Editing Mr. Game & Watch (SSBU)/Forward aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
It is also useful for [[edgeguarding]] in some instances: Since the bomb lingers and can go below ledges, it is effective for catching opponents that are either below the stage or ledge hanging. To add to this, the move possesses fairly strong KO potential and has high knockback scaling, allowing the move to KO from anywhere on the stage at high enough percents. Lastly, the move is a strong defensive tool, allowing Mr. Game & Watch to wall opponents effectively with a continuous string of bombs while also retreating back, making it useful for calling out opponents' approaches while providing Mr. Game & Watch with a safety net.
It is also useful for [[edgeguarding]] in some instances: Since the bomb lingers and can go below ledges, it is effective for catching opponents that are either below the stage or ledge hanging. To add to this, the move possesses fairly strong KO potential and has high knockback scaling, allowing the move to KO from anywhere on the stage at high enough percents. Lastly, the move is a strong defensive tool, allowing Mr. Game & Watch to wall opponents effectively with a continuous string of bombs while also retreating back, making it useful for calling out opponents' approaches while providing Mr. Game & Watch with a safety net.


For all of its strengths, it possesses notable drawbacks. As stated earlier, during the 30 frames it takes to explode, the bomb is completely vulnerable and will disappear from even the weakest of attacks from the opponent. Combined with the first hit's abysmal range, this makes the move hard to approach opponents with directly without using it as a mix-up option between his other approaching options. Furthermore, the first hit's poor range also prevents Mr. Game & Watch from providing immediate frontal pressure, resulting in him losing almost, if not, all trades with the opponent in the case that the opponent is attacking Mr. Game & Watch. Lastly, the move possesses high [[landing lag]] and cannot auto-cancel in a short hop, which can lead to the opponent punishing Mr. Game & Watch if the explosion doesn't catch them.
For all of its strengths, it possesses notable drawbacks. As stated earlier, during the 30 frames it takes to explode, the bomb is completely vulnerable and will disappear from even the weakest of attacks from the opponent. Combined with the first hit's abysmal range, this makes the move hard to approach opponents with directly without using it as a mix-up option between his other approaching options. Furthermore, the first hit's poor range also prevents Mr. Game and Watch from providing immediate frontal pressure, resulting in him losing almost, if not, all trades with the opponent in the case that the opponent is attacking Mr. Game and Watch. Lastly, the move possesses high [[landing lag]] and cannot auto-cancel in a short hop, which can lead to the opponent punishing Mr. Game & Watch if the explosion doesn't catch them.


Because of its unusual traits, forward aerial functions more as a defensive/mix-up tool than a direct approach option and is one of the most difficult - but versatile - moves to master in Mr. Game & Watch's kit.
Because of its unusual traits, forward aerial functions more as a defensive/mix-up tool than a direct approach option and is one of the most difficult - but versatile - moves to master in Mr. Game & Watch's kit.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)