Editing Monster Hunter (universe)

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==Franchise description==
==Franchise description==
The series can be traced back to a project proposal by Hideaki Itsuno in the year 2000. This project was inspired by his time working on ''{{iw|wikipedia|Dungeons & Dragons: Shadow over Mystara}}'' and consisted of a high budget Dungeons & Dragons like experience where a party would travel around a large open world and defeat monsters in an effort to build a civilization and create an even stronger party. This proposal was put on hold as Itsuno was put in charge of a jeopardized and unfinished ''{{iw|wikipedia|Devil May Cry 2}}'' mere months before its release. A separate team saw potential in the concept of a team fighting giant monsters and inspired by the {{uv|Animal Crossing}} series of having different creatures with distinct personalities, retooled the project into what would become ''Monster Hunter'' in 2004 on PlayStation 2. Itsuno was finally able to pitch his original proposal in 2008, which released in 2012 as ''{{iw|wikipedia|Dragon's Dogma}}''.
The series can be traced back to a project proposal by Hideaki Itsuno in the year 2000. This project was inspired by his time working on ''{{iw|wikipedia|Dungeons & Dragons: Shadow over Mystara}}'' and consisted of a high budget Dungeons & Dragons like experience where a party would travel around a large open world and defeat monsters in an effort to build a civilization and create an even stronger party. This proposal was put on hold as Itsuno was put in charge of a jeopardized and unfinished ''{{iw|wikipedia|Devil May Cry 2}}'' mere months before its release. A separate team saw potential in the concept of a team fighting giant monsters and inspired by the {{uv|Animal Crossing}} series of having different creatures with distinct personalities, retooled the project into what would become ''Monster Hunter'' in 2004 on PlayStation 2. Itsuno was finally able to pitch his original proposal in 2008, which released in 2009 as ''{{iw|wikipedia|Dragon's Dogma}}''.


The basic gameplay of ''Monster Hunter'' is the player character is given several missions that mostly involve tracking down and killing some kind of large beast. The player and an optional party then complete those missions with large, over-the-top weapons and attacks while avoiding being defeated by monsters of perpetually increasing size, intelligence, and aggressiveness. Once a monster is killed, the players have the opportunity to carve materials out of the dead monster that can then be used to make new weapons and armor, upgrade what the player already has, and create food dishes that can temporarily increase a player's stats. The game also had online capabilities through the PlayStation 2 Network Adaptor where players can hunt together over the internet. The online servers shut down on December 31, 2007, internationally and on July 1, 2011 in Japan. The game was a financial success, selling over 1 million copies during its life span. Reviews were generally positive but reserved. While the gameplay itself was considered clunky and in need of refinement, the content loop was fun and appealing and killing a monster was greatly satisfying.
The basic gameplay of ''Monster Hunter'' is the player character is given several missions that mostly involve tracking down and killing some kind of large beast. The player and an optional party then complete those missions with large, over-the-top weapons and attacks while avoiding being defeated by monsters of perpetually increasing size, intelligence, and aggressiveness. Once a monster is killed, the players have the opportunity to carve materials out of the dead monster that can then be used to make new weapons and armor, upgrade what the player already has, and create food dishes that can temporarily increase a player's stats. The game also had online capabilities through the PlayStation 2 Network Adaptor where players can hunt together over the internet. The online servers shut down on December 31, 2007, internationally and on July 1, 2011 in Japan. The game was a financial success, selling over 1 million copies during its life span. Reviews were generally positive but reserved. While the gameplay itself was considered clunky and in need of refinement, the content loop was fun and appealing and killing a monster was greatly satisfying.

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