Editing Meteor smash
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In ''[[Super Smash Bros. Brawl]]'', if a meteor smash on a grounded opponent does not induce enough knockback to knock the opponent off the ground, it has a chance of [[tripping]] them. | In ''[[Super Smash Bros. Brawl]]'', if a meteor smash on a grounded opponent does not induce enough knockback to knock the opponent off the ground, it has a chance of [[tripping]] them. | ||
In ''[[Super Smash Bros. 4]]'', characters that are meteor smashed onto a [[floor]] will bounce back up even from a midair hit. While this allows certain [[Final Smash]]es to incorporate downwards finishers and still result in KOs when used on stage, it also allows players to [[tech]] even if they were standing on the ground (unless it is an attack with a very high amount of [[ | In ''[[Super Smash Bros. 4]]'', characters that are meteor smashed onto a [[floor]] will bounce back up even from a midair hit. While this allows certain [[Final Smash]]es to incorporate downwards finishers and still result in KOs when used on stage, it also allows players to [[tech]] even if they were standing on the ground (unless it is an attack with a very high amount of [[freeze frame]]s, such as {{SSB4|Ganondorf}}'s down air). In addition, stronger meteor smashes are now denoted by a unique sound effect upon connection. Meteor smashes also gained the ability to [[lock]] opponents if they don't induce enough knockback to knock the opponent off the ground. | ||
In ''[[Super Smash Bros. Ultimate]]'', meteor smashes done on grounded-standing characters can no longer be teched. In addition, if a character is meteor smashed with their total launch speed being 3 units per frame (half the speed of when [[tech]]ing becomes impossible) or higher when they reach about 25 units below the camera boundary, they will be KO'd before reaching the lower blast line.<ref>https://twitter.com/Ruben_dal/status/1221151119172345858</ref> This makes most meteor smash [[sacrificial KO]]s reliable ways of securing a win when both players are on last stock. Additionally, characters getting meteor smashed when their damage is over 100% now causes a unique knockback animation to play, similar to reeling (this is known as DamageFlyMeteor in the game's files). | In ''[[Super Smash Bros. Ultimate]]'', meteor smashes done on grounded-standing characters can no longer be teched. In addition, if a character is meteor smashed with their total launch speed being 3 units per frame (half the speed of when [[tech]]ing becomes impossible) or higher when they reach about 25 units below the camera boundary, they will be KO'd before reaching the lower blast line.<ref>https://twitter.com/Ruben_dal/status/1221151119172345858</ref> This makes most meteor smash [[sacrificial KO]]s reliable ways of securing a win when both players are on last stock. Additionally, characters getting meteor smashed when their damage is over 100% now causes a unique knockback animation to play, similar to reeling (this is known as DamageFlyMeteor in the game's files). | ||
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====Characters with unusual meteor cancel windows in ''Brawl''==== | ====Characters with unusual meteor cancel windows in ''Brawl''==== | ||
In ''Brawl'', | In ''Brawl'', some characters can meteor cancel sooner than others. Most characters can meteor cancel after 25 frames, while others have different values: | ||
*{{SSBB|Charizard}}: 30 frames | *{{SSBB|Charizard}}: 30 frames | ||
*{{SSBB|Ivysaur}}, {{SSBB|Olimar}} and {{SSBB|Zero Suit Samus}}: 15 frames | *{{SSBB|Ivysaur}}, {{SSBB|Olimar}} and {{SSBB|Zero Suit Samus}}: 15 frames | ||
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*[[Fighting Alloy]]s: 60 frames | *[[Fighting Alloy]]s: 60 frames | ||
With the exception of Wolf, the different meteor cancel windows are justified; characters that rely on tethers (or a sub-par up special in Yoshi's case) have faster meteor cancel windows, while characters with multiple jumps and the ability to [[glide]] have slower meteor cancel windows. | |||
==Similar techniques== | ==Similar techniques== | ||
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Wolfflash.jpg|Wolf meteor smashing Falco with [[Wolf Flash]] in ''Brawl''. | Wolfflash.jpg|Wolf meteor smashing Falco with [[Wolf Flash]] in ''Brawl''. | ||
LinkDtiltMeteor.jpg|Link's down tilt, one of the few meteor smashes that can only be done on the ground. | LinkDtiltMeteor.jpg|Link's down tilt, one of the few meteor smashes that can only be done on the ground. | ||
Mario Fair Meteor Smashes Kirby SSB4.jpg|Mario's meteor smash in '' | Mario Fair Meteor Smashes Kirby SSB4.jpg|Mario's meteor smash in ''SSB4''. | ||
</gallery> | </gallery> | ||
==See also== | ==See also== |