Editing Master Hand (SSBU)
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Unlike other installments, not every fighter battles with Master Hand at the end of their Classic Mode route. Mario, Link, Yoshi, Kirby, Luigi, Captain Falcon, Jigglypuff, Bowser, Zelda, Marth, Young Link, Dark Pit, Snake, R.O.B, Toon Link, Wolf, Mega Man, Rosalina & Luma, Pac-Man, Duck Hunt, Bayonetta, Inkling, Simon, Richter, King K. Rool, Piranha Plant, Hero, Terry, Min Min, Steve and Kazuya all face someone other than Master Hand at the end of their route. Falco and Ken only fight Crazy Hand, with Master Hand appearing alongside him only if the intensity is 7.0 or above. Pikachu and Pokémon Trainer first fight Mewtwo before facing Master Hand in the same round. All the fighters who fight Master Hand, except for Pikachu and Pokémon Trainer, fight both Master Hand and Crazy Hand if the intensity is 7.0 or above. Ice Climbers, Mewtwo, Chrom, Meta Knight, Pit, Diddy Kong, Ryu, Incineroar, Banjo & Kazooie, Byleth, Sephiroth, Pyra/Mythra, and Sora always fight both of the Hands. | Unlike other installments, not every fighter battles with Master Hand at the end of their Classic Mode route. Mario, Link, Yoshi, Kirby, Luigi, Captain Falcon, Jigglypuff, Bowser, Zelda, Marth, Young Link, Dark Pit, Snake, R.O.B, Toon Link, Wolf, Mega Man, Rosalina & Luma, Pac-Man, Duck Hunt, Bayonetta, Inkling, Simon, Richter, King K. Rool, Piranha Plant, Hero, Terry, Min Min, Steve and Kazuya all face someone other than Master Hand at the end of their route. Falco and Ken only fight Crazy Hand, with Master Hand appearing alongside him only if the intensity is 7.0 or above. Pikachu and Pokémon Trainer first fight Mewtwo before facing Master Hand in the same round. All the fighters who fight Master Hand, except for Pikachu and Pokémon Trainer, fight both Master Hand and Crazy Hand if the intensity is 7.0 or above. Ice Climbers, Mewtwo, Chrom, Meta Knight, Pit, Diddy Kong, Ryu, Incineroar, Banjo & Kazooie, Byleth, Sephiroth, Pyra/Mythra, and Sora always fight both of the Hands. | ||
===Changes from | ===Changes from SSB4 to Ultimate=== | ||
Master Hand lost some moves from the transition from SSB4 to Ultimate. | |||
Listed here, the moves he lost were Finger Walk, Fireball Blitz, Icy Wind, Platform Dealer, Sleeper Grab, and Snapper. Along with those, some of his combo attacks with Crazy Hand have also been removed. These include the Duel Sweep and Juggling Act. | |||
===Moveset=== | ===Moveset=== | ||
Master Hand has received the greatest overhaul of any incarnation, gaining a significantly larger moveset overall. Moves that can be used while Master Hand is playable in World of Light are marked based on their input. | Master Hand has received the greatest overhaul of any incarnation, gaining a significantly larger moveset overall. Moves that can be used while Master Hand is playable in World of Light are marked based on their input. | ||