Editing Mindgame

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The most famous pressure seen in competitive play though is shield pressure, particularly with {{SSBM|Fox}} and {{SSBM|Falco}} in ''Melee''. They can use their shines and fast aerials to threaten a shielding opponent with a shield break, and thus force the opponent to try and escape the shield. With a few exceptions, most out of shield options are risky and have very explicit periods of vulnerability, meaning they can be punished very easily if read. Shield pressure is used to lure out one of the options to punish. An example of good shield pressure is shown in a GIF below.  
The most famous pressure seen in competitive play though is shield pressure, particularly with {{SSBM|Fox}} and {{SSBM|Falco}} in ''Melee''. They can use their shines and fast aerials to threaten a shielding opponent with a shield break, and thus force the opponent to try and escape the shield. With a few exceptions, most out of shield options are risky and have very explicit periods of vulnerability, meaning they can be punished very easily if read. Shield pressure is used to lure out one of the options to punish. An example of good shield pressure is shown in a GIF below.  


Another form of pressure involves attacking the opponent in ways where their options in response are extremely limited. This is known as a '''frame trap''', and involves leaving gaps between attacks that are shorter than the startup of the opponents fastest attack, meaning they will be punished unless they shield, run away, or use an [[armor]]ed attack, all of which can be accounted for and exploited. Frame traps require fairly extensive knowledge of frame data and how moves interact with each other, which makes them valuable at a high level of competitive play.
Another form of pressure involves attacking the opponent in ways where there options in response are extremely limited. This is known as a '''frame trap''', and involves leaving gaps between attacks that are shorter than the startup of the opponents fastest attack, meaning they will be punished unless they shield, run away, or use an [[armor]]ed attack, all of which can be accounted for and exploited. Frame traps require fairly extensive knowledge of frame data and how moves interact with each other, which makes them valuable at a high level of competitive play.


Having difficulty dealing with pressure is a major weakness for some characters, such as [[Yoshi]], whose extremely limited [[OoS]] options without platforms and lack of reliable [[approach]] moves with considerable range gives him trouble against characters who can easily shield pressure him, and characters who can easily outrange his approaches (such as {{SSB|Kirby}} using his up tilt in ''Smash 64'').
Having difficulty dealing with pressure is a major weakness for some characters, such as [[Yoshi]], whose extremely limited [[OoS]] options without platforms and lack of reliable [[approach]] moves with considerable range gives him trouble against characters who can easily shield pressure him, and characters who can easily outrange his approaches (such as {{SSB|Kirby}} using his up tilt in ''Smash 64'').

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