Editing Nintendo GameCube controller

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In ''Brawl'', ''for Wii U'', and ''Ultimate'', the buttons on the Nintendo GameCube controller can be remapped in the [[Controls]] menu to perform other functions. Although the Nintendo GameCube controller is usually recognized as a Nintendo Switch Pro Controller on Nintendo Switch and Nintendo Switch 2, it cannot natively have custom button mapping via the system's settings as of Nintendo Switch hardware version 10.0.0.
In ''Brawl'', ''for Wii U'', and ''Ultimate'', the buttons on the Nintendo GameCube controller can be remapped in the [[Controls]] menu to perform other functions. Although the Nintendo GameCube controller is usually recognized as a Nintendo Switch Pro Controller on Nintendo Switch and Nintendo Switch 2, it cannot natively have custom button mapping via the system's settings as of Nintendo Switch hardware version 10.0.0.


In the case of Nintendo 3DS, it is impossible to natively use a Nintendo GameCube controller. However, it is possible to unofficially do so through modding, with the [[C-Stick]] fully supported if used in this way, even on non–New Nintendo 3DS consoles.<ref>[https://youtu.be/0Fj6iIPR2iw Nintendo GameCube controller mod for 3DS]</ref> If played in this way, the controls can be mapped, albeit only through a Nintendo 3DS lens.
In the case of Nintendo 3DS, it is impossible to natively use a Nintendo GameCube controller. However, it is possible to unofficially do so through modding, with the [[C-Stick]] fully supported if used in this way, even on non–New Nintendo 3DS consoles.<ref>[https://youtu.be/0Fj6iIPR2iw?si=g6x8BFVLiTyVsOGT Nintendo GameCube controller mod for 3DS]</ref> If played in this way, the controls can be mapped, albeit only through a Nintendo 3DS lens.


==Standard controls==
==Standard controls==
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===Software===
===Software===
[[File:Control_stick_angle_overview_(shield).png|thumb|Overview of all value options during the shielding animation]]
[[File:Control_stick_angle_overview_(shield).png|thumb|upright=0.5|Overview of all value options during the shielding animation]]
====Shoulder buttons====
====Shoulder buttons====
The sliding potentiometers of the shoulder triggers use values from 0 to 255. Values from 0 to 73 have no in-game effect at all. In ''Melee'', values from 74 to 174 are inversely proportional to shield size. Values of 174 and higher produce the same shield size as digital presses, but only the digital press triggers techs and air dodges. In ''Brawl'', only the digital press has any in-game effects, as the game ignores the analog values entirely. However, in ''Smash 4'', the analog input is counted as a digital input, making the actual digital press of the shoulder buttons unnecessary.
The sliding potentiometers of the shoulder triggers use values from 0 to 255. Values from 0 to 73 have no in-game effect at all. In ''Melee'', values from 74 to 174 are inversely proportional to shield size. Values of 174 and higher produce the same shield size as digital presses, but only the digital press triggers techs and air dodges. In ''Brawl'', only the digital press has any in-game effects, as the game ignores the analog values entirely. However, in ''Smash 4'', the analog input is counted as a digital input, making the actual digital press of the shoulder buttons unnecessary.

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