Editing Oil Panic
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
:{{Main|Mr. Game & Watch (SSBM)/Down special}} | :{{Main|Mr. Game & Watch (SSBM)/Down special}} | ||
[[File: | [[File:Oil Panic Melee.jpg|thumb|Mr. Game & Watch absorbing a [[Thunder Jolt]] in ''Melee''.]] | ||
In ''Super Smash Bros. Melee'', Oil Panic can start absorbing projectiles as soon as frame 5. Mr. Game & Watch is locked into a 33 frame looping animation when he has his bucket out so when the player releases the special button, Mr. Game & Watch will be stuck in the loop until it ends, rather than instantly ending. Mr. Game & Watch will also go into this looping animation after absorbing a projectile, although he is completely [[intangible]] when filling up his bucket and when his bucket is full, he will not go into any ending animation afterwards. The move's normal ending animation takes 13 frames to complete. | In ''Super Smash Bros. Melee'', Oil Panic can start absorbing projectiles as soon as frame 5. Mr. Game & Watch is locked into a 33 frame looping animation when he has his bucket out so when the player releases the special button, Mr. Game & Watch will be stuck in the loop until it ends, rather than instantly ending. Mr. Game & Watch will also go into this looping animation after absorbing a projectile, although he is completely [[intangible]] when filling up his bucket and when his bucket is full, he will not go into any ending animation afterwards. The move's normal ending animation takes 13 frames to complete. | ||