Editing Oil Panic

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In ''Super Smash Bros. Melee'', Oil Panic can start absorbing projectiles as soon as frame 5. Mr. Game & Watch is locked into a 33 frame looping animation when he has his bucket out so when the player releases the special button, Mr. Game & Watch will be stuck in the loop until it ends, rather than instantly ending. Mr. Game & Watch will also go into this looping animation after absorbing a projectile, although he is completely [[intangible]] when filling up his bucket and when his bucket is full, he will not go into any ending animation afterwards. The move's normal ending animation takes 13 frames to complete.
In ''Super Smash Bros. Melee'', Oil Panic can start absorbing projectiles as soon as frame 5. Mr. Game & Watch is locked into a 33 frame looping animation when he has his bucket out so when the player releases the special button, Mr. Game & Watch will be stuck in the loop until it ends, rather than instantly ending. Mr. Game & Watch will also go into this looping animation after absorbing a projectile, although he is completely [[intangible]] when filling up his bucket and when his bucket is full, he will not go into any ending animation afterwards. The move's normal ending animation takes 13 frames to complete.


The move has a very small absorption bubble, which means that some projectiles can outright hit Mr. Game & Watch rather than being absorbed, depending on their size and the angle they came from. The move has a 1.5x absorption multiplier and then 5% is added onto the final amount (with 12% being the minimum possible damage). Once the bucket is full and the oil is spilt, the spill lasts for 36 frames and has three separate sets of hitboxes, which get larger as the move travels further. The oil spill is also more powerful when performed in the air, dealing more knockback. However, due to a [[glitch|bug]], the scaled damage only applies to the first hitbox of the aerial version; the second and third hitboxes only deal an extremely low 1% if Mr. Game & Watch is airborne, thereby requiring more precision to be effective if utilized in the air. It is possible to connect all three of the hitboxes if the spilt oil is weak enough. The oil spill becomes significantly weaker if Mr. Game & Watch gets KO'd.
The move has a very small absorption bubble, which means that some projectiles can outright hit Mr. Game & Watch rather than being absorbed, depending on their size and the angle they came from. The move has a 1.5x absorption multiplier and then 5% is added onto the final amount (with 12% being the minimum possible damage). Once the bucket is full and the oil is spilt, the spill lasts for 36 frames and has three separate sets of hitboxes, which get larger as the move travels further. The oil spill is also more powerful when performed in the air, dealing more knockback. However, due to a [[glitch|bug]], the scaled damage only applies to the first hitbox of the aerial version; the second and third hitboxes only deal an extremely low 1% if Mr. Game & Watch is airborne, thereby requiring more precision to be as effective if utilized in the air. It is possible to connect all three of the hitboxes if the spilt oil is weak enough. The oil spill becomes significantly weaker if Mr. Game & Watch gets KO'd.


Interestingly, despite the spilt oil having the appearance of being a [[projectile]], it is not considered one and is rather a normal [[disjointed hitbox]]. Because of this, the oil spill cannot be [[reflect]]ed or [[absorb]]ed and it deals [[hitlag]] to Mr. Game & Watch.
Interestingly, despite the spilt oil having the appearance of being a [[projectile]], it is not considered one and is rather a normal [[disjointed hitbox]]. Because of this, the oil spill cannot be [[reflect]]ed or [[absorb]]ed and it deals [[hitlag]] to Mr. Game & Watch.

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