Editing Oil Panic

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In ''Super Smash Bros. 4'', Oil Panic has seen a notable improvement as stronger projectiles can now multiple segments at once. If a projectile deals inbetween 10%-19%, it will fill 2 units and if a projectile deals over 20%, it will fill the entire bucket. This makes stronger projectiles even more dangerous to absorb than they already were, making Oil Panic even more effective against stronger projectiles. Oil Panic's absorption properties and its oil spill were unchanged from ''Brawl'', resulting in the oil spill still being a highly devastating attack with OHKO potential.
In ''Super Smash Bros. 4'', Oil Panic has seen a notable improvement as stronger projectiles can now multiple segments at once. If a projectile deals inbetween 10%-19%, it will fill 2 units and if a projectile deals over 20%, it will fill the entire bucket. This makes stronger projectiles even more dangerous to absorb than they already were, making Oil Panic even more effective against stronger projectiles. Oil Panic's absorption properties and its oil spill were unchanged from ''Brawl'', resulting in the oil spill still being a highly devastating attack with OHKO potential.


However, due to these changes, Oil Panic's damage fluctuates depending on how the 3 units are stored. From 0-9%, reaching 8% and storing 3 instances of it will reach maximum damage. But, due to the way the thresholds work, storing 10% and then another instance of it will cause it to deal 48%<ref>[https://media.discordapp.net/attachments/421939984677732363/561973587930775563/bucket_chart-1.png] Labbed by Wood</ref>. This is because the 28% damage the move absorbs is split into 2 units, with both units storing 14%. Then at 14% instances, it will return to max damage, before dropping once again at the 20% threshold until 21.5% instances are reached. This makes the change to absorbing projectiles less ideal than it is on paper although it still notably benefits the move in certain matchups.
However, due to these changes, Oil Panic's damage fluctuates depending on how the 3 units are stored. From 0-9%, reaching 8% and storing 3 instances of it will reach maximum damage. But, due to the way the thresholds work, storing 10% and then another instance of it will cause it to deal 48%<ref>https://media.discordapp.net/attachments/421939984677732363/561973587930775563/bucket_chart-1.png Labbed by Wood</ref>. This is because the 28% damage the move absorbs is split into 2 units, with both units storing 14%. Then at 14% instances, it will return to max damage, before dropping once again at the 20% threshold until 21.5% instances are reached. This makes the change to absorbing projectiles less ideal than it is on paper although it still notably benefits the move in certain matchups.


A notable change the move received is that it no longer completely halts Mr. Game & Watch's momentum, instead only reducing his downwards momentum and granting him some horizontal momentum. It can additionally now only alter Mr. Game & Watch's momentum once. Because of this, the move can no longer be used for momentum cancelling. However, the move can now be used to aid Mr. Game & Watch's aerial mobility, granting him an additionally recovery option and because of the changes to hitstun cancelling, the move losing its momentum cancelling properties does not hurt it much at all. This technique is known as Bucket jumping and it notably aids Mr. Game & Watch's already solid recovery.
A notable change the move received is that it no longer completely halts Mr. Game & Watch's momentum, instead only reducing his downwards momentum and granting him some horizontal momentum. It can additionally now only alter Mr. Game & Watch's momentum once. Because of this, the move can no longer be used for momentum cancelling. However, the move can now be used to aid Mr. Game & Watch's aerial mobility, granting him an additionally recovery option and because of the changes to hitstun cancelling, the move losing its momentum cancelling properties does not hurt it much at all. This technique is known as Bucket jumping and it notably aids Mr. Game & Watch's already solid recovery.
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==See also==
==See also==
*[[Absorption]]
*[[Absorption]]
==References==
{{reflist}}


{{Special Moves|char=Mr. Game & Watch}}
{{Special Moves|char=Mr. Game & Watch}}

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