Editing Mega Man (SSBU)/Neutral attack

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'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Neutral attack deals less shield damage (1 → 0 (Mega Buster), 0 → -1 (shots)).}}
*{{nerf|Neutral attack deals less shield damage (1 → 0 (Mega Buster), 0 → -1 (shots)).}}
==Hitboxes==
==Hitboxes==
Pellet hitbox data is shared with {{mvsub|Mega Man|SSBU|forward tilt}} and {{mvsub|Mega Man|SSBU|neutral aerial}}.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Mega Buster|50}}
{{HitboxTableTitle|Mega Buster|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.0%
|damage=1.0%
|angle=361
|angle=361
|af=3
|bk=40
|bk=40
|ks=25
|ks=25
Line 34: Line 31:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Clean pellet|50}}
{{HitboxTableTitle|Early Lemon|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 56: Line 53:
|rebound=f
|rebound=f
|direct=f
|direct=f
|af=1
|reflectable=t
|absorbable=t
}}
}}
{{HitboxTableTitle|Mid pellet|50}}
{{HitboxTableTitle|Mid Lemon|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 82: Line 76:
|rebound=f
|rebound=f
|direct=f
|direct=f
|af=1
|reflectable=t
|absorbable=t
}}
}}
{{HitboxTableTitle|Late pellet|50}}
{{HitboxTableTitle|Late Lemon|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 108: Line 99:
|rebound=f
|rebound=f
|direct=f
|direct=f
|af=1
|reflectable=t
|absorbable=t
}}
}}
|}
|}
==Timing==
==Timing==
Mega Man can shoot up to three pellets, causing part of the move to loop. He can also walk or jump during the move, transitioning to his {{mvsub|Mega Man|SSBU|forward tilt}} or {{mvsub|Mega Man|SSBU|neutral aerial}} (respectively) in the process, and can turn around before the ending portion. The turnaround animation lasts 13 frames, and transitions to either frame 7 or 19 of the move, depending on whether it is done before or after shooting a pellet, adding some extra frames to the move based on timing.
Mega Man can shoot up to three pellets. Interruptibility is 36, 48 or 60 depending on the amount of pellets fired.
 
{|class="wikitable"
{|class="wikitable"
!Loop points
!Pellets generated
|5-6, 17-18
|7, 19, 31
|-
|-
!Mega Buster hitbox
!Pellets (life)
|1-3, 4-7, 8-24
|-
!Hitbox
|7
|7
|-
!Pellet (clean, mid, late)
|7-10, 11-14, 15-30
|-
|-
!Interruptible (ending animation)
!Interruptible (ending animation)
|36 (19)
|19
|-
|-
!Animation length (ending animation)
!Animation length (ending animation)
|40 (23)
|23
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=10}}
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=10}}
|-
|-
{{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopEPropS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxPropE}}{{FrameStrip|t=Lag|c=10|e=LagLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopEPropS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxPropE}}{{FrameStrip|t=Lag|c=10|e=LagLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=5}}
Line 141: Line 127:


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|prop=y|loop=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|prop=y|loop=y|interruptible=y}}
==Pellet parameters==
These parameters are shared with neutral aerial.
{|class="wikitable"
!Lifetime
|24 frames
|-
!Travel speed
|2.5
|-
!Shot X/Y offsets
|[0, 8]
|}


{{MvSubNavMegaMan|g=SSBU}}
{{MvSubNavMegaMan|g=SSBU}}
[[Category:Mega Man (SSBU)]]
[[Category:Mega Man (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

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