Editing Nintendo Power
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====[https://archive.org/details/nintendo-power-issue-228-may-2008/mode/2up Issue 228]==== | ====[https://archive.org/details/nintendo-power-issue-228-may-2008/mode/2up Issue 228]==== | ||
Starting on page 60, [[Masahiro Sakurai]] is interviewed on the subject of ''Brawl'' and the ''Smash'' series. He goes in depth about how the series started, his thought process on major decisions, and some struggles during development. He was also questioned on several rumors and directly addressed them, such as [[Ridley]] never being considered as a playable character, and the [[wavedash]] was a known physics exploit that was left in ''Melee'', but was removed in ''Brawl'' to lessen the now massive skill gap within the playerbase. | Starting on page page 60, [[Masahiro Sakurai]] is interviewed on the subject of ''Brawl'' and the ''Smash'' series. He goes in depth about how the series started, his thought process on major decisions, and some struggles during development. He was also questioned on several rumors and directly addressed them, such as [[Ridley]] never being considered as a playable character, and the [[wavedash]] was a known physics exploit that was left in ''Melee'', but was removed in ''Brawl'' to lessen the now massive skill gap within the playerbase. | ||
====Smash Files==== | ====Smash Files==== | ||