Editing Metroid (universe)

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Another sequel was planned immediately after development wrapped, this time for the Super Famicom/SNES. Many members of the team that were not involved in the Game Boy entry, including Yoshio Sakamoto, returned for this entry, which would release in 1994 as [[Super Metroid]]. Immediately after the events of ''Return of Samus'', the Galactic Federation is ambushed by [[Ridley]] and the {{iw|metroidwiki|Space pirates}} who steal the baby metroid and flee to planet Zebes. Samus gives chase and hunts down the Space pirates in an effort to get the baby back. With vastly refined combat, exploration mechanics, world design, and dialogue-free storytelling, the game garnered universal acclaim and is often labeled by official publications as not only one of the best games on the SNES, but also one of the best video games ever made. The greatest irony is that the American and PAL versions of ''Super Metroid'' sold well as a result of aggressive marketing by Nintendo that was spurred on by the game's poor sales in Japan. Analysts proclaim that the Japanese release of ''Super Metroid'' was poorly timed, not only because of more commercially successful games being released at the time like ''{{s|mariowiki|Donkey Kong Country}}'', but because of the launches of the next-generation systems Sony PlayStation and Sega Saturn. This was a major contributing factor to what became a now-legendary eight-year hiatus for the series, which remained dormant despite Samus' appearance in ''[[Super Smash Bros.]]'' on the Nintendo 64, and Nintendo mentioning the possibility of an N64 installment which had never came to fruition.
Another sequel was planned immediately after development wrapped, this time for the Super Famicom/SNES. Many members of the team that were not involved in the Game Boy entry, including Yoshio Sakamoto, returned for this entry, which would release in 1994 as [[Super Metroid]]. Immediately after the events of ''Return of Samus'', the Galactic Federation is ambushed by [[Ridley]] and the {{iw|metroidwiki|Space pirates}} who steal the baby metroid and flee to planet Zebes. Samus gives chase and hunts down the Space pirates in an effort to get the baby back. With vastly refined combat, exploration mechanics, world design, and dialogue-free storytelling, the game garnered universal acclaim and is often labeled by official publications as not only one of the best games on the SNES, but also one of the best video games ever made. The greatest irony is that the American and PAL versions of ''Super Metroid'' sold well as a result of aggressive marketing by Nintendo that was spurred on by the game's poor sales in Japan. Analysts proclaim that the Japanese release of ''Super Metroid'' was poorly timed, not only because of more commercially successful games being released at the time like ''{{s|mariowiki|Donkey Kong Country}}'', but because of the launches of the next-generation systems Sony PlayStation and Sega Saturn. This was a major contributing factor to what became a now-legendary eight-year hiatus for the series, which remained dormant despite Samus' appearance in ''[[Super Smash Bros.]]'' on the Nintendo 64, and Nintendo mentioning the possibility of an N64 installment which had never came to fruition.


The franchise would continue its presence in the ''Super Smash Bros.'' series as Samus reprised her role in ''Melee'', but no new core entry appeared to be on the horizon. This hiatus was broken in 2002 with two brand new entries released that year. The first was ''{{iw|metroidwiki|Metroid Fusion}}'' for the Game Boy Advance, which continued the story after ''Super Metroid''. The Galactic Federation realizes that metroids were natural predators to the {{iw|metroidwiki|X Parasite}}, which have begun invading all parts of the galaxy. Around this time, Samus gets infected by and X Parasite and nearly dies. The only way she was saved was to surgically remove her power suit and graft metroid DNA into her, which gave her the side effect of being able to consume X Parasite. Her new task is to hunt down any X Parasite before they destroy all life in the galaxy. The game was praised for its presentation and more in-depth story that ties in all previous entries, though was criticized for being more linear than any previous entry with many blatant efforts of handholding.
The franchise would continue its presence in the ''Super Smash Bros.'' series as Samus reprised her role in ''Melee'', but no new core entry appeared to be on the horizon. This hiatus was broken in 2002 with two brand new entries released that year. The first was ''{{iw|metroidwiki|Metroid Fusion}}'' for the Game Boy Advance, which continued the story after ''Super Metroid''. The Galactic Federation realizes that metroids were natural predators to the {{iw|metroidwiki|X Parasite}}, which have begun invading all parts of the galaxy. Around this time, Samus gets infected by and X Parasite and nearly dies. The only way she was saved was to surgically remove her power suit and graft metroid DNA into her, which gave her the side effect of being able to consume X Parasite. Her new task is to hunt down any X Parasite before they destroy all life in the galaxy. The game was praised for its presentation and more in-depth story that ties in all previous entries, though was criticized for being more linear than any previous entry with many blatant efforts of hand holding.


The second release was ''{{iw|metroidwiki|Metroid Prime}}'' for [[Nintendo GameCube]], the series' inaugural transition into the third dimension as a first-person shooter. Set between ''Metroid'' and ''Metroid II'', Samus discovers that the Space Pirates were experimenting with a dangerous substance known as {{iw|wikipedia|Phazon}}, and must both learn how to harness and properly wield it, as well as defeat any creature corrupted by it. This entry was highly controversial prior to release. Not only was it being developed by a then-unknown company in the United States, the Texas-based [[Retro Studios]], but its presentation with a first-person perspective led to accusations of being a complete departure from the ''Metroid'' fabric for the worse. The released product ultimately allayed these concerns, as ''Metroid Prime'' garnered extremely enthusiastic acclaim from critics and fans for managing the task of faithfully transplanting the classic formula into three dimensions and using the first-person viewpoint to its advantage and became one of the GameCube's best-selling titles as a result, securing the franchise's place as a Nintendo staple for the foreseeable future.
The second release was ''{{iw|metroidwiki|Metroid Prime}}'' for [[Nintendo GameCube]], the series' inaugural transition into the third dimension as a first-person shooter. Set between ''Metroid'' and ''Metroid II'', Samus discovers that the Space Pirates were experimenting with a dangerous substance known as {{iw|wikipedia|Phazon}}, and must both learn how to harness and properly wield it, as well as defeat any creature corrupted by it. This entry was highly controversial prior to release. Not only was it being developed by a then-unknown company in the United States, the Texas-based [[Retro Studios]], but its presentation with a first-person perspective led to accusations of being a complete departure from the ''Metroid'' fabric for the worse. The released product ultimately allayed these concerns, as ''Metroid Prime'' garnered extremely enthusiastic acclaim from critics and fans for managing the task of faithfully transplanting the classic formula into three dimensions and using the first-person viewpoint to its advantage and became one of the GameCube's best-selling titles as a result, securing the franchise's place as a Nintendo staple for the foreseeable future.


[[File:Power Suit Samus - Brawl Trophy.png|thumb|Samus's [[Zero Suit Samus|Zero Suit]], worn beneath her Power Suit, was introduced in ''Zero Mission'' and replaced previous depictions of unsuited Samus. Trophy of [[Power Suit Samus]] from ''Brawl''.]]
[[File:Power Suit Samus - Brawl Trophy.png|thumb|Samus's [[Zero Suit Samus|Zero Suit]], worn beneath her Power Suit, was introduced in ''Zero Mission'' and replaced previous depictions of unsuited Samus. Trophy of [[Power Suit Samus]] from ''Brawl''.]]
Throughout the 2000s, the ''Metroid'' franchise settled into a more regular release schedule following ''Prime'' and ''Fusion''. On the console front, ''Metroid Prime'' would receive two direct sequels. the first was ''{{iw|metroidwiki|Metroid Prime 2: Echoes}}'' in 2004 for GameCube, which sees Samus fight a Phazon corrupted version of herself known as [[Dark Samus]], as well as restore the balance of light and dark energy among several planets. This game was well received, but ultimately seen as not a major step up to the formula. The second was ''{{iw|metroidwiki|Metroid Prime 3: Corruption}}'' in 2007 for [[Nintendo Wii]], which sees Samus corrupted by Phazon, and thus having to team up with other bounty hunters to defeat the returning Dark Samus and keep the Phazon under control. While the story was seen as nothing special, the brand new pointer controls were seen as revolutionary for a streamlined way to aim and shoot. The first two games games were then remastered in 2009 for Wii in Japan under the "New Play Controls" line, and these entries were then released internationally as a collection for Wii as ''{{iw|metroidwiki|Metroid Prime: Trilogy}}'', with major changes being updated textures and all games sharing the pointer controls setup. Physical copies of this game are now considered rare and valuable due to their limited run.
Throughout the 2000s, the ''Metroid'' franchise settled into a more regular release schedule following ''Prime'' and ''Fusion''. On the console front, ''Metroid Prime'' would receive two direct sequels. the first was ''{{iw|metroidwiki|Metroid Prime 2: Echoes}}'' in 2004 for GameCube, which sees Samus fight a Phazon corrupted version of herself known as [[Dark Samus]], as well as restore the balance of light and dark energy among several planets. This game was well received, but ultimately seen as not a major step up to the formula. The second was ''{{iw|metroidwiki|Metroid Prime 3: Corruption}}'' in 2007 for [[Nintendo Wii]], which sees Samus corrupted by Phazon, and thus having to team up with other bounty hunters to defeat the returning Dark Samus and keep the Phazon under control. While the story was seen as nothing special, the brand new pointer controls were seen as revolutionary for a streamlined way to aim and shoot. The first two games games were then remastered in 2009 for Wii in Japan under the "New Play Controls" line, and these entries were then released internationally as a collection for Wii as ''{{iw|metroidwiki|Metroid Prime Trilogy}}'', with major changes being updated textures and all games sharing the pointer controls setup. Physical copies of this game are now considered rare and valuable due to their limited run.


On the handheld front, ''{{iw|metroidwiki|Metroid: Zero Mission}}'' released for the Game Boy Advance in February 2004. This is a full remake of the original ''Metroid'' with enhanced presentation, some gameplay improvements, and a new epilogue that would better tie this entry into the rest of the series. This entry was also the proper introduction of the [[Zero Suit Samus|Zero Suit]], which would become an iconic design for Samus. In 2005, the series debuted on the {{uv|Nintendo DS}} with ''{{iw|wikipedia|Metroid Prime Pinball}}''. While not a canon entry to the series, the game loosely retells the story of ''Metroid Prime'' in the form of a pinball game, with Samus as the ball. Then in 2006, also for the Nintendo DS, the game ''{{iw|metroidwiki|Metroid Prime Hunters}}''. Set between ''Metroid Prime'' and ''Metroid Prime 2'' the game sees Samus team up with other bounty hunters to defeat the Space Pirates. The game is essentially a first person shooter on the Nintendo DS. While praise was given for its ambition and excellent display of what the Nintendo DS is capable of, criticism was given to not all of its ideas landing.
On the handheld front, ''{{iw|metroidwiki|Metroid: Zero Mission}}'' released for the Game Boy Advance in February 2004. This is a full remake of the original ''Metroid'' with enhanced presentation, some gameplay improvements, and a new epilogue that would better tie this entry into the rest of the series. This entry was also the proper introduction of the [[Zero Suit Samus|Zero Suit]], which would become an iconic design for Samus. In 2005, the series debuted on the {{uv|Nintendo DS}} with ''{{iw|wikipedia|Metroid Prime Pinball}}''. While not a canon entry to the series, the game loosely retells the story of ''Metroid Prime'' in the form of a pinball game, with Samus as the ball. Then in 2006, also for the Nintendo DS, the game ''{{iw|metroidwiki|Metroid Prime Hunters}}''. Set between ''Metroid Prime'' and ''Metroid Prime 2'' the game sees Samus team up with other bounty hunters to defeat the Space Pirates. The game is essentially a first person shooter on the Nintendo DS. While praise was given for its ambition and excellent display of what the Nintendo DS is capable of, criticism was given to not all of its ideas landing.
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==Media with elements appearing in the ''Super Smash Bros.'' series==
==Media with elements appearing in the ''Super Smash Bros.'' series==
The ''Metroid'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 14 games and media. The latest game represented in this universe is ''{{s|metroidwiki|Metroid Dread}}'', released on October 8, 2021.
The ''Metroid'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 16 games and media. The latest game represented in this universe is ''{{s|metroidwiki|Metroid Dread}}'', released on October 8, 2021.


===''{{iw|metroidwiki|Metroid}}''===
===''{{iw|metroidwiki|Metroid}}''===

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