Editing Mewtwo (SSBU)/Forward throw
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After [[grab]]bing the opponent, Mewtwo telekinetically lifts them into the air and fires five [[Shadow Ball]]-like projectiles in their direction. Boasts very high damage for a throw, being the most damaging forward throw in the game if all five projectiles are able to connect (15% unstaled). These projectiles can be [[reflect]]ed back at Mewtwo if they possess a passive reflector, such as [[Hero (SSBU)|Hero]] using [[Command Selection|Bounce]] or if they are wearing a [[Franklin Badge]]. Additionally since they are [[energy]]-based projectiles, nearby opponents with absorption moves can choose to intercept and [[heal]] by a sizeable amount. | After [[grab]]bing the opponent, Mewtwo telekinetically lifts them into the air and fires five [[Shadow Ball]]-like projectiles in their direction. Boasts very high damage for a throw, being the most damaging forward throw in the game if all five projectiles are able to connect (15% unstaled). These projectiles can be [[reflect]]ed back at Mewtwo if they possess a passive reflector, such as [[Hero (SSBU)|Hero]] using [[Command Selection|Bounce]] or if they are wearing a [[Franklin Badge]]. Additionally since they are [[energy]]-based projectiles, nearby opponents with absorption moves can choose to intercept and [[heal]] by a sizeable amount. | ||
Due to being a multi-hitting move | Due to being a multi-hitting move it can be effected by DI at higher percentages, limiting its damage potential at those percentages. While it does not possess any true follow-ups, the thrown opponent is consistently forced into a bad position regardless of if all five projectiles connect with their target, made more dangerous by the low ending [[lag]] present after the throws completion. With improper DI it can also KO opponents around 140% from the combined [[knockback]] of the projectiles. | ||
==Update History== | ==Update History== | ||
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==Shadow Ball parameters== | ==Shadow Ball parameters== | ||
Unlike the [[Shadow Ball]] from Mewtwo's neutral special, forward throw's Shadow Balls can pierce opponents, and are not affected by [[hitlag]], with only the opponent experiencing it while the Shadow Balls keep moving ahead | Unlike the [[Shadow Ball]] from Mewtwo's neutral special, forward throw's Shadow Balls can pierce opponents, and are not affected by [[hitlag]], with only the opponent experiencing it while the Shadow Balls keep moving ahead. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Lifetime | !Lifetime | ||