Editing Marth (SSBM)/Down smash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
[[File:Dsmash_with_text.png|thumb|Hitbox details of Marth's d-smash.]]
[[File:Dsmash_with_text.png|thumb|Hitbox details of Marth's d-smash.]]
Marth sweeps his sword on the ground in front of himself, then behind. It deals {{ChargedSmashDmgSSBM|11}} on the base and {{ChargedSmashDmgSSBM|16}} when tipped. If tipped, it knocks opponents vertically with very high vertical knockback, being able to KO reliably at high percentages. Overall, it is the strongest [[down smash]]es in the game (and the 3rd strongest smash attack overall when tipped), and arguably one of Marth's best KOing options. If not tipped, it is much weaker, and hits opponents horizontally instead, though it can still KO at high percentages near the [[edge]]. Although it has high power, the move has rather high [[ending lag]]; even though it is Marth's second fastest move in terms of [[startup]], it is rather [[punish]]able if it misses. Also, the move doesn't have much [[combo]] ability outside of sometimes being usable after throws.
Marth sweeps his sword on the ground in front of himself, then behind. It deals {{ChargedSmashDmgSSBM|11}} on the base and {{ChargedSmashDmgSSBM|16}} when tipped. If tipped, it knocks opponents vertically with very high vertical knockback, being able to KO reliably at high percentages. Overall, it is the strongest [[down smash]]es in the game (and the 3rd strongest smash attack overall when tipped), and arguably one of Marth's best KOing options. If not tipped, it is much weaker, and hits opponents horizontally instead, though it can still KO at high percentages near the [[edge]]. Although it has high power, the move has rather high [[ending lag]]; even though it is Marth's second fastest move in terms of [[startup]], it is rather [[punish]]able if it misses. Also, the move doesn't have much [[combo]] ability outside of sometimes being usable after throws.
{{competitive expertise}}


==Hitboxes==
==Hitboxes==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)