Editing Mega Man (SSBU)/Forward smash

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MegaManFSmashUnchargedSSBU.gif|thumb|350px|Hitbox visualization showing Mega Man's forward smash, uncharged.]]
[[File:MegaManFSmashUnchargedSSBU.gif|thumb|650px|Hitbox visualization showing Mega Man's forward smash, uncharged.]]
[[File:MegaManFSmashFullyChargedSSBU.gif|thumb|350px|Hitbox visualization showing Mega Man's forward smash, fully charged.]]
[[File:MegaManFSmashFullyChargedSSBU.gif|thumb|650px|Hitbox visualization showing Mega Man's forward smash, fully charged.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
Compared to other [[smash attack]]s, Mega Man's forward smash has a lower maximum charge damage multiplier, capping at 1.3× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Shieldstun
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|11.5|1.3}}
|damage={{ChargedSmashDmgSSBU|11.5}}
|angle=361
|angle=361
|bk=25
|bk=25
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|rebound=f
|rebound=f
|direct=f
|direct=f
|af=1
|reflectable=t
|absorbable=t
}}
}}
|0.32×*
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
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|9-10
|9-10
|-
|-
!Hitbox (minimum charge)
!Minimum charge
|19-42
|19-42
|-
|-
!Hitbox (maximum charge)
!Maximum charge
|19-48
|19-48
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
!Minimum {{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Blank|c=42}}
|'''Minimum''' {{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Blank|c=42}}
|-
|-
!Maximum {{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Hitbox|c=30}}{{FrameStrip|t=Blank|c=36}}
|'''Maximum''' {{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Hitbox|c=30}}{{FrameStrip|t=Blank|c=36}}
|-
|-
!Mega Man {{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=30}}
|'''Mega Man''' {{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=30}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|prop=y|charge=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|prop=y|charge=y|interruptible=y}}
==Charge Shot parameters==
All values except X offset scale linearly from no charge to full charge.
{|class="wikitable"
!X offset
|8u
|-
!Lifetime
|24 to 30 frames
|-
!Size multiplier
|1 to 2.7
|-
!Travel speed
|2 to 2.9
|}
==Trivia==
*While the hitbox has a 0.32× shieldstun multiplier assigned, it never takes effect in game, instead using the projectile shieldstun multiplier of 0.29×. This is because, for smash attacks and aerial attacks that are also projectiles, the projectile shieldstun multiplier is given priority over any others, causing move-specific ones to be ignored as well.


{{MvSubNavMegaMan|g=SSBU}}
{{MvSubNavMegaMan|g=SSBU}}
[[Category:Mega Man (SSBU)]]
[[Category:Mega Man (SSBU)]]
[[Category:Forward smashes (SSBU)]]
[[Category:Forward smashes (SSBU)]]

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