Editing Magnifying-Glass Damage

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*Status effects such as being [[buried]] or [[frozen]] are not rendered in the magnifying glass.
*Status effects such as being [[buried]] or [[frozen]] are not rendered in the magnifying glass.
*In ''Melee'', fighters in the magnifying glass have a blockier, lower-resolution model compared to ordinary gameplay. These models cannot properly emulate some animations, such as blinking, and the use of some moves or attacks can result in unusual visual behaviour. These models are also used to simulate the reflections seen on [[Fountain of Dreams]].
*In ''Melee'', fighters in the magnifying glass have a blockier, lower-resolution model compared to ordinary gameplay. These models cannot properly emulate some animations, such as blinking, and the use of some moves or attacks can result in unusual visual behaviour. These models are also used to simulate the reflections seen on [[Fountain of Dreams]].
*The English name of "hoop damage" that comes from the ''Brawl'' website is believed to be a mistranslation of [https://www.smashbros.com/wii/jp/gamemode/various/various38.html the original] {{ja|ルーペダメージ|rūpe damēji}}, or "{{iw|wikipedia|loupe}} damage". All other games (except for ''SSB64'', which provides none) use the translation "magnifying glass".
*The English name of "hoop damage" that comes from the ''Brawl'' website is believed to be a mistranslation of [https://www.smashbros.com/wii/jp/gamemode/various/various38.html the original] {{ja|ルーペダメージ|rūpe damēji}}, or "[[wikipedia:loupe|loupe]] damage". All other games (except for ''SSB64'', which provides none) use the translation "magnifying glass".
*Oddly, in ''Brawl'', CPUs on either the blue or green team use the less saturated red team color. This was fixed in the PAL release of the game.
*Oddly, in ''Brawl'', CPUs on either the blue or green team use the less saturated red team color. This was fixed in the PAL release of the game.
*In ''Ultimate'', the "side arrows" of the magnifying glass for whenever a fighter is on the side of the screen reuse port colors of human players from ''Super Smash Bros. for Wii U''. As a result, ports such as Players 2 and 4 will have their arrows a darker color, while Players 7 and 8 will have purple and slate colors instead of pink and purple, respectively.
*In ''Ultimate'', the "side arrows" of the magnifying glass for whenever a fighter is on the side of the screen reuse port colors of human players from ''Super Smash Bros. for Wii U''. As a result, ports such as Players 2 and 4 will have their arrows a darker color, while Players 7 and 8 will have purple and slate colors instead of pink and purple, respectively.

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