Editing Nintendo
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 38: | Line 38: | ||
In 1989, as the Game & Watch line was ramping down, Nintendo developed a successor that combined the design philosophes of that line and the NES, which they named Game Boy. The hardware of the system is very limited with less processing power than an NES and only four colors, though it greatly outpaced the competition due to its economical design, relatively long battery life, and prestige of Nintendo. Aside from popularizing franchises like {{uvm3|Tetris}} and [[Dr. Mario]], a few franchises started on Game Boy, like {{uv|Kirby}}, the {{uv|Wario}} sub-series and {{uv|Pokémon}}. | In 1989, as the Game & Watch line was ramping down, Nintendo developed a successor that combined the design philosophes of that line and the NES, which they named Game Boy. The hardware of the system is very limited with less processing power than an NES and only four colors, though it greatly outpaced the competition due to its economical design, relatively long battery life, and prestige of Nintendo. Aside from popularizing franchises like {{uvm3|Tetris}} and [[Dr. Mario]], a few franchises started on Game Boy, like {{uv|Kirby}}, the {{uv|Wario}} sub-series and {{uv|Pokémon}}. | ||
In 1990, Nintendo created a full successor to the Famicom, titled the Super Famicom, which was released | In 1990, Nintendo created a full successor to the Famicom, titled the Super Famicom, which was released in 1991 as the Super Nintendo Entertainment System. Alongside now-legacy franchises getting new installments, many franchises started on this system like {{uv|F-Zero}}, {{uv|Star Fox}}, the {{uv|Yoshi}} sub-series and many RPG franchises by the companies that now make up [[Square Enix]]. A few accessories were released for the system like the Super Game Boy and the Japan-exclusive Satelleview online distribution service. Despite the initial success, [[Sega]] with their Genesis system and the pack-in game {{uv|Sonic the Hedgehog}} briefly overtook Nintendo in market share, with some companies defecting from Nintendo due to the increasingly dated and draconic exclusivity clause. Nintendo did retake their dominance by the end of the generation, but their status as a monopoly was hit and they never fully recovered. | ||
In 1993, Nintendo announced a new system named the Ultra 64 at the time. Though the console did not release until 1996, many events occurred in the interim. Also in 1993, Nintendo was collaborating with Sony to develop a compact disc add-on to the Super Famicom, though the deal fell through when Nintendo believed they were treated unfavorably in the contract. Nintendo then partnered with Philips, and that deal also fell through, though not before several games based on Nintendo properties were made for the Philips CD-i. Sony, burned by the deal falling through, decided to create their own console, which released in 1994 as the PlayStation, which grew to be Nintendo’s greatest rival in the video game industry. In 1995, Nintendo released a system to sate fans when the Ultra 64 was delayed several times. This console was the Virtual Boy, a “portable” console that utilized glasses-free 3D technology. The console was a massive flop due to its unintuitive design, lack of games, and actual health hazards due to the red and black display and said unintuitive design. The Virtual Boy lasted less than a year before being discontinued. | In 1993, Nintendo announced a new system named the Ultra 64 at the time. Though the console did not release until 1996, many events occurred in the interim. Also in 1993, Nintendo was collaborating with Sony to develop a compact disc add-on to the Super Famicom, though the deal fell through when Nintendo believed they were treated unfavorably in the contract. Nintendo then partnered with Philips, and that deal also fell through, though not before several games based on Nintendo properties were made for the Philips CD-i. Sony, burned by the deal falling through, decided to create their own console, which released in 1994 as the PlayStation, which grew to be Nintendo’s greatest rival in the video game industry. In 1995, Nintendo released a system to sate fans when the Ultra 64 was delayed several times. This console was the Virtual Boy, a “portable” console that utilized glasses-free 3D technology. The console was a massive flop due to its unintuitive design, lack of games, and actual health hazards due to the red and black display and said unintuitive design. The Virtual Boy lasted less than a year before being discontinued. | ||