Editing Mushroom Kingdom II

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|subtitle    = ''Super Mario Bros. 2''
|subtitle    = ''Super Mario Bros. 2''
|name        = Mushroom Kingdom II
|name        = Mushroom Kingdom II
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mushroom Kingdom II.png|300px]]<br>[[File:MarioSymbol.svg|50px|class=invert-dark]]|title2=Melee|content2=[[File:MKII-NRML-SSBM.png|300px]]<br>[[File:MarioSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|image        = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Mushroom Kingdom II.png|300px]]|title2=Melee|tab2=[[File:MKII-NRML-SSBM.png|300px]]}}
|caption      = Mushroom Kingdom II across the series.
|caption      = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mushroom Kingdom II across the series.
|universe    = {{uv|Mario}}
|universe    = {{uv|Mario}}
|games        = ''[[Melee]]''<br>''[[Ultimate]]''
|games        = ''[[Melee]]''<br>''[[Ultimate]]''
|hometo      = '''Melee:'''<br>{{SSBM|Luigi}} (Unlocking/[[Classic Mode (SSBM)|Classic]]/[[All-Star Match]])<br>{{SSBM|Peach}} ([[Classic Mode (SSBM)|Classic]])<br>{{SSBM|Dr. Mario}} ([[All-Star Mode|All-Star]])<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}}
|availability = [[Unlockable stage|Unlockable]] (''Melee'')<br>[[Starter stage|Starter]] (''Ultimate'')
|availability = [[Unlockable stage|Unlockable]] (''Melee'')<br>[[Starter stage|Starter]] (''Ultimate'')
|unlockcriteria = Obtain the Birdo trophy.
|unlockcriteria = Obtain the Birdo trophy.
|cratetype = Normal
|cratetype = Normal
|maxplayers  = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'')
|meleemusic = Main: ''{{MeleeMusic|Mushroom Kingdom II}}''<br>Alternate: ''{{MeleeMusic|Dr. Mario}}''
|meleemusic = Main: ''{{MeleeMusic|Mushroom Kingdom II}}''<br>Alternate: ''{{MeleeMusic|Dr. Mario}}''
|ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2 (Remix)|Ground Theme - Super Mario Bros. 2}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}''
|ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2 (Remix)|Ground Theme - Super Mario Bros. 2}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}''
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Occasionally, [[Birdo]] appears from either side of the screen and shoots [[egg]]s, either one or three (or none). These eggs can be attacked, knocking them off, or caught aerially: if thrown at an opponent they deal massive damage and knockback, up to 28%. After being caught and thrown the eggs can be broken, and sometimes contain [[item]]s. Birdo is susceptible to attacks, and if damaged enough she retreats, or can even be knocked off the stage. Sometimes [[Pidgit]]s will fly erratically over the middle part on a carpet, which can be jumped on. Unlike the original game, Birdo's eggs cannot be used as platforms.
Occasionally, [[Birdo]] appears from either side of the screen and shoots [[egg]]s, either one or three (or none). These eggs can be attacked, knocking them off, or caught aerially: if thrown at an opponent they deal massive damage and knockback, up to 28%. After being caught and thrown the eggs can be broken, and sometimes contain [[item]]s. Birdo is susceptible to attacks, and if damaged enough she retreats, or can even be knocked off the stage. Sometimes [[Pidgit]]s will fly erratically over the middle part on a carpet, which can be jumped on. Unlike the original game, Birdo's eggs cannot be used as platforms.


In ''Melee'', [[Star KO]]'d characters will [https://www.youtube.com/watch?v=EU0p2IpoV1A fade before turning into a star.] Star KOs cannot occur at all in ''Ultimate'', as with most other stages with 2D backdrops.
Oddly, in ''Melee'', [[Star KO]]'d characters will [https://www.youtube.com/watch?v=EU0p2IpoV1A fade before turning into a star.] Star KOs cannot occur at all in ''Ultimate'', as with most other stages with 2D backdrops.


===Ω form and Battlefield form===
===Ω form and Battlefield form===
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==Origin==
==Origin==
[[File:Area1SMB2.png|thumb|left|A portion of {{iw|mariowiki|World 1-1|Super Mario Bros. 2}}, as seen in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 2''.]]
[[File:Area1SMB2.png|thumb|left|A portion of {{iw|mariowiki|World 1-1|Super Mario Bros. 2}}, as seen in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 2''.]]
Contrary to this stage's name, it is not based on any location in the {{b|Mushroom Kingdom|location}}. This stage is based on the overworld sections of {{iw|mariowiki|World 1|Super Mario Bros. 2}} in ''[[Super Mario Bros. 2]]'', with its graphical style based on the SNES remaster of ''Super Mario Bros. 2'' included in ''{{s|mariowiki|Super Mario All-Stars}}'' instead of the original NES version; the saturated colors in the ''Melee'' version particularly resemble ''{{s|mariowiki|Super Mario Advance}}'', the GBA port of the ''All-Stars'' remaster of the game.
Contrary to this stage's name, it is not based on location in the {{b|Mushroom Kingdom|location}}. This stage is based on the overworld sections of {{iw|mariowiki|World 1|Super Mario Bros. 2}} in ''[[Super Mario Bros. 2]]'', with its graphical style based on the SNES port of ''Super Mario Bros. 2'' included in ''{{s|mariowiki|Super Mario All-Stars}}'' instead of the original NES version.


In ''Super Mario Bros. 2'', [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] enter the dream world of {{s|mariowiki|Subcon}}, which was taken over by the game's main villain, {{iw|mariowiki|Wart}}. The door they entered through leads to the game's [[mariowiki: World 1-1 (Super Mario Bros. 2)|first level]], which takes place on a grassy terrain. World 1-1 features waterfalls with logs flowing over, which act as temporary platforms; {{s|mariowiki|beanstalk}}s, which functions similarly as ladders; and {{s|mariowiki|jar}}s, which functions similarly to the {{uv|Mario}} series' [[Warp Pipe]]s. The players can pluck tufts of [[grass]], which can spawn an item when pulled from the ground, and collect five [[mariowiki:Cherry|cherries]] in each level, which will spawn a [[Super Star]].
In ''Super Mario Bros. 2'', [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] enter the dream world of {{s|mariowiki|Subcon}}, which was taken over by the game's main villain, {{iw|mariowiki|Wart}}. The door they entered through leads to the game's [[mariowiki: Waorld 1-1 (Super Mario Bros. 2)|first level]], which takes place on a grassy terrain. World 1-1 features waterfalls with logs flowing over, which act as temporary platforms; {{s|mariowiki|beanstalk}}s, which functions similarly as ladders; and {{s|mariowiki|jar}}s, which functions similarly to the {{uv|Mario}} series' [[Warp Pipe]]s. The players can pluck tufts of [[grass]], which can spawn and item when pulled from the ground, and collect five [[mariowiki:Cherry|cherries]] in each level, which will spawn a [[Super Star]].


{{s|mariowiki|Pidgit}}s are small bird enemies that ride on flying magic carpets in ''Super Mario Bros. 2'', first appearing in {{iw|mariowiki|World 1-2|Super Mario Bros. 2}}. Pidgits attack by swooping down at the player on their magic carpets. When they are defeated, their carpets can be ridden and controlled by the player, though these vanish after a short while.
{{s|mariowiki|Pidgit}}s are small bird enemies that ride on flying magic carpets in ''Super Mario Bros. 2'', first appearing in {{iw|mariowiki|World 1-2|Super Mario Bros. 2}}. Pidgits attack by swooping down at the player on their magic carpets. When they are defeated, their carpets can be ridden and controlled by the player, though these vanish after a short while.
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{{s|mariowiki|Birdo}}s first appear in ''Super Mario Bros. 2'' as the game's recurring mid-bosses, first appearing in World 1-1, but has later appeared as an ally in spin-off ''Mario'' titles since. The pink Birdos attack by spitting eggs from their nozzles, which can be picked up and thrown back to defeat them.
{{s|mariowiki|Birdo}}s first appear in ''Super Mario Bros. 2'' as the game's recurring mid-bosses, first appearing in World 1-1, but has later appeared as an ally in spin-off ''Mario'' titles since. The pink Birdos attack by spitting eggs from their nozzles, which can be picked up and thrown back to defeat them.


This stage features multiple elements from the overworld levels in World 1 in ''Super Mario Bros. 2'', albeit with some visual differences between their appearances in ''Super Smash Bros. Melee'' and ''Ultimate''. The 16-bit sprites used in this stage (e.g. the Pidgit's magic carpet, the logs, etc.) in ''Melee'' are enhanced to use their original 16-bit sprites from ''Super Mario All-Stars''. The grassy platforms, a single jar, two beanstalks, and five cherries appear as background elements, while the grass appears as a foreground element on the stage, though they cannot be interacted with.
This stage features multiple elements from the overworld levels in World 1 in ''Super Mario Bros. 2'', albeit with some visual differences between their appearances in ''Super Smash Bros. Melee'' and ''Ultimate''. The 8-bit sprites used in this stage (e.g. the Pidgit's magic carpet, the logs, etc.) in ''Melee'' are enhanced to use their original 8-bit sprites from their source games. The grassy platforms, a single jar, two beanstalks, and five cherries appear as background elements, while the grass appears as a foreground element on the stage, though they cannot be interacted with.


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==Trivia==
==Trivia==
*When using [[End of Day]] on this stage in ''Ultimate'', the camera pans unusually high upward, revealing the edge of the skybox, and making it virtually impossible to jump out of the range of the [[Red Bulborb]]s.  
*When using [[End of Day]] on this stage in ''Ultimate'', the camera pans unusually high upward, revealing the edge of the skybox, and making it virtually impossible to jump out of the range of the [[Red Bulborb]]s.  
*This is one of the five stages in the ''Super Smash Bros.'' series to change music when the [[Match timer|timer]] reaches 20 seconds (30 seconds in ''Ultimate'') and during [[Sudden Death]], the others are [[Mushroom Kingdom (SSB)]], [[Mushroom Kingdom (SSBM)]], [[Suzaku Castle]] (if the music played is any type of one of the sixteen playable characters in ''Street Fighter II'' and ''Super Street Fighter II'') and [[Moray Towers]].
*This is one of the five stages in the ''Super Smash Bros.'' series to change music when the [[Match timer|timer]] reaches 30 seconds (20 seconds in ''Melee'') and during [[Sudden Death]], the others are [[Mushroom Kingdom (SSB)]], [[Mushroom Kingdom (SSBM)]], [[Suzaku Castle]] (if the music played is any type of one of the sixteen playable characters in ''Street Fighter II'' and ''Super Street Fighter II'') and [[Moray Towers]].
**Mushroom Kingdom II is the only one of these stages where the music used for this Easter egg is not set as the default track.
**Mushroom Kingdom II is the only one of these stages where the music used for this Easter egg is not set as the default track.
*Mushroom Kingdom II and Mushroom Kingdom are the only two stages in ''Melee'' to share an alternate music track: ''Dr. Mario''. They are also the only two stages in ''Melee'' to lack a [[stage prefix]].
*Mushroom Kingdom II and Mushroom Kingdom are the only two stages in ''Melee'' to share an alternate music track: ''Dr. Mario''. They are also the only two stages in ''Melee'' to lack a [[stage prefix]].

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