Editing Mushroom Kingdom (SSB)

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In the middle of this stage is a fissure, which is the only place in the stage where players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws.
In the middle of this stage is a fissure, which is the only place in the stage where players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws.


Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]], though in ''Ultimate'', it has low knockback scaling, and so won't KO until very high percents unless the opponent is on a high platform.
Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]], though in ''Ultimate'' it has low knockback scaling, and so won't KO until very high percents unless the opponent is on a high platform.


[[Star KO]]s and [[Screen KO]]s are disabled here in ''Super Smash Bros. Ultimate'', and is the only stage returning from ''Smash 64'' with this distinction.
[[Star KO]]s and [[Screen KO]]s are disabled here in ''Super Smash Bros. Ultimate'', and is the only stage returning from ''Smash 64'' with this distinction.

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