Editing Olimar (SSBU)/Down smash
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| Latest revision | Your text | ||
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==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{ | *{{bugfix|Created a glitch where smash attacks would not have their damage outputs scale when charged.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{bugfix|Olimar's smash attacks now properly have their damage scale when charged.}} | *{{bugfix|Olimar's smash attacks now properly have their damage scale when charged.}} | ||
==Hitboxes== | ==Hitboxes== | ||
Compared to other [[smash attack]]s, Olimar's down smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames. | Compared to other [[smash attack]]s, Olimar's down smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames. | ||