Editing Needle Storm
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These needles travel extremely fast, hitting opponents in range almost instantaneously. They are thrown straight forward if the move is used on the ground, or at a 45° (30° in ''Ultimate'') angle downward if used in the air. In ''[[Super Smash Bros. Melee]]'', each needle does 3% damage regardless of distance. In ''[[Super Smash Bros. Brawl]]'', they still do 3% to nearby opponents but only deal 2% if used from a distance. In ''[[Super Smash Bros. 4]]'', the damage has been reduced to 1.9% close up and 1.2% at a distance. The needles do even less damage in ''[[Super Smash Bros. Ultimate]]'', dealing only 1.5% up close and 0.8% from afar. Needles have [[transcendent priority]] in ''Brawl'', ''SSB4'' and ''Ultimate'' allowing Sheik to [[camping|outcamp]] several characters. | These needles travel extremely fast, hitting opponents in range almost instantaneously. They are thrown straight forward if the move is used on the ground, or at a 45° (30° in ''Ultimate'') angle downward if used in the air. In ''[[Super Smash Bros. Melee]]'', each needle does 3% damage regardless of distance. In ''[[Super Smash Bros. Brawl]]'', they still do 3% to nearby opponents but only deal 2% if used from a distance. In ''[[Super Smash Bros. 4]]'', the damage has been reduced to 1.9% close up and 1.2% at a distance. The needles do even less damage in ''[[Super Smash Bros. Ultimate]]'', dealing only 1.5% up close and 0.8% from afar. Needles have [[transcendent priority]] in ''Brawl'', ''SSB4'' and ''Ultimate'' allowing Sheik to [[camping|outcamp]] several characters. | ||
Needle Storm can be charged to add more needles to the attack, up to a maximum of six. When the move is used after charging, Sheik throws all the needles in rapid succession. It is [[charge-cancel]]able; Sheik can [[shield]], [[roll]] or [[air dodge]] out of a charge and keep her stock of needles, and [[jump]]ing or [[spot dodge|spot dodging]] is also possible in ''Ultimate'' as well. If she is attacked while charging, she will drop her needles on the ground and thus lose the charge. In ''Melee'', the move has an odd quirk compared to other auto-charge specials: the button must be held to charge, and Sheik will continue charging even after stocking all six needles, only stopping when the move is canceled or the special button is released to make her fire | Needle Storm can be charged to add more needles to the attack, up to a maximum of six. When the move is used after charging, Sheik throws all the needles in rapid succession. It is [[charge-cancel]]able; Sheik can [[shield]], [[roll]] or [[air dodge]] out of a charge and keep her stock of needles, and [[jump]]ing or [[spot dodge|spot dodging]] is also possible in ''Ultimate'' as well. If she is attacked while charging, she will drop her needles on the ground and thus lose the charge. In ''Melee'', the move has an odd quirk compared to other auto-charge specials: the button must be held to charge, and Sheik will continue charging even after stocking all six needles, only stopping when the move is canceled or the special button is released to make her fire. | ||
In ''Brawl'', ''SSB4'' and ''Ultimate'', the move acts like any other auto-charge-cancelable move, where it starts automatically charging after one button press then stopping at maximum, with a second button press mid-charge required to launch the attack early. | In ''Brawl'', ''SSB4'' and ''Ultimate'', the move acts like any other auto-charge-cancelable move, where it starts automatically charging after one button press then stopping at maximum, with a second button press mid-charge required to launch the attack early. | ||