Editing Mii Fighter (SSBU)

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*Although Mii Fighters are voiced, they stay silent when KO'd by reaching 0 HP in [[Stamina Mode]], regardless of what their voice setting is. {{SSBU|Mr. Game & Watch}} and {{SSBU|R.O.B.}} also share this oddity. While {{SSBU|Samus}}, {{SSBU|Dark Samus}} and {{SSBU|Duck Hunt}} are also voiced, they are exceptions, due to Stamina KO cries in ''Ultimate'' being based on Blast KO cries.
*Although Mii Fighters are voiced, they stay silent when KO'd by reaching 0 HP in [[Stamina Mode]], regardless of what their voice setting is. {{SSBU|Mr. Game & Watch}} and {{SSBU|R.O.B.}} also share this oddity. While {{SSBU|Samus}}, {{SSBU|Dark Samus}} and {{SSBU|Duck Hunt}} are also voiced, they are exceptions, due to Stamina KO cries in ''Ultimate'' being based on Blast KO cries.
**However, unlike Mr. Game & Watch and R.O.B., a voice clip that would be used for Stamina KOs normally [https://www.youtube.com/watch?v=5ujV1QTulBY exists] within the game's data for each voice type. {{SSBU|Joker}} initially shared this trait until the version 3.1.0 patch.
**However, unlike Mr. Game & Watch and R.O.B., a voice clip that would be used for Stamina KOs normally [https://www.youtube.com/watch?v=5ujV1QTulBY exists] within the game's data for each voice type. {{SSBU|Joker}} initially shared this trait until the version 3.1.0 patch.
*Despite being captured during the story of World of Light and appearing in many spirit battles, none of the Mii Fighters are spawned by [[Galeem]] nor [[Dharkon]] as [[False character|puppet fighters]] during the final battle, presumably due to their nature as customizable characters. This is shared with {{SSBU|Olimar}}.
*Despite being captured during the story of World of Light and appearing in many spirit battles, none of the Mii Fighters are spawned by [[Galeem]] nor [[Dharkon]] as [[False character|puppet fighters]] during the final battle, presumably due to their nature as customizable characters.
*Though the Mii Fighters usually use their official renders throughout the game (albeit with their faces shadowed on the loading screens of Smash battles and online battles), they instead use models of the specific Mii Fighter in question posed like their official renders on the character select screen and on results screens, such as after a spirit battle, which reflects the actual appearance of the Mii Fighter.
*Though the Mii Fighters usually use their official renders throughout the game (albeit with their faces shadowed on the loading screens of Smash battles and online battles), they instead use models of the specific Mii Fighter in question posed like their official renders on the character select screen and on results screens, such as after a spirit battle, which reflects the actual appearance of the Mii Fighter.
**The Mii Fighters are the only characters in ''Ultimate'' who do not use their official renders in their [[damage]] portraits, as they instead use the model of the Mii Fighter being used posed like the official render. As a result, they are some of the only characters whose damage portraits do not go outside of the frame of meter at all; the only other character this applies to is {{SSBU|Bayonetta}} in her original ''Bayonetta'' outfit.
**The Mii Fighters are the only characters in ''Ultimate'' who do not use their official renders in their [[damage]] portraits, as they instead use the model of the Mii Fighter being used posed like the official render. As a result, they are some of the only characters whose damage portraits do not go outside of the frame of meter at all; the only other character this applies to is {{SSBU|Bayonetta}} in her original ''Bayonetta'' outfit.

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