Editing Master Hand (SSBB)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 19: Line 19:
[[File:MH dead.jpg|thumb|Master Hand released from his bonds.]]
[[File:MH dead.jpg|thumb|Master Hand released from his bonds.]]
However, when all of the characters [[Entrance to Subspace|arrive in Subspace]], Ganondorf reports to Master Hand after betraying Bowser. When Master Hand reveals himself, however, Ganondorf sees that he has actually been under the control of a powerful being called [[Tabuu]], who had enslaved Master Hand using Chains of Light, knowing that he could control and use him for recruiting fighters to aid him in his goals.
However, when all of the characters [[Entrance to Subspace|arrive in Subspace]], Ganondorf reports to Master Hand after betraying Bowser. When Master Hand reveals himself, however, Ganondorf sees that he has actually been under the control of a powerful being called [[Tabuu]], who had enslaved Master Hand using Chains of Light, knowing that he could control and use him for recruiting fighters to aid him in his goals.
[[File:CoLight.jpg|thumb|Tabuu using chains of light on Master Hand]]
[[File:CoLight.jpg|thumb|Tabuu using chains of light on Master Hand]]
Ganondorf defiantly attempts to attack Tabuu, but is easily knocked back, though his fall breaks the Chains of Light that Tabuu used to control Master Hand with, thus freeing him. Master Hand subsequently falls into the ground, now wounded from the Chains of Light. Master Hand attempts to strike Tabuu as well, but is beaten with little effort, collapsing once again into the ground and lying motionless in defeat.
Ganondorf defiantly attempts to attack Tabuu, but is easily knocked back, though his fall breaks the Chains of Light that Tabuu used to control Master Hand with, thus freeing him. Master Hand subsequently falls into the ground, now wounding from the Chains of Light. Master Hand attempts to strike Tabuu as well, but is beaten with little effort, collapsing once again into the ground and lying motionless in defeat.


Master Hand is the only boss character in ''Super Smash Bros. Brawl'', who does not have a boss fight in The Subspace Emissary (other than Crazy Hand, who makes no appearance in the mode).
Master Hand is the only boss character in ''Super Smash Bros. Brawl'', who does not have a boss fight in The Subspace Emissary (other than Crazy Hand, who makes no appearance in the mode).
{{clr}}
{{clr}}
==HP and damage taken==
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
|-
!HP Values!!colspan=3|[[File:EasyDifficulty.png|32px|link=Difficulty|Lowest difficulty]]!!colspan=3|[[File:NormalDifficulty.png|32px|link=Difficulty|Below-middle difficulty]]!!colspan=3|[[File:HardDifficulty.png|32px|link=Difficulty|Middle difficulty]]!!colspan=3|[[File:VeryHardDifficulty.png|32px|link=Difficulty|Above-middle difficulty]]!!colspan=3|[[File:IntenseDifficulty.png|32px|link=Difficulty|Highest difficulty]]
|-
|Classic Mode||colspan=3|150||colspan=3|250||colspan=3|300||colspan=3|330||colspan=3|360
|-style="font-weight:bold"
|Round||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9
|-
|Boss Battles||84.8||87.2||92||96||104||106||108||122||120||120||140||137||152||188||175
|}<!--yes, on some Boss Battles difficulties they have less HP in the last 3 rounds than in the middle 3-->
{{EnemyResistances}}
Like all bosses in ''Brawl'', Master Hand gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game.


==Moveset==
==Moveset==
[[File:Master Hand Lasers.jpg|thumb|200px|Master Hand using Laser Nail against {{SSBB|Mario}}.|left]]
[[File:Master Hand Lasers.jpg|thumb|200px|Master Hand using Laser Nail against {{SSBB|Mario}}.|left]]
Like all other enemies in the game, Master Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables.
Like all other enemies in the game, Master Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Unlike the previous games Master Hand is not playable, just controllable, and some moves cannot be used as some will [[Game crash|freeze the game]], however the public codes disable these moves. The reason why he is not playable is because all [[boss]]es in ''Brawl'' are in a class completely separate from the playable characters, just like how [[Sandbag]] is now considered an item instead of a character like in ''[[Melee]]''. The start button self-destructs any boss.


===Individual===
===Individual===
:''Notes: The "d" below is a multiplier based on the {{h1|difficulty|Difficulty_scaling}} value. Final damage is rounded down to the nearest whole number. Boss Battles halves the final damage, rounding down again. The move names are fan-made in the absence of an official source.''
When an attack hits, the difficulty is multiplied by the difficulty multiplier, and is then added to the base damage.
{|class="wikitable"
{|class="wikitable"
!Name!!Damage!!Description
!Move
! width=10%|Input
!Damage
!Difficulty Multiplier
!Description
|-
|-
|Big Swipe<!--Hippataku-->
|Big Swipe
|22 + 2.1d
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}
|22%
|2.1
|Master Hand makes a wide swipe across the stage.
|Master Hand makes a wide swipe across the stage.
|-
|-
|Floor Sweep<!--Harau-->
|Fake-Out Slap
|10 + 2.0d
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand uses the back of his hand and sweeps across the platform 3 times.
|22%
|2.2
|Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap. Buries the player.
|-
|-
|Power Punch<!--GooTsubusuDown-->
|Finger Bullet||(Unusable)
|25 + 2.5d
|8%
|Master Hand forms a fist, hovers above the player, and then punches down with an explosive fist. Produces set meteor smash knockback if it strikes. It can only hit a player close to the ground, leaving it easily evaded by just jumping into the air as he uses the move. Deals [[flame]] damage and 10% [[shield damage]].
|1.8
|Fires a pair of bullets. If HP is low, three pairs of bullets.
|-
|-
|Fake-Out Slap<!--PaaTubushi-->
|Finger Drill||{{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|22 + 2.2d
|2% (ascent/descent), 4% (hits), 4% (end)
|Master Hand forms a fist, hovers above the player as if to use Power Punch, but instead opens up and comes down with a slap. [[Buries]] the player if they're grounded. Compared to the previous game's Power Slap, the animation makes the move look more like a Power Punch until just before it fires. Semi-spikes very powerfully but, just like Power Punch, this attack only hits close to the ground which, when combined with the long telegraphing of the move, leaves it easily evaded by just jumping into the air.
| 1.0 (ascent/descent), 1.2d (hits), 1.0 (end)
|Master Hand flies up and comes down onto the player, drilling into them.
|-
|-
|Tri-Poke<!--Tsutsuku-->
|Finger Walk
|9 + 1.2d (hits 1 & 2)<br>14 + 1.3d (hit 3)
|{{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}
|Master Hand points at the player and follows them for a few seconds, before poking the player three times. The pokes can be chained together, but can be DI'd out of before the final poke. Can be evaded by just moving away from Master Hand before he starts poking. All hits deal 4% shield damage.
|8-12% (walk), 12-20% (kick)
|1.5-1.8 (walk), 2.0 (kick)
|Master Hand "walks" across the stage on two fingers and "kick"s the player upon reaching them.
|-
|-
|Finger Drill<!--DrillStart > DrillAttack > DrillEnd-->
|Floor Sweep
|2 + 1.0d (ascent/descent)<br>4 + 1.2d (multhits)<br>4 + 0.0d (end)
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}
|Master Hand spins vertically, flies above the screen, and then corkscrews down at the player. This is by far Master Hand's most difficult to evade attack; the only way to dodge it is to do a roll at the right time, but this will fail with most characters if their rolling dodge don't cover great distance (like {{SSBB|Lucario}}) due to a combination of how fast it comes down and deceptively wide hitboxes. It can be avoided by moving off the stage, but the move's long duration and large hitboxes can make it difficult to safely get back on stage without taking damage. Additionally, with how fast the attack activates, and with the initial hitbox it produces as it rises, the player may be unable to get offstage in time. Some characters can avoid this attack easily by using a special attack that moves character a considerable distance quickly. Despite having an [[SDI]] multiplier of 2.0, the attack is very difficult to SDI out of, ensuring players will take the attack's full remaining damage output. The final hit deals moderate fixed knockback, making this attack incapable of KOing, but its extremely high damage output will put an undamaged player in KO range of the Hand's KOing moves on Intense difficulty, making it a dangerous move. The multihits hit every 14 [[frame]]s and his wrist deals [[electric]] damage.
|10%
|2.0
|Master Hand uses the back of his hand and sweeps across the platform 3 times.  
|-
|-
|Finger Walk<!--Walk > WalkShoot-->
|Flying Punch
|12 + 1.8d (walk, "body")<br>8 + 1.5d (walk, fingers)<br>12 + 2.0d (kick, "body")<br>20 + 2.0d (kick, finger)
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand "walks" across the stage on two fingers and "kick"s the player upon reaching them. The kick deals 20% shield damage.
|24%
|2.6
|Master Hand zooms in from the background with a punch.
|-
|-
|Flying Punch<!--OkuPunch-->
|Flying Slap
|24 + 2.6d
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|Master Hand floats up out of view and then zooms in from the background with a punch. Deals electric damage and 20% shield damage.
|18-24% (clean), 13% (mid), 9% (late)
|2.0-2.3 (clean), 1.2 (mid), 1.1 (late)
|Master Hand flies in from the background and slaps the stage.
|-
|-
|Flying Slap<!--OkuTsubushi-->
|Jetstream
|24 + 2.3d (early, sweetspot)<br>18 + 2.0d (early, sourspot)<br>13 + 1.2d (mid)<br>9 + 1.1d (late)
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand floats up out of view and then flies in from the background and slaps the stage. The sweetspot is on the palm and deals very high semi-spike knockback. The sweetspot can hit both grounded and aerial players, however it is only active when Master Hand himself is close to the ground and all other hitboxes only hit grounded players, leaving it easily evaded by just jumping into the air. In addition, the sweetspot deals 25% shield damage while the rest deals 20% shield damage.
|10% (startup), 22% (attack)
|1.3 (startup), 2.4 (attack)
|Master Hand fires into the air and swoops in from the background.
|-
|-
|Jetstream<!--OkuHikouki-->
|Laser Nail
|10 + 1.3d (startup)<br>22 + 2.4d (attack/return)
|{{Button|GCN|B|s=32px}}
|Master Hand arranges his fingers in a rough shape of a jet, fires upwards into the air, then swoops in from the background. During the startup, his wrist deals low, downward, fixed knockback. He only tracks the player's horizontal position and not the vertical, making jumping an easy way to avoid it. The rest of the attack deals perfectly vertical knockback and 20% shield damage.
|4%
|1.6
|Master Hand fires a laser from each fingertip.
|-
|-
|Finger Bullet<!--Yubideppou-->
|Power Punch
|8 + 1.8d
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Fires a pair of bullets. If at low HP, three pairs of bullets. The bullets can be [[reflect]]ed.
|25%
|2.5
|Master Hand hovers above the player and drops down in an explosive fist.
|-
|-
|Laser Nail<!--YubiBeam-->
|Reverse Throw
|4 + 1.6d
|(Unusable)
|Master Hand shoots laser beams from his fingertips and slowly moves across the screen. The lasers will deal a decent amount of damage each time a player makes contact with them, but will produce almost no knockback. These lasers penetrate the stage, potentially hitting fighters underneath it.
|14%
|1.6
|Master Hand throws the player backwards. Will OHKO on Intense in Classic Mode.
|-
|-
|Squeeze<!--Nigiru-->
|Squeeze
|10 + 1.5d
|(Unusable)
|Master Hand grabs the player and squeezes, acting as his [[pummel]]. Hits at most three times. Sets up for one of his two throws if not escaped.
|10%
|1.5
|Master Hand's [[pummel]], once he grabs the player. Hits at most three times. Sets up for one of his two throws, if not escaped.
|-
|-
|Reverse Throw<!--NigiruEnd1-->
|Tri-Poke
|14 + 1.6d
|{{Button|GCN|A|s=32px}}
|Master Hand throws the player backwards. Will OHKO on Intense in Classic Mode.
|9%, 14%
|1.2 (hits 1-2), 1.3 (hit 3)
|Master Hand pokes the air three times. The last poke is more powerful.
|-
|-
|Vertical Throw<!--NigiruEnd2-->
|Vertical Throw
|22 + 1.8d
|(Unusable)
|22%
|1.8
|Master Hand throws the player downwards into the stage.
|Master Hand throws the player downwards into the stage.
|}
|}
Line 99: Line 145:
The damage recorded here is only for Master Hand's contribution to the attack. For Crazy Hand's contribution, see [[Crazy Hand (SSBB)]].
The damage recorded here is only for Master Hand's contribution to the attack. For Crazy Hand's contribution, see [[Crazy Hand (SSBB)]].
{|class="wikitable"
{|class="wikitable"
!Move!!Damage!!!Description
!Move!!Damage!!Difficulty Multiplier!!Description
|-
|-
|Applause<!--TagHakusyu-->
|Applause
|3 + 1.0d (sleep)<br>4 + 1.1d (clap)
|3% (sleep), 4% (each clap)
|The Hands slowly bring themselves together, before clapping five times. The initial hand motioning will put grounded players to sleep, ensuring they will get hit by the clapping. The claps hit the player towards the center of the stage, dealing high damage, with the final blow dealing the most knockback (though it's possible to DI out before the final hit if the player avoids getting caught in the middle). Difficult to evade, as the initial hand motioning comes out quickly and can put the player to sleep before they can react, and the claps cover the entire stage, necessitating the player to quickly get offstage (though hanging the ledge will provide complete safety from the move).
|1.0 (sleep) 1.1 (each clap)
|The two hands release sleeping gas across the stage before clapping five times.
|-
|-
|Cross Punch<!--TagGoopaa-->
|Cross Punch
|N/A
|0%
|Master Hand beckons to Crazy Hand, who then proceeds to punch Master Hand's palm.
|
|Crazy Hand punches across the stage, with Master Hand catching him.
|-
|-
|Sandwich Punch<!--TagTsubusu-->
|Sandwich Punch
|10 + 1.1d
|10%
|The Hands slowly bring themselves together, before quickly moving back and punching into each other. The initial hand motioning is indistinguishable from Applause, but it does not produce any hitboxes (thus players can safely detect which move it is by putting their shield up as the Hands motion, which if it does not hit their shield, indicates it is this move). While powerful if it strikes, it is very easy to evade, as the long telegraphing without the initial hitbox of Applause gives the player ample time to prepare to evade, and going offstage or jumping into the air will be sufficient to evade it. Getting hit by the knuckles deals flame damage while the wrists deal [[normal]] damage.
|1.1
|The two hands touch fingers before winding up and punching each other.
|}
|}


Line 141: Line 190:
*Big Slap
*Big Slap
*Twin Turbines (combo move, both Hands use Jetstream)
*Twin Turbines (combo move, both Hands use Jetstream)
==HP and damage taken==
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
|-
!HP Values!!colspan=3|[[File:EasyDifficulty.png|32px|link=Difficulty|Lowest difficulty]]!!colspan=3|[[File:NormalDifficulty.png|32px|link=Difficulty|Below-middle difficulty]]!!colspan=3|[[File:HardDifficulty.png|32px|link=Difficulty|Middle difficulty]]!!colspan=3|[[File:VeryHardDifficulty.png|32px|link=Difficulty|Above-middle difficulty]]!!colspan=3|[[File:IntenseDifficulty.png|32px|link=Difficulty|Highest difficulty]]
|-
|Classic Mode||colspan=3|150||colspan=3|250||colspan=3|300||colspan=3|330||colspan=3|360
|-style="font-weight:bold"
|Round||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9
|-
|Boss Battles||84.8||87.2||92||96||104||106||108||122||120||120||140||137||152||188||175
|}<!--yes, on some Boss Battles difficulties they have less HP in the last 3 rounds than in the middle 3-->
{{EnemyResistances}}
Like all bosses in ''Brawl'', Master Hand gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game and is no longer applied if the second player loses all their [[stocks]].
Unlike other bosses, Master Hand's attacks do not change in power at low HP, instead sticking to the same [[difficulty#Difficulty_scaling|difficulty set]] the entire match. In Classic Mode his difficulty sets are: 1 (Easy/Normal), 2 (Hard), 3 (Very Hard), and 5 (Intense). In Boss Battles his difficulty sets are: 1 (Rounds 1-6), and 2 (Rounds 7-9).


==Changes from ''Melee'' to ''Brawl''==
==Changes from ''Melee'' to ''Brawl''==
Line 172: Line 204:
*{{Change|First throw now has horizontal knockback instead of upward knockback.}}
*{{Change|First throw now has horizontal knockback instead of upward knockback.}}
*{{Buff|Relative to the average knockback of their moves, Master Hand is now more powerful than Crazy Hand.}}
*{{Buff|Relative to the average knockback of their moves, Master Hand is now more powerful than Crazy Hand.}}
==Playing via hacks==
Like other bosses, there is a popular Gecko code for Master Hand that overrides his actions when player 3 performs certain inputs.
{|class="wikitable" style="text-align:center; display:inline-table; vertical-align:top;"
!colspan=2|Enable Boss Control
|-
|4A000000||810F1F3C
|-
|D2000000||00000002
|-
|901F058C||5400843E
|-
|90020070||00000000
|-
|C277F780||00000010
|-
|7CDFF050||2C06414C
|-
|4082006C||2C1C0002
|-
|40810064||39820074
|-
|809E0038||A0EC0000
|-
|7C043800||41810050
|-
|A0EC0002||7C1C3800
|-
|41820044||3CC0804E
|-
|A0C6E4C0||A8EC0004
|-
|2C070000||41820030
|-
|A8EC0004||7C063800
|-
|4082000C||A38C0006
|-
|4800001C||2C07FFFF
|-
|4082000C||AB8C0006
|-
|4800000C||398C0004
|-
|4BFFFFD8||939E0038
|-
|60000000||00000000
|-
|4A000000||805A9320
|-
|14000078||00000000
|-
|E0000000||80008000
|}
{|class="wikitable" style="text-align:center; display:inline-table; vertical-align:top;"
!colspan=2|Controls for Player 3
|-
|4A000000||805A9320
|-
|30000070||00005A01
|-
|16000074||00000038
|-
|000A0034||10800034
|-
|0288000B||0188000E
|-
|01840011||02800014
|-
|01810019||0281001A
|-
|0481001B||0488001D
|-
|01820020||02820024
|-
|01800026||FFFFFFFF
|-
|E0000000||80008000
|}
{|class="wikitable" style="text-align:center; display:inline-table; vertical-align:top;"
!Action!!Input
|-
|Big Swipe||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}
|-
|Fake-Out Slap||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|-
|Finger Drill||{{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|-
|Finger Walk||{{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}
|-
|Floor Sweep||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}
|-
|Flying Punch||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|-
|Flying Slap||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|-
|Jetstream||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|-
|Laser Nail||{{Button|GCN|B|s=32px}}
|-
|Power Punch||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|-
|Tri-Poke||{{Button|GCN|A|s=32px}}
|-
|self destruct||{{Button|GCN|Start-Pause|s=32px}}
|}


==Trophy==
==Trophy==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)