Editing Master Hand (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 83: Line 83:
Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges. One is confronted before the player fights Galeem. After Galeem's initial defeat, [[Dharkon]] appears with his {{SSBU|Crazy Hand}} army who begins to eradicate the Master Hands. When Galeem returns after the players initially defeat Dharkon, two more Master Hands are fought.
Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges. One is confronted before the player fights Galeem. After Galeem's initial defeat, [[Dharkon]] appears with his {{SSBU|Crazy Hand}} army who begins to eradicate the Master Hands. When Galeem returns after the players initially defeat Dharkon, two more Master Hands are fought.


Once the player manages to get the true ending's requirements, Master Hand and Crazy Hand are freed and they help the player by using their Electric Shock joint technique to create a giant rift in the map, which Master Hand enters, leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a [[Mob Smash]] against 50 light and dark [[false character|puppet fighter]]s. The only puppet fighters used in this battle are {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}.
Once the player manages to get the true ending's requirements, Master Hand and Crazy Hand are freed and they help the player by using their Static Discharge joint technique to create a giant rift in the map, which Master Hand enters, leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a [[Mob Smash]] against 50 light and dark [[false character|puppet fighter]]s. The only puppet fighters used in this battle are {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}.


Master Hand's freedom suggests that, like the fighters, he was captured by Galeem before the events of World of Light and then replicated for his army.
Master Hand's freedom suggests that, like the fighters, he was captured by Galeem before the events of World of Light and then replicated for his army.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: