Editing Meta Knight (PM)
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*{{buff|[[Up throw]] sends at a more favorable angle (77º → 90º), giving it some follow-up potential at lower percentages.}} | *{{buff|[[Up throw]] sends at a more favorable angle (77º → 90º), giving it some follow-up potential at lower percentages.}} | ||
*{{nerf|The universal increase to all character's fall speeds hinders up throws KO potential as its knockback and damage were unchanged.}} | *{{nerf|The universal increase to all character's fall speeds hinders up throws KO potential as its knockback and damage were unchanged.}} | ||
*{{buff|[[Down throw]] has a shorter animation due to Meta Knight stomping less times, giving it more follow-up [[tech-chase]]ing capabilities, and allowing Meta Knight to [[chain grab]] a few characters more effectively.}} | *{{buff|[[Down throw]] has a shorter animation due to Meta Knight stomping less times, and sends opponents at a more favorable angle (60º → 50º), giving it more follow-up [[tech-chase]]ing capabilities, and allowing Meta Knight to [[chain grab]] a few characters more effectively.}} | ||
*{{change|The final hit of down throw has altered knockback (50 (base)/110 (growth) → 30/200).}} | *{{change|The final hit of down throw has altered knockback (50 (base)/110 (growth) → 30/200).}} | ||
*{{nerf|Down throw has increased ending lag, and the reduced number of stomps results in it dealing less damage (11% → 9%). Its increased knockback reduces it's combo ability at higher percentages.}} | *{{nerf|Down throw has increased ending lag, and the reduced number of stomps results in it dealing less damage (11% → 9%). Its increased knockback reduces it's combo ability at higher percentages.}} |