Editing Master Hand (SSBU)

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Unlike other installments, not every fighter battles with Master Hand at the end of their Classic Mode route. Mario, Link, Yoshi, Kirby, Luigi, Captain Falcon, Jigglypuff, Bowser, Zelda, Marth, Young Link, Dark Pit, Snake, R.O.B, Toon Link, Wolf, Mega Man, Rosalina & Luma, Pac-Man, Duck Hunt, Bayonetta, Inkling, Simon, Richter, King K. Rool, Piranha Plant, Hero, Terry, Min Min, Steve and Kazuya all face someone other than Master Hand at the end of their route. Falco and Ken only fight Crazy Hand, with Master Hand appearing alongside him only if the intensity is 7.0 or above. Pikachu and Pokémon Trainer first fight Mewtwo before facing Master Hand in the same round. All the fighters who fight Master Hand, except for Pikachu and Pokémon Trainer, fight both Master Hand and Crazy Hand if the intensity is 7.0 or above. Ice Climbers, Mewtwo, Chrom, Meta Knight, Pit, Diddy Kong, Ryu, Incineroar, Banjo & Kazooie, Byleth, Sephiroth, Pyra/Mythra, and Sora always fight both of the Hands.
Unlike other installments, not every fighter battles with Master Hand at the end of their Classic Mode route. Mario, Link, Yoshi, Kirby, Luigi, Captain Falcon, Jigglypuff, Bowser, Zelda, Marth, Young Link, Dark Pit, Snake, R.O.B, Toon Link, Wolf, Mega Man, Rosalina & Luma, Pac-Man, Duck Hunt, Bayonetta, Inkling, Simon, Richter, King K. Rool, Piranha Plant, Hero, Terry, Min Min, Steve and Kazuya all face someone other than Master Hand at the end of their route. Falco and Ken only fight Crazy Hand, with Master Hand appearing alongside him only if the intensity is 7.0 or above. Pikachu and Pokémon Trainer first fight Mewtwo before facing Master Hand in the same round. All the fighters who fight Master Hand, except for Pikachu and Pokémon Trainer, fight both Master Hand and Crazy Hand if the intensity is 7.0 or above. Ice Climbers, Mewtwo, Chrom, Meta Knight, Pit, Diddy Kong, Ryu, Incineroar, Banjo & Kazooie, Byleth, Sephiroth, Pyra/Mythra, and Sora always fight both of the Hands.


===Changes from SSB4 to Ultimate===
Master Hand lost some moves from the transition from SSB4 to Ultimate.
Listed here, the moves he lost were Finger Walk, Fireball Blitz, Icy Wind, Platform Dealer, Sleeper Grab, and Snapper. Along with those, some of his combo attacks with Crazy Hand have also been removed. These include the Duel Sweep and Juggling Act.
===Moveset===
===Moveset===
Master Hand has received the greatest overhaul of any incarnation, gaining a significantly larger moveset overall. Moves that can be used while Master Hand is playable in World of Light are marked based on their input.
Master Hand has received the greatest overhaul of any incarnation, gaining a significantly larger moveset overall. Moves that can be used while Master Hand is playable in World of Light are marked based on their input.
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|Kenzan ({{ja|剣山|Kenzan}})|| Unavailable || 14.8% ||Master Hand drags a finger over the floor, causing a string of damaging spikes to sprout in that location. If the player can get Master Hand to touch the spikes (by Finger Drill or Fake-Out Slap), he will become stunned. When fighting both Master Hand and Crazy Hand, the latter can also be stunned by getting him to touch the spikes (by Finger Drill, Spasm, or Spider Walk). This move is named after the {{s|wikipedia|kenzan}}, a spiked plate used in flower arrangement.
|Kenzan ({{ja|剣山|Kenzan}})|| Unavailable || 14.8% ||Master Hand drags a finger over the floor, causing a string of damaging spikes to sprout in that location. If the player can get Master Hand to touch the spikes (by Finger Drill or Fake-Out Slap), he will become stunned. When fighting both Master Hand and Crazy Hand, the latter can also be stunned by getting him to touch the spikes (by Finger Drill, Spasm, or Spider Walk). This move is named after the {{s|wikipedia|kenzan}}, a spiked plate used in flower arrangement.
|-
|-
|Paint Ball ({{ja|ペイントボール|Peinto Bōru}})|| Unavailable || 9.7% ||Master Hand creates a large ball of {{b|ink|status}} that covers both the player and the screen. The ink is an aqua color that doesn't match any [[Inkling]]. However, if fighting Master Hand while playing as Inkling using the cyan alternate costume (during [[World of Light]] as Inkling does not fight Master Hand in Classic Mode), the ball of ink will be pink instead.
|Paint Ball ({{ja|ペイントボール|Peinto Bōru}})|| Unavailable || 9.7% ||Master Hand creates a large ball of [[ink]] that covers both the player and the screen. The ink is an aqua color that doesn't match any [[Inkling]]. However, if fighting Master Hand while playing as Inkling using the cyan alternate costume (during [[World of Light]] as Inkling does not fight Master Hand in Classic Mode), the ball of ink will be pink instead.
|-
|-
|Airplane ({{ja|飛行機|Hikōki}})|| Unavailable || 13.75% ||Master Hand flies into the air and swoops in from the background.
|Airplane ({{ja|飛行機|Hikōki}})|| Unavailable || 13.75% ||Master Hand flies into the air and swoops in from the background.
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|Finger Beam ({{ja|指ビーム|Yubi Bīmu}})|| Down Special || 6.4% ||Master Hand fires a blue laser from each fingertip.
|Finger Beam ({{ja|指ビーム|Yubi Bīmu}})|| Down Special || 6.4% ||Master Hand fires a blue laser from each fingertip.
|-
|-
|Reflective Satellite Cannon ({{ja|反射衛星砲|Hansha Eisei-hō}})||| Unavailable || 31.1% ||Master Hand produces a series of mirrors and fires a single laser that bounces between them. Named after a weapon from the anime ''{{s|wikipedia|Space Battleship Yamato}}''.
|Reflective Satellite Cannon ({{ja|反射衛星砲|Hansha Eisei-hō}}||| Unavailable || 31.1% ||Master Hand produces a series of mirrors and fires a single laser that bounces between them. Named after a weapon from the anime ''{{s|wikipedia|Space Battleship Yamato}}''.
|-
|-
|Chakram ({{ja|チャクラム|Chakuram}})|| Side Special || 20.2% ||Master Hand throws two rings across the stage. They may or may not circle back around for another pass.
|Chakram ({{ja|チャクラム|Chakuram}})|| Side Special || 20.2% ||Master Hand throws two rings across the stage. They may or may not circle back around for another pass.
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Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges. One is confronted before the player fights Galeem. After Galeem's initial defeat, [[Dharkon]] appears with his {{SSBU|Crazy Hand}} army who begins to eradicate the Master Hands. When Galeem returns after the players initially defeat Dharkon, two more Master Hands are fought.
Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges. One is confronted before the player fights Galeem. After Galeem's initial defeat, [[Dharkon]] appears with his {{SSBU|Crazy Hand}} army who begins to eradicate the Master Hands. When Galeem returns after the players initially defeat Dharkon, two more Master Hands are fought.


Once the player manages to get the true ending's requirements, Master Hand and Crazy Hand are freed and they help the player by using their Electric Shock joint technique to create a giant rift in the map, which Master Hand enters, leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a [[Mob Smash]] against 50 light and dark [[false character|puppet fighter]]s. The only puppet fighters used in this battle are {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}.
Once the player manages to get the true ending's requirements, Master Hand and Crazy Hand are freed and they help the player by using their Static Discharge joint technique to create a giant rift in the map, which Master Hand enters, leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a [[Mob Smash]] against 50 light and dark [[false character|puppet fighter]]s. The only puppet fighters used in this battle are {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}.


Master Hand's freedom suggests that, like the fighters, he was captured by Galeem before the events of World of Light and then replicated for his army.
Master Hand's freedom suggests that, like the fighters, he was captured by Galeem before the events of World of Light and then replicated for his army.
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**Coincidentally, all have been DLC characters at one point.
**Coincidentally, all have been DLC characters at one point.
*The battle with Master Hand can be softlocked by defeating him on the exact frame he is rendered invulnerable, causing him to be immortal and confuse the game to be in a fighting and victory state. Since blast zones are disabled, the player is able to fall indefinitely. Eventually, the player's character's y-axis position goes so high, it is rendered as negative, in which it distorts some of Master Hand's attacks such as the Paint Ball being thrown upwards, the bullets from his Finger Gun angling downwards, homing attacks missing entirely, and his grab being performed immediately and also missing. Even more effects can occur, one of them being the Radar and Magnifying Glass showing inconsistencies of where the character is.<ref>[https://youtu.be/2RUbQzdlxeM] Evidence of the glitch occurring</ref><ref>[https://youtu.be/gKmo7N4_m2o]</ref>
*The battle with Master Hand can be softlocked by defeating him on the exact frame he is rendered invulnerable, causing him to be immortal and confuse the game to be in a fighting and victory state. Since blast zones are disabled, the player is able to fall indefinitely. Eventually, the player's character's y-axis position goes so high, it is rendered as negative, in which it distorts some of Master Hand's attacks such as the Paint Ball being thrown upwards, the bullets from his Finger Gun angling downwards, homing attacks missing entirely, and his grab being performed immediately and also missing. Even more effects can occur, one of them being the Radar and Magnifying Glass showing inconsistencies of where the character is.<ref>[https://youtu.be/2RUbQzdlxeM] Evidence of the glitch occurring</ref><ref>[https://youtu.be/gKmo7N4_m2o]</ref>
*Another softlock can occur when stunning Master Hand after countering his Energy Shots.
*Another soft lock can occur when stunning Master Hand after countering his Energy Shots.
*When playing as Master Hand in the World of Light, there is a chance for a glitch to occur causing his portrait to not show up on his damage counter.
*When playing as Master Hand in the World of Light, there is a chance for a glitch to occur causing his portrait to not show up on his damage counter.
*''Ultimate'' is the only game in which Master Hand can be fought on stages other than Final Destination without [[Master Hand glitch|glitches]] or hacking, being fought on [[New Donk City Hall]], [[Mementos]], and [[Northern Cave]] in certain Classic Mode routes.
*''Ultimate'' is the only game in which Master Hand can be fought on stages other than Final Destination without [[Master Hand glitch|glitches]] or hacking, being fought on [[New Donk City Hall]], [[Mementos]], and [[Northern Cave]] in certain Classic Mode routes.
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<references />
<references />


{{Smash universe}}
{{Bosses}}
{{Bosses}}
{{Smash universe}}
[[Category:Master Hand]]
[[Category:Master Hand]]
[[Category:Characters (SSBU)]]
[[Category:Characters (SSBU)]]

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