 64 version of ''Mother 3'']].
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{{SSBUStages}}
{{SSBUStages}}
{{EarthBound universe}}
{{EarthBound universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Onett]]
[[es:Onett]]

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