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|subtitle = ''[[Super Mario Bros.]]'' | |subtitle = ''[[Super Mario Bros.]]'' | ||
|name = Mushroomy Kingdom | |name = Mushroomy Kingdom | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Mushroomy Kingdom.png|300px]]|title2=3DS|tab2=[[File:SSB4 Mushroomy Kingdom.jpg|300px]]|title3=Brawl (1-1)|tab3=[[File:mushroomy.jpg|300px]]|title4=Brawl (1-2)|tab4=[[File:Mushroomy2.jpg|300px]]}} | ||
|caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mushroomy Kingdom across the series. | |caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mushroomy Kingdom across the series. | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|hometo = '''Brawl:'''<br>{{SSBB|Mario}}<br>{{SSBB|Luigi}}<br>{{SSBB|Peach}}<br>{{SSBB|Bowser}}<br>'''SSB4:'''<br>{{SSB4|Mario}}<br>{{SSB4|Luigi}}<br>{{SSB4|Peach}}<br>{{SSB4|Bowser}}<br>{{SSB4|Dr. Mario}}<br>{{SSB4|Rosalina & Luma}}<br>{{SSB4|Bowser Jr.}}<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
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|interwiki = mariowiki | |interwiki = mariowiki | ||
|interwikiname= Super Mario Wiki | |interwikiname= Super Mario Wiki | ||
|interwikipage= | |interwikipage= Mushroomy Kingdom | ||
}} | }} | ||
'''Mushroomy Kingdom''' ({{ja|いにしえっぽい王国|Inishieppoi Ōkoku}}, ''Ancient‐Like Kingdom'') is a stage in ''[[Super Smash Bros. Brawl]]'' based off levels in ''[[Super Mario Bros.]]'' This stage is a 2.5D (3D structure in a 2D perspective) replica of the original [[mariowiki:World 1-1 (Super Mario Bros.)|World 1-1]] with enhanced graphics and a deserted theme. Ruins can be seen in the background and life is absent apart from the fighters. Game director [[Masahiro Sakurai]] stated in the stage's update on the [[Smash Bros. DOJO!!]] that he wanted to create the impression that the kingdom had been abandoned since its initial appearance in 1985, 23 years prior to the release of ''Brawl''. The stage returns as a [[familiar stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]'', albeit with the [[mariowiki:World 1-2 (Super Mario Bros.)|World 1-2]] version removed. | '''Mushroomy Kingdom''' ({{ja|いにしえっぽい王国|Inishieppoi Ōkoku}}, ''Ancient‐Like Kingdom'') is a stage in ''[[Super Smash Bros. Brawl]]'' based off levels in ''[[Super Mario Bros.]]'' This stage is a 2.5D (3D structure in a 2D perspective) replica of the original [[mariowiki:World 1-1 (Super Mario Bros.)|World 1-1]] with enhanced graphics and a deserted theme. Ruins can be seen in the background and life is absent apart from the fighters. Game director [[Masahiro Sakurai]] stated in the stage's update on the [[Smash Bros. DOJO!!]] that he wanted to create the impression that the kingdom had been abandoned since its initial appearance in 1985, 23 years prior to the release of ''Brawl''. The stage returns as a [[familiar stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]'', albeit with the [[mariowiki:World 1-2 (Super Mario Bros.)|World 1-2]] version removed. | ||
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In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] features a flat platform made of Hard Blocks with Ground as the base. The stage is set past the castle. The stage does not scroll, and the platform extends below the [[blast line]]. | In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] features a flat platform made of Hard Blocks with Ground as the base. The stage is set past the castle. The stage does not scroll, and the platform extends below the [[blast line]]. | ||
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are nearly identical to ''SSB4'''s Ω form; however, the floor of the platform is now just made of Ground. The platform also does not extend below the blast line, and it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are made of Hard Blocks | In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are nearly identical to ''SSB4'''s Ω form; however, the floor of the platform is now just made of Ground. The platform also does not extend below the blast line, and it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are made of Hard Blocks. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
File:Mushroomy_Kingdom_Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''. | File:Mushroomy_Kingdom_Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''. | ||
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File:SSBU-Mushroomy KingdomBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-Mushroomy KingdomBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
===Level selection=== | ===Level selection=== | ||
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''World 1-1'' | ''World 1-1'' | ||
*'''GameCube''' | *'''GameCube Controller''': X or Y | ||
*'''Wii Remote & Nunchuk''': | *'''Classic Controller''': X or Y | ||
*'''Wii Remote''': | *'''Wii Remote & Nunchuk''': C | ||
*'''Wii Remote''': A | |||
''World 1-2'' | ''World 1-2'' | ||
*'''GameCube''' | *'''GameCube Controller''': L or R | ||
*'''Wii Remote & Nunchuk''': | *'''Classic Controller''': L or R | ||
*'''Wii Remote''': | *'''Wii Remote & Nunchuk''': Z | ||
*'''Wii Remote''': B | |||
==Origin== | ==Origin== | ||
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==Tournament legality== | ==Tournament legality== | ||
Due to the stage's sidescrolling nature and [[Edge|ledges]] that can't be grabbed, this stage is [[Banned stage|banned]] from official tournaments. World 1-2 also has an unusually low ceiling, and it is possible to [[KO]] with [[up throw]]s at 0%. The blocks can additionally create [[Cave of life|caves of life]], especially on World 1-2. | Due to the stage's sidescrolling nature and [[Edge|ledges]] that can't be grabbed, this stage is [[Banned stage|banned]] from official tournaments. World 1-2 also has an unusually low ceiling, and it is possible to [[KO]] with [[up throw]]s at 0%. The blocks can additionally create [[Cave of life|caves of life]], especially on World 1-2. | ||
==Gallery== | ==Gallery== | ||
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*The stage's scrolling speed (for both versions in ''Brawl'') is such that the stage makes exactly one loop in two minutes, the default time for a [[time]]d match. | *The stage's scrolling speed (for both versions in ''Brawl'') is such that the stage makes exactly one loop in two minutes, the default time for a [[time]]d match. | ||
*Players are unable to enter the pipes in this stage because they are grated out, as revealed by rotating the camera. | *Players are unable to enter the pipes in this stage because they are grated out, as revealed by rotating the camera. | ||
===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
*On the World 1-2 version of this stage, it is possible to dodge Olimar's [[End of Day]] by standing on the very top of the level for the duration of his attack. | *On the World 1-2 version of this stage, it is possible to dodge Olimar's [[End of Day]] by standing on the very top of the level for the duration of his attack. | ||
*During [[Sudden Death]] (where items are usually absent), players can still get items from ? Blocks. | *During [[Sudden Death]] (where items are usually absent), players can still get items from ? Blocks. | ||
*When the black palette of [[Mr. Game & Watch]] is used on World 1-2, he appears to be dark yellow. This could possibly be a reference to the color-changing sprites in the original ''Super Mario Bros.'', though it's more likely that this is done to make | *When the black palette of [[Mr. Game & Watch]] is used on World 1-2, he appears to be dark yellow. This could possibly be a reference to the color-changing sprites in the original ''Super Mario Bros.'', though it's more likely that this is done to make the character easier to distinguish from the dark background. | ||
**Oddly, within the Album, the palette switches back to black. | **Oddly, within the Album, the palette switches back to black. | ||
*Instead of [[Space Jump]]ing when offscreen like in the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]], [[Pokémon Trainer (SSBB)|Pokémon Trainer]] instead appears at the other side of the screen with no transition. | *Instead of [[Space Jump]]ing when offscreen like in the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]], [[Pokémon Trainer (SSBB)|Pokémon Trainer]] instead appears at the other side of the screen with no transition. | ||
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===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
*On the [[Stage hazard#Stage hazard switch|hazardless]] version of the stage, the item-containing Brick Block before the triangular set of ? Blocks is replaced by a normal Brick Block, even though the stage's ? Blocks are all empty in this state. | *On the [[Stage hazard#Stage hazard switch|hazardless]] version of the stage, the item-containing Brick Block before the triangular set of ? Blocks is replaced by a normal Brick Block, even though the stage's ? Blocks are all empty in this state. | ||
*The following [[Assist Trophy|Assist Trophies]] | *The following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Thwomp]], [[Nightmare]], [[Andross]], [[Tiki]], [[Kapp'n]], [[Color TV-Game 15]], [[Devil]] (likely to avoid conflicts with scrolling the stage horizontally), [[Flies & Hand]], [[Yuri Kozukata]], [[Arcade Bunny]], [[Squid Sisters]], and [[Rathalos]], most of which are rendered ineffective by the scrolling. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Alolan Exeggutor]], [[Mew]], [[Lugia]], [[Palkia]], [[Zoroark]] and [[Lunala]]. | ||
==External links== | ==External links== |