Editing Local Wireless
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Local Wireless returns in ''Ultimate'', now located on the [[Dashboard]]. One to seven additional players can join a host by linking [[Nintendo Switch]] systems and joining a room. If there are 5 or more systems connected to a single local wireless room, a message will be displayed on the host's screen warning them of the inevitable lag caused by such a condition. Players can also obtain other players' [[Smash Tag]]s in this mode. Unlike {{for3ds}}, this is counted as a separate mode from the Smash Menu and can only be used for Smash matches. This also means that other game modes are unplayable, likely as to allow more players on the same Nintendo Switch. | Local Wireless returns in ''Ultimate'', now located on the [[Dashboard]]. One to seven additional players can join a host by linking [[Nintendo Switch]] systems and joining a room. If there are 5 or more systems connected to a single local wireless room, a message will be displayed on the host's screen warning them of the inevitable lag caused by such a condition. Players can also obtain other players' [[Smash Tag]]s in this mode. Unlike {{for3ds}}, this is counted as a separate mode from the Smash Menu and can only be used for Smash matches. This also means that other game modes are unplayable, likely as to allow more players on the same Nintendo Switch. | ||
===Differences=== | |||
*Taunts are allowed in local wireless play. | |||
*When connected in local wireless play, the other players' pick of character is unable to be seen; same goes for online. | |||
*Custom Smash can be chosen as the game mode, which now has a player limit of 4. Super Sudden Death can be selected as well, but the limit is 8 players instead. | |||
*The options of others joining are limited to Anyone, Acquaintances (players not on the host's friends list but have encountered before), and Friends Only. | |||
==Gallery== | ==Gallery== | ||