Editing Mewtwo (SSBU)/Side special

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Confusion has [[Fall Break]] qualities, allowing Mewtwo to utilize it as an alternative way to leave [[hitstun]]. Mewtwo also bounces at the beginning of the move, making it a well-guarded [[recovery]] option considering the reflector and command grab qualities. This is a staple move in Mewtwo's disadvantage.   
Confusion has [[Fall Break]] qualities, allowing Mewtwo to utilize it as an alternative way to leave [[hitstun]]. Mewtwo also bounces at the beginning of the move, making it a well-guarded [[recovery]] option considering the reflector and command grab qualities. This is a staple move in Mewtwo's disadvantage.   


As a reflector, Confusion is mediocre. The 10 frame startup, despite buffs, is still more than average compared to reflectors such as {{SSBU|Falco}}'s. It is also only interruptible on frame 43, making it extremely punishable if it's baited out. However, the 23 active frames leave Mewtwo less vulnerable to losing reflector wars.  
As a reflector, Confusion is mediocre. The 10 frame startup, despite buffs, is still more than average compared to reflectors such as {{SSBU|Falco}}'s. It is also only interruptible on frame 43, making it extremely punishable if it's baited out. However, the 23 active frames does leave Mewtwo less vulnerable to losing reflector wars.  


The command grab qualities are a mixed bag. It puts the opponent into [[tumble]] with [[hitstun]]-like frames depending on damage. Thanks to this, it provides Mewtwo with a clean kill confirm into [[Mewtwo (SSBU)/Forward aerial|forward aerial]] at 140% in the air. [[Mewtwo (SSBU)/Neutral attack|Neutral attack]] is also a fairly decent combo from the ground from 115%. However, prior to 140%, Confusion's hit advantage is negligible, in fact it's negative on hit at lower percentages. This makes exploitation of Confusion's command grab qualities difficult, limiting Mewtwo's potential to exploit [[shield]]ing opponents.  
The command grab qualities are a mixed bag. It puts the opponent into [[tumble]] with [[hitstun]]-like frames depending on damage. Thanks to this, it provides Mewtwo with a clean kill confirm into [[Mewtwo (SSBU)/Forward aerial|forward aerial]] at 140% in the air. [[Mewtwo (SSBU)/Neutral attack|Neutral attack]] is also a fairly decent combo from the ground from 115%. However, prior to 140%, Confusion's hit advantage is negligible, in fact it's negative on hit at lower percentages. This makes exploitation of Confusion's command grab qualities difficult, limiting Mewtwo's potential to exploit [[shield]]ing opponents.  

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