Editing Mr. Game & Watch (SSBU)/Neutral attack/Infinite

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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Shieldstun
{{HitboxTableTitle|Rapid jab|42}}
{{HitboxTableTitle|Rapid jab|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 14: Line 12:
|damage=0.8%
|damage=0.8%
|angle=361
|angle=361
|af=3
|bk=12
|bk=12
|ks=20
|ks=20
Line 32: Line 29:
|rebound=f
|rebound=f
}}
}}
|'''+4''' frames
|10×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=0.8%
|damage=0.8%
|angle=361
|angle=361
|af=3
|bk=12
|bk=12
|ks=20
|ks=20
Line 56: Line 50:
|rebound=f
|rebound=f
}}
}}
|'''+4''' frames
|10×
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 63: Line 55:
|damage=3.0%
|damage=3.0%
|angle=50
|angle=50
|af=3
|bk=60
|bk=60
|ks=160
|ks=160
Line 80: Line 71:
|rebound=f
|rebound=f
}}
}}
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.0%
|damage=3.0%
|angle=50
|angle=50
|af=3
|bk=60
|bk=60
|ks=160
|ks=160
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|rebound=f
|rebound=f
}}
}}
|—
|—
|}
|}


==Timing==
==Timing==
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Interruptibility and animation length are only for the finisher.
{|class="wikitable"
{|class="wikitable"
!Loop points
!Rapid Jab
|0-1, 15-16
|6, 14...
|-
!Rapid jab
|6, 14
|-
|-
!Finisher
!Finisher

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