Editing Mii Fighter (SSBU)
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However, the Mii Fighters have also been nerfed indirectly. Their new fixed attributes give each of them a new specific weakness; for example, the Mii Brawler is now a fast-falling middleweight that is easy to both combo and KO, the Mii Swordfighter's average stats give it no advantage apart from airspeed, and the Mii Gunner now lacks in mobility. Additionally, they retain noteworthy weaknesses from ''Smash 4'', such as the Mii Swordfighter having a mediocre [[disjointed]] range for a swordsman, the Mii Brawler still having a short reach, and the Mii Gunner having very slow mobility and attacks with high ending lag. | However, the Mii Fighters have also been nerfed indirectly. Their new fixed attributes give each of them a new specific weakness; for example, the Mii Brawler is now a fast-falling middleweight that is easy to both combo and KO, the Mii Swordfighter's average stats give it no advantage apart from airspeed, and the Mii Gunner now lacks in mobility. Additionally, they retain noteworthy weaknesses from ''Smash 4'', such as the Mii Swordfighter having a mediocre [[disjointed]] range for a swordsman, the Mii Brawler still having a short reach, and the Mii Gunner having very slow mobility and attacks with high ending lag. | ||
Overall, the Mii Fighters now fare significantly better and have been repurposed to perform more consistently with or without customization, especially when compared to their ''SSB4'' iteration with default custom moves. While their unique access to custom moves now makes them tournament legal, their | Overall, the Mii Fighters now fare significantly better and have been repurposed to perform more consistently with or without customization, especially when compared to their ''SSB4'' iteration with default custom moves. While their unique access to custom moves now makes them tournament legal, their general lack of representation and results have made it difficult to determine their standings in the metagame. | ||
===Aesthetics=== | ===Aesthetics=== |