Editing Olimar (SSBU)/Down smash

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==Hitboxes==
==Hitboxes==
Compared to other [[smash attack]]s, Olimar's down smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean Red Pikmin|42}}
{{HitboxTableTitle|Clean Red Pikmin|42}}
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|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|15.4|1.2}}
|damage={{ChargedSmashDmgSSBU|15.4}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
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|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|12.6|1.2}}
|damage={{ChargedSmashDmgSSBU|12.6}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
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|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|11.0|1.2}}
|damage={{ChargedSmashDmgSSBU|11.0}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
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|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|9.0|1.2}}
|damage={{ChargedSmashDmgSSBU|9.0}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
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|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|11.0|1.2}}
|damage={{ChargedSmashDmgSSBU|11.0}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
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|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|9.0|1.2}}
|damage={{ChargedSmashDmgSSBU|9.0}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
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|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|8.8|1.2}}
|damage={{ChargedSmashDmgSSBU|8.8}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
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|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|7.2|1.2}}
|damage={{ChargedSmashDmgSSBU|7.2}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
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|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|17.6|1.2}}
|damage={{ChargedSmashDmgSSBU|17.6}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
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|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|14.4|1.2}}
|damage={{ChargedSmashDmgSSBU|14.4}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28

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