Editing Mii Fighter (SSBU)

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==[[Announcer]] calls==
==[[Announcer]] calls==
{{audio|Needs announcer calls from other languages.}}
{{audio|Needs announcer calls from other languages.}}
Unlike the [[Super Smash Bros. 4|previous entry]], each Mii Fighter type has their own announcer call. However, the previous announcer call is used in the "Fighters" category of [[Tips]] if the player has [[Echo Fighters]] stacked.
Unlike the [[Super Smash Bros. 4|previous entry]], each Mii Fighter type has their own announcer call.
====Mii Brawler====
<gallery>
<gallery>
Mii Brawler English Announcer SSBU.wav|English/Japanese/Chinese
Mii Brawler English Announcer SSBU.wav|Mii Brawler (English/Japanese/Chinese)
</gallery>
Mii Swordfighter English Announcer SSBU.wav|Mii Swordfighter (English/Japanese/Chinese)
====Mii Swordfighter====
Mii Gunner English Announcer SSBU.wav|Mii Gunner (English/Japanese/Chinese)
<gallery>
Mii Swordfighter English Announcer SSBU.wav|English/Japanese/Chinese
</gallery>
====Mii Gunner====
<gallery>
Mii Gunner English Announcer SSBU.wav|English/Japanese/Chinese
</gallery>
====Tips====
<gallery>
Mii Fighter English Announcer SSB4.wav|English/Japanese/Chinese
</gallery>
</gallery>


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The Mii Brawler is in the Dark Realm, and can only be unlocked in the [[Sacred Land]] sub-area after completing an optional time puzzle on the Triforce of Wisdom, hinted at by an Owl Statue on the left path in the Triforce of Power's section. Setting the time to 4:40 will unlock the Mii.
The Mii Brawler is in the Dark Realm, and can only be unlocked in the [[Sacred Land]] sub-area after completing an optional time puzzle on the Triforce of Wisdom, hinted at by an Owl Statue on the left path in the Triforce of Power's section. Setting the time to 4:40 will unlock the Mii.


Defeating a Mii Fighter automatically adds a default version of said Mii under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. These Miis cannot be restored if deleted, and the game will not allow Mii Fighters to be removed from the character selection screen afterwards (the player must have at least one Mii of the type they unlocked in World of Light).
Defeating a Mii Fighter automatically adds a default version of said Mii under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. These Miis cannot be restored if deleted.
{{clrl}}
{{clrl}}


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**Notably, the Mii Fighters can obtain a series bonus from both the {{uv|Mii}} and {{uv|Super Smash Bros.}} series, making them the only characters that can obtain a series bonus from two series of spirits.
**Notably, the Mii Fighters can obtain a series bonus from both the {{uv|Mii}} and {{uv|Super Smash Bros.}} series, making them the only characters that can obtain a series bonus from two series of spirits.
*Despite being fighters #51, #52, and #53 respectively, they are not placed between {{SSBU|Greninja}} and {{SSBU|Palutena}} in the [[character selection screen]] but at the end just before the Random option, just like in ''SSB4''.
*Despite being fighters #51, #52, and #53 respectively, they are not placed between {{SSBU|Greninja}} and {{SSBU|Palutena}} in the [[character selection screen]] but at the end just before the Random option, just like in ''SSB4''.
*The announcer's voice clips for the individual Mii Fighter types are previously [[Unused content (SSB4)#Sounds|unused voice clips]] found in both versions of ''SSB4''{{'}}s data. As a result, the announcer voice clip for the Miis in the previous games goes unused.
*The announcer's voice clips for the individual Mii Fighter types are previously [[Unused content (SSB4)#Sounds|unused voice clips]] found in both versions of ''SSB4''{{'}}s data. This is also true of the "Round 1", "Round 2" and "Round 3" voice clips used in {{SSBU|Tourney}} mode.
** This is also true of the "Round 1", "Round 2" and "Round 3" voice clips used in {{SSBU|Tourney}} mode.
*The Mii Fighters are the only characters in ''Ultimate'' to be customizable. Their names, outfits and custom specials moves can be changed and customized like in ''SSB4''. Custom [[equipment]] has been replaced with custom voices.
*The Mii Fighters are the only characters in ''Ultimate'' to be customizable. Their names, outfits and custom specials moves can be changed and customized like in ''SSB4''. Custom [[equipment]] has been replaced with custom voices.
*The Mii Fighters are the only fighters whose close-up eyes/faces aren't shown in their [[Final Smash]], the reason likely being that their appearance is customizable.
*The Mii Fighters are the only fighters whose close-up eyes/faces aren't shown in their [[Final Smash]], the reason likely being that their appearance is customizable.
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*Although Mii Fighters are voiced, they stay silent when KO'd by reaching 0 HP in [[Stamina Mode]], regardless of what their voice setting is. {{SSBU|Mr. Game & Watch}} and {{SSBU|R.O.B.}} also share this oddity. While {{SSBU|Samus}}, {{SSBU|Dark Samus}} and {{SSBU|Duck Hunt}} are also voiced, they are exceptions, due to Stamina KO cries in ''Ultimate'' being based on Blast KO cries.
*Although Mii Fighters are voiced, they stay silent when KO'd by reaching 0 HP in [[Stamina Mode]], regardless of what their voice setting is. {{SSBU|Mr. Game & Watch}} and {{SSBU|R.O.B.}} also share this oddity. While {{SSBU|Samus}}, {{SSBU|Dark Samus}} and {{SSBU|Duck Hunt}} are also voiced, they are exceptions, due to Stamina KO cries in ''Ultimate'' being based on Blast KO cries.
**However, unlike Mr. Game & Watch and R.O.B., a voice clip that would be used for Stamina KOs normally [https://www.youtube.com/watch?v=5ujV1QTulBY exists] within the game's data for each voice type. {{SSBU|Joker}} initially shared this trait until the version 3.1.0 patch.
**However, unlike Mr. Game & Watch and R.O.B., a voice clip that would be used for Stamina KOs normally [https://www.youtube.com/watch?v=5ujV1QTulBY exists] within the game's data for each voice type. {{SSBU|Joker}} initially shared this trait until the version 3.1.0 patch.
*Despite being captured during the story of World of Light and appearing in many spirit battles, none of the Mii Fighters are spawned by [[Galeem]] nor [[Dharkon]] as [[False character|puppet fighters]] during the final battle, presumably due to their nature as customizable characters. This is shared with {{SSBU|Olimar}}.
*Despite being captured during the story of World of Light and appearing in many spirit battles, none of the Mii Fighters are spawned by [[Galeem]] nor [[Dharkon]] as [[False character|puppet fighters]] during the final battle, presumably due to their nature as customizable characters.
*Though the Mii Fighters usually use their official renders throughout the game (albeit with their faces shadowed on the loading screens of Smash battles and online battles), they instead use models of the specific Mii Fighter in question posed like their official renders on the character select screen and on results screens, such as after a spirit battle, which reflects the actual appearance of the Mii Fighter.
*Though the Mii Fighters usually use their official renders throughout the game (albeit with their faces shadowed on the loading screens of Smash battles and online battles), they instead use models of the specific Mii Fighter in question posed like their official renders on the character select screen and on results screens, such as after a spirit battle, which reflects the actual appearance of the Mii Fighter.
**The Mii Fighters are the only characters in ''Ultimate'' who do not use their official renders in their [[damage]] portraits, as they instead use the model of the Mii Fighter being used posed like the official render. As a result, they are some of the only characters whose damage portraits do not go outside of the frame of meter at all; the only other character this applies to is {{SSBU|Bayonetta}} in her original ''Bayonetta'' outfit.
**The Mii Fighters are the only characters in ''Ultimate'' who do not use their official renders in their [[damage]] portraits, as they instead use the model of the Mii Fighter being used posed like the official render. As a result, they are some of the only characters whose damage portraits do not go outside of the frame of meter at all; the only other character this applies to is {{SSBU|Bayonetta}} in her original ''Bayonetta'' outfit.

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