Editing Mushroom Kingdom (SSB)
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The {{s|mariowiki|Piranha Plant}} is a common enemy in the ''Mario'' series that often emerge from Warp Pipes as a hazard. In ''Super Mario Bros.'', the Piranha Plants are depicted green, but in ''{{s|mariowiki|Super Mario Bros.: The Lost Levels}}'', they are depicted as red, starting from [[mariowiki:World 4 (Super Mario Bros.: The Lost Levels)|World 4]] onward. Other enemies in ''Super Mario Bros.'' featured include the {{s|mariowiki|Koopa Troopa}}, the [[Bullet Blaster]], capable of shooting [[Bullet Bill]]s, and the {{s|mariowiki|Buzzy Beetle}}, which is seen bouncing on a [[Spring|trampoline]]. In ''Super Smash Bros.'', the 8-bit Koopa Troopa is depicted with a green shell, while in ''Ultimate'', it is depicted with a red shell. Green Koopa Troopas always walk off of cliffs in ''Mario'' games, while Red Koopa Troopas will walk away from cliffs, as the Koopa Troopas in the stage background do, so the change makes the stage more faithful to ''Super Mario Bros.'' | The {{s|mariowiki|Piranha Plant}} is a common enemy in the ''Mario'' series that often emerge from Warp Pipes as a hazard. In ''Super Mario Bros.'', the Piranha Plants are depicted green, but in ''{{s|mariowiki|Super Mario Bros.: The Lost Levels}}'', they are depicted as red, starting from [[mariowiki:World 4 (Super Mario Bros.: The Lost Levels)|World 4]] onward. Other enemies in ''Super Mario Bros.'' featured include the {{s|mariowiki|Koopa Troopa}}, the [[Bullet Blaster]], capable of shooting [[Bullet Bill]]s, and the {{s|mariowiki|Buzzy Beetle}}, which is seen bouncing on a [[Spring|trampoline]]. In ''Super Smash Bros.'', the 8-bit Koopa Troopa is depicted with a green shell, while in ''Ultimate'', it is depicted with a red shell. Green Koopa Troopas always walk off of cliffs in ''Mario'' games, while Red Koopa Troopas will walk away from cliffs, as the Koopa Troopas in the stage background do, so the change makes the stage more faithful to ''Super Mario Bros.'' | ||
The {{s|mariowiki|POW Block}} is an item that debuted in the ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]'' arcade game and has appeared in numerous ''Mario'' titles since. When the POW Block is hit, it causes an earthquake and the enemies to be affected. In ''Mario Bros.'', the POW Block causes the enemies to flip over on their backs, leaving them vulnerable to getting kicked out. In later ''Mario'' titles, the POW Block causes all enemies onscreen to be eliminated. The POW Block does not appear in ''Super Mario Bros.'' nor its visually near-identical Japanese sequel ''The Lost Levels'', however it did appear in ''{{s|mariowiki|Super Mario Bros. 2}}'' as well as its original non-''Mario'' incarnation ''{{s|mariowiki|Yume Kōjō: Doki Doki Panic}}''. ''{{s|mariowiki|Super Mario Bros. 3}}'' featured a bonus game based on ''Mario Bros.'', but the POW Block was removed from it. The POW Block would eventually appear alongside ''SMB1'' graphics outside of | The {{s|mariowiki|POW Block}} is an item that debuted in the ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]'' arcade game and has appeared in numerous ''Mario'' titles since. When the POW Block is hit, it causes an earthquake and the enemies to be affected. In ''Mario Bros.'', the POW Block causes the enemies to flip over on their backs, leaving them vulnerable to getting kicked out. In later ''Mario'' titles, the POW Block causes all enemies onscreen to be eliminated. The POW Block does not appear in ''Super Mario Bros.'' nor its visually near-identical Japanese sequel ''The Lost Levels'', however it did appear in ''{{s|mariowiki|Super Mario Bros. 2}}'' as well as its original non-''Mario'' incarnation ''{{s|mariowiki|Yume Kōjō: Doki Doki Panic}}''. ''{{s|mariowiki|Super Mario Bros. 3}}'' featured a bonus game based on ''Mario Bros.'', but the POW Block was removed from it. The POW Block would eventually appear alongside ''SMB1'' graphics outside of Smash for the first time in the Nintendo DSi utility app ''{{s|mariowiki|Mario Clock}}'', released 10 years after ''Super Smash Bros.'' | ||
This stage features multiple elements from the overworld levels in ''Super Mario Bros.'', albeit with some visual differences between their appearances in ''Super Smash Bros.'' and ''Ultimate''. ''Ultimate'' uses direct sprite rips from ''Super Mario Maker'', which itself used near-identical proximities of the ''Super Mario Bros.'' sprites, while the original ''Super Smash Bros.'' uses sprites that appear to have been traced or redrawn as opposed to ripped from the NES game, with incorrect colors, inconsistent pixel widths, and more shading detail than possible on the NES. | This stage features multiple elements from the overworld levels in ''Super Mario Bros.'', albeit with some visual differences between their appearances in ''Super Smash Bros.'' and ''Ultimate''. ''Ultimate'' uses direct sprite rips from ''Super Mario Maker'', which itself used near-identical proximities of the ''Super Mario Bros.'' sprites, while the original ''Super Smash Bros.'' uses sprites that appear to have been traced or redrawn as opposed to ripped from the NES game, with incorrect colors, inconsistent pixel widths, and more shading detail than possible on the NES. | ||