Editing Mii Fighter (SSBU)

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The Mii Fighters were formerly considered some of the most volatile and situational characters in ''SSB4'', due to their heavy reliance on [[customization]] to compensate for their lacking default movesets, which also made them infamous for their legality in [[tournaments]]. Likely as a result of these factors, the Mii Fighters have been given significant changes in the transition to ''Ultimate''.  
The Mii Fighters were formerly considered some of the most volatile and situational characters in ''SSB4'', due to their heavy reliance on [[customization]] to compensate for their lacking default movesets, which also made them infamous for their legality in [[tournaments]]. Likely as a result of these factors, the Mii Fighters have been given significant changes in the transition to ''Ultimate''.  


One of the biggest changes involves them now having fixed attributes for each type of Mii Fighter, which streamlines their previously height and weight-dependent stats: the {{SSBU|Mii Brawler}} is now the lightest and fastest, the {{SSBU|Mii Gunner}} is the slowest and heaviest, and the {{SSBU|Mii Swordfighter}} is the middle ground of the two. In addition, their standard attacks have been made more reliable through a reduction of lag, and the majority of their extensive special moves have been heavily modified to have enhanced speed, combo potential or power, or even replaced by completely new attacks. Most notably, the Mii Fighters' default special moves have been given a variety of buffs to make their KO or combo potential surprisingly high, meaning that they can now function equally as well with only their default moveset; this also eliminates their previous weakness of situational default moves with low KO potential.
One of the biggest changes involve them now having fixed attributes for each type of Mii Fighter, which streamlines their previously height and weight-dependent stats: the {{SSBU|Mii Brawler}} is now the lightest and fastest, the {{SSBU|Mii Gunner}} is the slowest and heaviest, and the {{SSBU|Mii Swordfighter}} is the middle ground of the two. In addition, their standard attacks have been made more reliable through a reduction of lag, and the majority of their extensive special moves have been heavily modified to have enhanced speed, combo potential or power, or even replaced by completely new attacks. Most notably, the Mii Fighters' default special moves have been given a variety of buffs to make their KO or combo potential surprisingly high, meaning that they can now function equally as well with only their default moveset; this also eliminates their previous weakness of situational default moves with low KO potential.


However, the Mii Fighters have also been nerfed indirectly. Their new fixed attributes give each of them a new specific weakness; for example, the Mii Brawler is now a fast-falling middleweight that is easy to both combo and KO, the Mii Swordfighter's average stats give it no advantage apart from airspeed, and the Mii Gunner now lacks in mobility. Additionally, they retain noteworthy weaknesses from ''Smash 4'', such as the Mii Swordfighter having a mediocre [[disjointed]] range for a swordsman, the Mii Brawler still having a short reach, and the Mii Gunner having very slow mobility and attacks with high ending lag.
However, the Mii Fighters have also been nerfed indirectly. Their new fixed attributes give each of them a new specific weakness; for example, the Mii Brawler is now a fast-falling middleweight that is easy to both combo and KO, the Mii Swordfighter's average stats give it no advantage apart from airspeed, and the Mii Gunner now lacks in mobility. Additionally, they retain noteworthy weaknesses from ''Smash 4'', such as the Mii Swordfighter having a mediocre [[disjointed]] range for a swordsman, the Mii Brawler still having a short reach, and the Mii Gunner having very slow mobility and attacks with high ending lag.

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