Editing List of tips (SSB4-Wii U)

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*'''[[Bullet Climax]]''' – Bayonetta alternates which guns she fires each time you use this move. Keep hitting the button while she's firing to let off more shots.
*'''[[Bullet Climax]]''' – Bayonetta alternates which guns she fires each time you use this move. Keep hitting the button while she's firing to let off more shots.
*'''Bullet Climax''' – Hold down the button to unleash more powerful Charge Bullets. Any extra shots you fire after that will use normal bullets.
*'''Bullet Climax''' – Hold down the button to unleash more powerful Charge Bullets. Any extra shots you fire after that will use normal bullets.
*'''Down Air Attack''' &ndash; {{Flag|North America}} Bayonetta drops straight down into a split kick. Her foot has a meteor effect, good for bashing foes while they cling to edges.<br>{{Flag|Europe}} Bayonetta drops straight down into a split kick. Her foot has a meteor effect. Aim it at foes clinging to ledges to knock them into oblivion!
*'''Down Air Attack''' &ndash; Bayonetta drops straight down into a split kick. Her foot has a meteor effect, good for bashing foes while they cling to edges.
*'''[[Down smash|Down Smash]] Attack''' &ndash; Summon the crushing foot of a demon to slam down with a meteor effect, particularly effective in preventing foes from recovering from falls or climbing up edges.
*'''[[Down smash|Down Smash]] Attack''' &ndash; Summon the crushing foot of a demon to slam down with a meteor effect, particularly effective in preventing foes from recovering from falls or climbing up edges.
*'''Fire Guns (Holding Button)''' &ndash; Even if an attack misses, you can still hold the button and get a few shots in. You can even steal a KO by hitting a launched foe on their way out! Cheeky.
*'''Fire Guns (Holding Button)''' &ndash; Even if an attack misses, you can still hold the button and get a few shots in. You can even steal a KO by hitting a launched foe on their way out! Cheeky.
*'''Fire Guns (Holding Button)''' &ndash; Keep the button held down after any normal attack (and some specials) to fire your guns.
*'''Fire Guns (Holding Button)''' &ndash; Keep the button held down after any normal attack (and some specials) to fire your guns.
*'''Front Air Attack''' &ndash; Keep pressing the button for three shots in the air. Perfect for foes trying to recover. Or hold the button to pile on the pressure with a hail of bullets!
*'''Front Air Attack''' &ndash; Keep pressing the button for three shots in the air. Perfect for foes trying to recover. Or hold the button to pile on the pressure with a hail of bullets!
*'''[[Heel Slide]]''' &ndash; {{Flag|North America}} Performs a low, sliding kick. Hold down the button to get in a few gunshots, and then end with a flip attack for good measure.<br>{{Flag|Europe}} Performs a low sliding kick. Hold down the button to get in a few gunshots and then end with a flip attack for good measure.
*'''[[Heel Slide]]''' &ndash; Performs a low, sliding kick. Hold down the button to get in a few gunshots, and then end with a flip attack for good measure.
*'''Strong Down Attack''' &ndash; Bayonetta quickly sweeps enemies off their feet and will shoot ahead and behind if you hold the button. The guns firing ahead deal more damage.
*'''Strong Down Attack''' &ndash; Bayonetta quickly sweeps enemies off their feet and will shoot ahead and behind if you hold the button. The guns firing ahead deal more damage.
*'''Strong Side Attack''' &ndash; Keep pressing the button and Bayonetta will do a three-kick attack. The last kick launches foes, so go for a quick midair attack right after!
*'''Strong Side Attack''' &ndash; Keep pressing the button and Bayonetta will do a three-kick attack. The last kick launches foes, so go for a quick midair attack right after!
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*'''Witch Time''' &ndash; A successful counter will cause time to slow down for up to two seconds, but using the move repeatedly will reduce that to as low as one second.
*'''Witch Time''' &ndash; A successful counter will cause time to slow down for up to two seconds, but using the move repeatedly will reduce that to as low as one second.
*'''Witch Time''' &ndash; Witch Time won't last long if you keep using it against every single attack. Keep it in reserve for when you really need it!
*'''Witch Time''' &ndash; Witch Time won't last long if you keep using it against every single attack. Keep it in reserve for when you really need it!
*'''[[Witch Twist]]''' &ndash; {{Flag|North America}} The angle foes are launched at changes between the first and second Witch Twists. Adjust your tactics to the situation to get the best combos.<br>{{Flag|Europe}} The angle foes are launched at changes between the first and second Witch Twists. Adjust your tactics to the situation and get the best combos.
*'''[[Witch Twist]]''' &ndash; The angle foes are launched at changes between the first and second Witch Twists. Adjust your tactics to the situation to get the best combos.
*'''Witch Twist''' &ndash; This versatile move is great for combos or recovery! Do a midair jump after using the move and you can get in a sneaky extra Witch Twist.
*'''Witch Twist''' &ndash; This versatile move is great for combos or recovery! Do a midair jump after using the move and you can get in a sneaky extra Witch Twist.


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*'''[[Bowser Bomb]]''' &ndash; Bowser will leap into the air hornsfirst. Hitting opponents on the way up makes it much easier to clobber them again on the way down.
*'''[[Bowser Bomb]]''' &ndash; Bowser will leap into the air hornsfirst. Hitting opponents on the way up makes it much easier to clobber them again on the way down.
*'''Bowser Bomb''' &ndash; If you land this on a shielding enemy, you can [[shield break|break their shield]] in one hit. Just make sure you capitalize afterward with a dropkick!
*'''Bowser Bomb''' &ndash; If you land this on a shielding enemy, you can [[shield break|break their shield]] in one hit. Just make sure you capitalize afterward with a dropkick!
*'''Bowser Bomb''' &ndash; {{Flag|North America}} You can grab on to an [[Ledge|edge]] while bombing, but only if you're really close to it. It's a quick albeit risky way to descend quickly.<br>{{Flag|Europe}} You can grab onto an edge on the way down, but only if you're close enough to it. As long as you don't misjudge, it's a quick way to descend.
*'''Bowser Bomb''' &ndash; You can grab on to an [[Ledge|edge]] while bombing, but only if you're really close to it. It's a quick albeit risky way to descend quickly.
*'''[[Fire Breath]]''' &ndash; Once Bowser's used up his fire once, he needs time to recharge. Give him 10 seconds, and he'll be ready to roast!
*'''[[Fire Breath]]''' &ndash; Once Bowser's used up his fire once, he needs time to recharge. Give him 10 seconds, and he'll be ready to roast!
*'''Fire Breath''' &ndash; You can change the angle of Bowser's flame. Try aiming slightly above the enemy to make it harder for them to escape! Bowser's not above dirty tricks.
*'''Fire Breath''' &ndash; You can change the angle of Bowser's flame. Try aiming slightly above the enemy to make it harder for them to escape! Bowser's not above dirty tricks.
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*'''[[Shield]]''' &ndash; When shielding against powerful attacks, such as smash attacks, Luigi will slide backward. This makes him harder to hit multiple times.
*'''[[Shield]]''' &ndash; When shielding against powerful attacks, such as smash attacks, Luigi will slide backward. This makes him harder to hit multiple times.
*'''[[Neutral aerial|Standard Air Attack]]''' &ndash; This attack launches opponents almost straight upward. Since you know which way they're going, it's easy to move in and attack again.
*'''[[Neutral aerial|Standard Air Attack]]''' &ndash; This attack launches opponents almost straight upward. Since you know which way they're going, it's easy to move in and attack again.
*'''[[Super Jump Punch]]''' &ndash; {{Flag|North America}} Get close to your enemy before using this. Hit them right at the start of the uppercut for maximum damage and launching power.<br>{{Flag|Europe}} Get in close to hit your opponent with the very start of the uppercut. That way, it'll deal a lot of damage and really send them flying!
*'''[[Super Jump Punch]]''' &ndash; Get close to your enemy before using this. Hit them right at the start of the uppercut for maximum damage and launching power.
*'''[[Up smash|Up Smash]] Attack''' &ndash; Hit an enemy in front to launch them backward. Hit an enemy behind you to launch them forward. The green guy's kooky like that!
*'''[[Up smash|Up Smash]] Attack''' &ndash; Hit an enemy in front to launch them backward. Hit an enemy behind you to launch them forward. The green guy's kooky like that!


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*'''Nurse Peach''' &ndash; When Mario took up a new career as Dr. Mario, Peach joined him as a nurse. But she didn't get to appear in the game itself—only in the manual!
*'''Nurse Peach''' &ndash; When Mario took up a new career as Dr. Mario, Peach joined him as a nurse. But she didn't get to appear in the game itself—only in the manual!
*'''[[Olimar]]'s Origins''' &ndash; {{Flag|North America}} Olimar made his first appearance in the original Pikmin, released in 2001. He's a hardworking space pilot for Hocotate Freight.<br>{{Flag|Europe}} Olimar made his first appearance in the original Pikmin, released in Europe in 2002. He's a hard-working space pilot for Hocotate Freight.
*'''[[Olimar]]'s Origins''' &ndash; {{Flag|North America}} Olimar made his first appearance in the original Pikmin, released in 2001. He's a hardworking space pilot for Hocotate Freight.<br>{{Flag|Europe}} Olimar made his first appearance in the original Pikmin, released in Europe in 2002. He's a hard-working space pilot for Hocotate Freight.
*'''[[PAC-MAN]]'s Origins''' &ndash; {{Flag|North America}} PAC-MAN made his debut in 1980. His debut title was later recognized by Guinness World Records as the "Most Successful Coin-Operated Arcade Game."<br>{{Flag|Europe}} PAC-MAN first appeared in the arcade game of the same name in 1980. It was such a success, it even made it into Guinness World Records!
*'''[[PAC-MAN]]'s Origins''' &ndash; PAC-MAN made his debut in 1980. His debut title was later recognized by Guinness World Records as the "Most Successful Coin-Operated Arcade Game."
*'''[[Palutena]]'s Origins''' &ndash; Palutena debuted in Kid Icarus for the NES. She only appeared in the ending sequence, but the Japanese version had her name in the title!
*'''[[Palutena]]'s Origins''' &ndash; Palutena debuted in Kid Icarus for the NES. She only appeared in the ending sequence, but the Japanese version had her name in the title!
*'''[[Pikachu]]'s Origins''' &ndash; Pikachu debuted in Pokémon Red and Blue for Game Boy. Consider yourself a very lucky Trainer if you catch one in Viridian Forest.
*'''[[Pikachu]]'s Origins''' &ndash; Pikachu debuted in Pokémon Red and Blue for Game Boy. Consider yourself a very lucky Trainer if you catch one in Viridian Forest.

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