Editing Oil Panic

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 42: Line 42:


===Bucket braking===
===Bucket braking===
When Mr. Game & Watch uses a non-full Oil Panic, the move instantly halts Mr. Game & Watch's momentum immediately, which is especially noticeable when used in the air. While this property was present in ''Melee'', it has become an absolutely pivotal property in ''Brawl'' due to the inclusion of [[hitstun cancelling]]. When the move is used out of [[tumble]] hitstun (ideally used after a {{mvsub|Mr. Game & Watch|SSBB|neutral aerial}}), the move will immediately cancel all of the knockback/momentum Mr. Game & Watch received. While this is a form of [[momentum cancelling]], using Oil Panic specifically is known as "bucket braking". When used in conjunction with his neutral aerial and with optimal [[DI]], Mr. Game & Watch is capable of surviving far beyond other characters of his [[weight]] class, such as {{SSBB|Squirtle}}, and even outlasting heavier middleweights such as {{SSBB|Mario}}.
When Mr. Game & Watch uses a non-full Oil Panic, the move instantly halts Mr. Game & Watch's momentum immediately, which is especially noticeable when used in the air. While this property was present in ''Melee'', it has become an absolutely pivotal property in ''Brawl'' due to the inclusion of [[hitstun cancelling]]. When the move is used out of [[tumble]] hitstun (ideally used after a {{mvsub|Mr. Game & Watch|SSBB|neutral aerial}}), the move will immediately cancel all of the knockback/momentum Mr. Game & Watch received. While this is a form of [[momentum cancelling]], using Oil Panic specifically is known as Bucket Braking. When used in conjunction with his neutral aerial and with optimal [[DI]], Mr. Game & Watch is capable of surviving far beyond other characters of his [[weight]] class, such as {{SSBB|Squirtle}}, and even outlasting heavier middleweights such as {{SSBB|Mario}}.


Oil Panic is considered to be the best momentum cancelling special move in ''Brawl'', as it completely negates all momentum upon the first frame of activation and unlike other special moves with strong momentum cancelling properties (such as [[Spinning Kong]] or [[Egg Roll]]), there is almost no risk of using it since it doesn't move Mr. Game & Watch back towards the stage or make him [[helpless]]. As such, mastering this technique is essential for [[competitive]] Mr. Game & Watch players, as it allows Mr. Game & Watch to survive for much, much longer. The only downside with bucket braking is that it only significantly improves Mr. Game & Watch's horizontal endurance. It barely improves his vertical endurance, making it much less useful and effective for surviving vertical launching attacks and overall meaning that Mr. Game & Watch's vertical endurance is still among the worst in the game. Additionally, the Oil Spill is also completely incapable of negating momentum as well, effectively giving Mr. Game & Watch a risk for filling his bucket.
Oil Panic is considered to be the best momentum cancelling special move in ''Brawl'', as it completely negates all momentum upon the first frame of activation and unlike other special moves with strong momentum cancelling properties (such as [[Spinning Kong]] or [[Egg Roll]]), there is almost no risk of using it since it doesn't move Mr. Game & Watch back towards the stage or make him [[helpless]]. As such, mastering this technique is essential for [[competitive]] Mr. Game & Watch players, as it allows Mr. Game & Watch to survive for much, much longer. The only downside with Bucket breaking is that it only significantly improves Mr. Game & Watch's horizontal endurance. It barely improves his vertical endurance, making it much less useful and effective for surviving vertical launching attacks and overall meaning that Mr. Game & Watch's vertical endurance is still among the worst in the game. Additionally, the Oil Spill is also completely incapable of negating momentum as well, effectively giving Mr. Game & Watch a risk for filling his bucket.


Overall, Oil Panic has become a much more potent tool in ''Brawl'', being more effective against characters with projectiles (especially in a doubles format) and it has even become highly useful against characters without projectiles due to the introduction of hitstun cancelling, allowing it to be formidable as a momentum cancelling tool.
Overall, Oil Panic has become a much more potent tool in ''Brawl'', being more effective against characters with projectiles (especially in a doubles format) and it has even become highly useful against characters without projectiles due to the introduction of hitstun cancelling, allowing it to be formidable as a momentum cancelling tool.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)