Editing Master Hand (SSBU)
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Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges. One is confronted before the player fights Galeem. After Galeem's initial defeat, [[Dharkon]] appears with his {{SSBU|Crazy Hand}} army who begins to eradicate the Master Hands. When Galeem returns after the players initially defeat Dharkon, two more Master Hands are fought. | Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges. One is confronted before the player fights Galeem. After Galeem's initial defeat, [[Dharkon]] appears with his {{SSBU|Crazy Hand}} army who begins to eradicate the Master Hands. When Galeem returns after the players initially defeat Dharkon, two more Master Hands are fought. | ||
Once the player manages to get the true ending's requirements, Master Hand and Crazy Hand are freed and they help the player by using their | Once the player manages to get the true ending's requirements, Master Hand and Crazy Hand are freed and they help the player by using their Static Discharge joint technique to create a giant rift in the map, which Master Hand enters, leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a [[Mob Smash]] against 50 light and dark [[false character|puppet fighter]]s. The only puppet fighters used in this battle are {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}. | ||
Master Hand's freedom suggests that, like the fighters, he was captured by Galeem before the events of World of Light and then replicated for his army. | Master Hand's freedom suggests that, like the fighters, he was captured by Galeem before the events of World of Light and then replicated for his army. |