Editing Luigi Cyclone
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===In ''[[Super Smash Bros. Brawl]]''=== | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
In ''Brawl'', Luigi uses the Cyclone in a slightly different way. This time, his hands are extended with his palms facing up to make him more resemble a helicopter propeller, and his arms during the full-body bash stretch are extended more horizontally. While still able to travel across a stage surface very quickly, ''Brawl''<nowiki>'</nowiki>s Luigi Cyclone has more hits than ''Melee''<nowiki>'</nowiki>s (with no vacuum effect compared to Mario's version), less power, and is very good at gimping certain characters. The first four hits deal 2% damage with a [[semi-spike]] angle for each, with the last hit doing 4% damage with a vertical angle and high base knockback. The vertical recovery distance is now much easier to perform than its ''Melee'' counterpart, making it much more versatile. It has less vertical distance than the version from ''Smash 64'' but has the most horizontal distance of all three games. The Cyclone gains the most vertical momentum in midair when implemented just after a jump, a property shared with [[Green Missile]]. Combining these two techniques with the standard recovery move (jumped GM→double-jumped Cyclone→Super Jump Punch) allow for dramatic aerial movement and recovery improvement. The ''Brawl'' Cyclone is also one of the better moves Luigi has to approach and bait, though arguably the worst variant in the series as an attack due to its unreliable loop | In ''Brawl'', Luigi uses the Cyclone in a slightly different way. This time, his hands are extended with his palms facing up to make him more resemble a helicopter propeller, and his arms during the full-body bash stretch are extended more horizontally. While still able to travel across a stage surface very quickly, ''Brawl''<nowiki>'</nowiki>s Luigi Cyclone has more hits than ''Melee''<nowiki>'</nowiki>s (with no vacuum effect compared to Mario's version), less power, and is very good at gimping certain characters. The first four hits deal 2% damage with a [[semi-spike]] angle for each, with the last hit doing 4% damage with a vertical angle and high base knockback. The vertical recovery distance is now much easier to perform than its ''Melee'' counterpart, making it much more versatile. It has less vertical distance than the version from ''Smash 64'' but has the most horizontal distance of all three games. The Cyclone gains the most vertical momentum in midair when implemented just after a jump, a property shared with [[Green Missile]]. Combining these two techniques with the standard recovery move (jumped GM→double-jumped Cyclone→Super Jump Punch) allow for dramatic aerial movement and recovery improvement. The ''Brawl'' Cyclone is also one of the better moves Luigi has to approach and bait, though arguably the worst variant in the series as an attack due to its unreliable loop hitboxes. There are a few main techniques using the Cyclone in ''Brawl'': | ||
*Cyclone cancel (CC): Pressing down and the special button right before Luigi touches the ground allows him to instantly use the move again. [http://www.youtube.com/watch?v=vifGhowiFmI]. This also allows Luigi to rise slightly on the ground if he taps the special button on the ground while moving. | *Cyclone cancel (CC): Pressing down and the special button right before Luigi touches the ground allows him to instantly use the move again. [http://www.youtube.com/watch?v=vifGhowiFmI]. This also allows Luigi to rise slightly on the ground if he taps the special button on the ground while moving. | ||