Editing Mewtwo (SSBU)/Side special
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Confusion has [[Fall Break]] qualities, allowing Mewtwo to utilize it as an alternative way to leave [[hitstun]]. Mewtwo also bounces at the beginning of the move, making it a well-guarded [[recovery]] option considering the reflector and command grab qualities. This is a staple move in Mewtwo's disadvantage. | Confusion has [[Fall Break]] qualities, allowing Mewtwo to utilize it as an alternative way to leave [[hitstun]]. Mewtwo also bounces at the beginning of the move, making it a well-guarded [[recovery]] option considering the reflector and command grab qualities. This is a staple move in Mewtwo's disadvantage. | ||
As a reflector, Confusion is mediocre. The 10 frame startup, despite buffs, is still more than average compared to reflectors such as {{SSBU|Falco}}'s. It is also only interruptible on frame 43, making it extremely punishable if it's baited out. However, the 23 active frames leave Mewtwo less vulnerable to losing reflector wars. | As a reflector, Confusion is mediocre. The 10 frame startup, despite buffs, is still more than average compared to reflectors such as {{SSBU|Falco}}'s. It is also only interruptible on frame 43, making it extremely punishable if it's baited out. However, the 23 active frames does leave Mewtwo less vulnerable to losing reflector wars. | ||
The command grab qualities are a mixed bag. It puts the opponent into [[tumble]] with [[hitstun]]-like frames depending on damage. Thanks to this, it provides Mewtwo with a clean kill confirm into [[Mewtwo (SSBU)/Forward aerial|forward aerial]] at 140% in the air. [[Mewtwo (SSBU)/Neutral attack|Neutral attack]] is also a fairly decent combo from the ground from 115%. However, prior to 140%, Confusion's hit advantage is negligible, in fact it's negative on hit at lower percentages. This makes exploitation of Confusion's command grab qualities difficult, limiting Mewtwo's potential to exploit [[shield]]ing opponents. | The command grab qualities are a mixed bag. It puts the opponent into [[tumble]] with [[hitstun]]-like frames depending on damage. Thanks to this, it provides Mewtwo with a clean kill confirm into [[Mewtwo (SSBU)/Forward aerial|forward aerial]] at 140% in the air. [[Mewtwo (SSBU)/Neutral attack|Neutral attack]] is also a fairly decent combo from the ground from 115%. However, prior to 140%, Confusion's hit advantage is negligible, in fact it's negative on hit at lower percentages. This makes exploitation of Confusion's command grab qualities difficult, limiting Mewtwo's potential to exploit [[shield]]ing opponents. |