Editing List of spirits (Kid Icarus series)

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|{{SSBUMusicLink|Kid Icarus|Underworld}}
|{{SSBUMusicLink|Kid Icarus|Underworld}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Pit represents the Centurion, a small angelic soldier who wears golden armor and appears in groups.
*The yellow Tiny Pit references his appearance as the main playable character of the ''Kid Icarus'' series who serves as a member of Palutena's Army similar to the Centurion.
*The stage and music track are each based on the Skyworld and Underworld stages of ''Kid Icarus'', which features the first appearance of the Centurions.
*The yellow Tiny Pit Team represents the Centurion, an army of small, bow-wielding angelic soldiers who wear golden armor.
*Pit's favored [[Palutena Bow]] in the air references the Centurion's usage of their bows and arrows to attack while flying in midair.
*The stage and music track each represent Skyworld and the Underworld, two different levels featured in the Centurion's debut game, ''Kid Icarus''.
*Pit's favored [[Palutena Bow]] in the air references the Centurion's ability to use archery attacks while flying in midair.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Centurion's role as supportive characters in the ''Kid Icarus'' series.
*This spirit's Support type references the Centurions' loyalty to Palutena and Pit.
*This spirit's Staff Equipped ability further references the Centurion's usage of their bows and arrows to attack while flying in midair.
*This spirit's Attack type and Staff Equipped ability references the Centurion's ability to shoot from their bows and arrows.
*In World of Light, the Centurion spirit is located in the eastern cloud area in the Light Realm, representing Skyworld, where the Centurions are stationed in the ''Kid Icarus'' series.
*In World of Light, the Centurion spirit is located in the eastern cloud area in the Light Realm, representing Skyworld, where the Centurions of Palutena's Army are stationed.
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|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Pit is based on his appearance in the ''Kid Icarus'' series, who wears golden armor while using the Three Sacred Treasures.
*The yellow Pit references his appearance as the main playable character in the ''Kid Icarus'' series, who wields the Three Sacred Treasures while wearing golden armor.
*The stage is based on Palutena's Temple, the final stage of ''Kid Icarus'' where Pit battles Medusa while using the Three Sacred Treasures.
*The stage represents Palutena's Temple, the location of Medusa's final boss battle in ''Kid Icarus'' where Pit battles her while using the Three Sacred Treasures.
*The music track is based on the theme song of the eighth chapter of ''Kid Icarus: Uprising'', where the Three Sacred Treasures are stolen by the {{iw|icaruspedia|Space Pirate}}s.
*The music track represents the musical theme of the eighth chapter of ''Kid Icarus: Uprising'', where the Three Sacred Treasures are stolen by Space Pirates and must be retrieved.
*The battle conditions reference two of the Three Sacred Treasures: the [[Palutena Bow#Origin|Arrow of Light]] and the [[Franklin Badge|Mirror]] [[Guardian Orbitars|Shield]].
*Pit starting off with a [[Franklin Badge]] and frequent [[Guardian Orbitars]] reference the reflective and defensive properties of the [[Mirror Shield]] Sacred Treasure.
*Pit's frequent [[Palutena Bow]] represents the Arrow of Light, a Sacred Treasure which allows Pit to fire an arrow-shaped beam of light.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references the balanced stats of each of the Three Sacred Treasures.
*This spirit's Neutral type references the balanced stats of each of the Three Sacred Treasures.
*This spirit's Shooting Items Power ↑ ability references how the Arrows of Light are the strongest form of Pit's bow and arrow attacks in ''Kid Icarus''.
*This spirit's Shooting Items Power ↑ ability references how the Arrows of Light are the strongest form of Pit's bow attacks in ''Kid Icarus''.
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|•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•Your jumping power decreases after a little while
|•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•Your jumping power decreases after a little while
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|
|'''Spirit Battle inspiration:'''
*The pink Giant Palutena and the first battle condition represent Medusa, the giant Goddess of Darkness who remains immobile during her boss battles.
*The pink Giant Palutena represents Medusa, the giant-sized Goddess of Darkness who wears a pink dress and captures Palutena in ''Kid Icarus''.
*The stage represents the {{iw|icaruspedia|Underworld Castle}}, a castle located in the dark Underworld which features the boss battle against Medusa in ''Kid Icarus: Uprising''.
*The stage represents the Underworld Castle, the location of Medusa's final boss battle in ''Kid Icarus: Uprising'' which features a castle-like setting and dark storm clouds.
*The High Gravity hazard is a countermeasure against fighters who specialize in airborne attacks, referencing how Pit defeats Medusa while flying in the ''Kid Icarus'' series.
*The High Gravity hazard is used as a countermeasure against fighters who specialize in airborne attacks, referencing the boss battles against Medusa in the ''Kid Icarus'' series, where Pit attacks Medusa while airborne.
*The first battle condition references Medusa's boss battles in the ''Kid Icarus'' series where she is depicted as an immobile boss.
*The stamina battle condition references the boss battles in the ''Kid Icarus'' series where the bosses require to be damaged for a certain number of times before they are defeated.
----'''Other trivia:'''
*This spirit's Attack type references Medusa's attack on Skyworld and the Overworld in the ''Kid Icarus'' series, and usage of powerful laser attacks during her boss battles.
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|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The tan Giant Dog of Duck Hunt and the Curry-Filled rule represent Twinbellow, a giant dog creature who uses powerful fire-breathing attacks.
*The tan Giant Dog of Duck Hunt represents Twinbellows, a giant two-headed canine with an orange color scheme.
*The stage represents the {{iw|icaruspedia|Underworld}} {{iw|icaruspedia|Fortress}}, a castle-like stage in ''Kid Icarus'', which features the boss battle against Twinbellows.
*The stage and music track represent the coliseum, the location of Twinbellows' boss battle in the first chapter of ''Kid Icarus: Uprising'' which features a dark, cloudy background.
*The music track is based on the boss battle theme song of ''Kid Icarus: Uprising'', which features Twinbellows as the game's first boss.
*The Curry-Filled rule references Twinbellow's usage of fire-based attacks, including the ability to breathe fire.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Twinbellow's role as a member of the {{iw|icaruspedia|Underworld Army}} in the ''Kid Icarus'' series.
*This spirit's Attack type and Mouthful of Curry ability further references Twinbellows' usage of fire-based attacks, including his fire-breathing attack.
*This spirit's Mouthful of Curry ability further references Twinbellows' usage of powerful fire-breathing attacks in the ''Kid Icarus'' series.
*In World of Light, the Twinbellows spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, referencing Twinbellows' association with fire.
*In World of Light, the Twinbellows spirit is located in the Molten Fortress map, which is occupied by fire-themed spirits, referencing Twinbellows' association with fire.
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|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red, blue, and purple Ridley's [[Plasma Breath]] each represent the three heads of Hewdraw, a flying three-headed serpentine enemy who can breathe fireballs.
*The red, blue, and purple Ridley represents Hewdraw, a three-headed draconian enemy who features a red, blue, and purple head.
*The stage and music track represent Skyworld in the beginning of the third chapter of ''Kid Icarus: Uprising'', which features the first boss battle against Hewdraw.
*The stage and music track represents Skyworld, the main setting of the third chapter of ''Kid Icarus: Uprising'' which features Hewdraw's first boss battle.
*Ridley's favored [[Plasma Breath]] references Hewdraw's ability to attack by breathing fireballs.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references how Hewdraw gains the ability to fly in ''Uprising''.
*This spirit's Jump ↑ ability references Hewdraw's ability to fly.
*In World of Light, the Hewdraw spirit is located in the eastern cloud area in the Light Realm, referencing Skyworld, which features Hewdraw's first boss battle in ''Uprising''.
*In World of Light, the Hewdraw spirit is located in the eastern cloud area in the Light Realm, further referencing Skyworld, which features Hedraw's boss battle.
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|{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}
|{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}
|
|
*Wendy O. Koopa and her Koopa Clown Car represent Pandora, a female bubble-like spirit who features a vague face and is obsessed with glamour.
*Wendy's Koopa Clown Car represents Pandora, a bubble-like spirit with a vague design of a face, while Wendy herself represents Amazon Pandora, a female antagonist who is obsessed with glamour.
*The blue Dark Pit ally and the music track is based on his appearance in ''Kid Icarus: Uprising'', who teams up with Pit to defeat Pandora in her first boss battle.
*The blue Dark Pit ally and music track reference his appearance as the anti-hero of ''Kid Icarus: Uprising'', who teams up with Pit to defeat her in her first boss battle.
*The stage represents the {{iw|icaruspedia|Rewind Spring}}, a circular blue room which features the second boss battle against Pandora in ''Uprising''.
*The stage represents the Rewind Spring, the location of Pandora's second boss battle in the twenty-second chapter of ''Kid Icarus: Uprising'' which features a circular stage with a blue color scheme.
*The Bob-omb Festival rule and the third battle condition reference the bombs summoned by Pandora during her boss battles in ''Uprising''.
*The Bob-omb Festival rule references the bombs summoned by Pandora to attack the player during her boss battles in ''Kid Icarus: Uprising'', which can be countered by throwing the bombs back at her.
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|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The brown King K. Rool represents Thanatos, the pale brown commander of the Underworld Army who features a bulging belly.
*The brown King K. Rool represents Thanatos, the antagonistic God of Death who features a bulging belly and a pale brown color scheme.
*The stage represents the throne room of the {{iw|icaruspedia|Seafloor Palace}}, a blue circular room which features the boss battle against Thanatos in ''Kid Icarus: Uprising''.
*The stage represents the throne room of the Seafloor Palace, the location of Thanatos' boss battle in the seventh chapter of ''Kid Icarus: Uprising'' which features a circular stage with a blue color scheme.
*The Giant and Tiny rules reference Thanatos's ability to transform into a giant foot and appear tiny by popping out of a Thanatos nesting doll in ''Uprising''.
*The Giant and Tiny rules reference Thanatos's shapeshifting abilities during his boss battle, where he can transform into a giant foot or appear tiny after popping out of a Thanatos nesting doll.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Thanatos' high resilience, which prevents him from being destroyed under normal circumstances.
*This spirit's Shield type references Thanatos' high resilience, which prevents him from being destroyed under normal circumstances.
*In World of Light, the Thanatos spirit on Dharkon's side of the Final Battle map matches with the Magnus spirit on Galeem's side; both characters are associated with Pit in ''Uprising''.
*In World of Light, the Thanatos spirit is featured on Dharkon's side of the Final Battle map while the Magnus spirit is featured across from him on Galeem's side, referencing how both characters are affiliated with Pit with opposing roles, with Thanatos serving as Pit's enemy.
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|{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}
|{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}
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|
*The purple Giant Ganondorf and the music track represent Hades, the central antagonist of ''Kid Icarus: Uprising'' who appears as a giant purple humanoid wearing a large cape.
*The purple Giant Ganondorf represents Hades, the giant-sized Lord of the Underworld who wears a large cape and features a purple color scheme.
*The stage's background references the final boss battle of ''Uprising'' where Hades and Pit battle while the background transitions from the dark Underworld to the light Overworld.
*The stage's background references the boss battle against Hades in ''Kid Icarus: Uprising'' which features a moving background while traveling from the dark Underworld to the lighter Overworld.
*Ganondorf starting off with 30% damage and the rules reference Hades' transformation into his final form after being injured by the {{iw|icaruspedia|Great Sacred Treasure}}, which allows him to use powerful physical attacks and face-like lasers on his body.
*The music track represents Hades's musical theme in ''Kid Icarus: Uprising'' which first plays during his first appearance at the end of the ninth chapter and once again during his final boss battle.
*Ganondorf starting off with 30% damage and the rules reference Hades's final form where he is injured by Pit's Great Sacred Treasure, but uses powerful physical attacks and face-like lasers on his body to shoot lasers at Pit.
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|{{SSBUMusicLink|Kid Icarus|Kid Icarus Retro Medley}}
|{{SSBUMusicLink|Kid Icarus|Kid Icarus Retro Medley}}
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*The classic cyan Wario represents the Specknose, a large nose-like enemy with mustache tendrils whose sprite is blue in ''Kid Icarus'' and appears in groups.
*The classic cyan Wario represents Specknose, an enemy in the ''Kid Icarus'' series which takes the appearance of a big nose with a crooked mustache.
*The stage is based on the eleventh chapter of ''Kid Icarus: Uprising'', which features the Specknose as an enemy.
*The classic cyan Wario Team references how the Specknose is a common enemy in the ''Kid Icarus'' series who is often seen in groups.  
*The stage represents the Reset Bomb Forest, the main setting of the eleventh chapter of ''Kid Icarus'' which features Specknose as an enemy.
*The music track represents the musical themes of ''Kid Icarus'', which first features Specknose as an enemy.
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|{{SSBUMusicLink|Kid Icarus|Underworld}}
|{{SSBUMusicLink|Kid Icarus|Underworld}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Ganondorf starting off with a [[Death's Scythe]] represents the Reaper, a red-haired enemy who wears a purple robe and wields a scythe.
*The purple Ganondorf starting off with a [[Death's Scythe]] represents the Reaper, a "Grim Reaper" enemy who features red hair, wears a purple robe, and carries around a scythe.
*The green Tiny Ganondorf minions starting off with a Death's Scythe represent the Reapette, the smaller version of the Reaper who is depicted wearing green clothes and wield smaller scythes.
*The green Tiny Ganondorfs starting off with a [[Death's Scythe]] represents the Reapette, the smaller version of the Reaper who wears green clothes.
*The stage and music track represent the Underworld Fortress, a ruined castle-like stage with a ravine, which first features the Reaper and Reapettes as enemies.
*The stage and music track represents the Reaper's Fortress, the ravine-like fortress setting of the sixth chapter of ''Kid Icarus: Uprising'' which features Reapers and Reapettes as enemies.
*The music track and the battle conditions reference the Reaper's ability to dash towards Pit and summon the Reapettes after he falls into the Reaper's sight.
*The battle conditions reference the Reaper's abilities in the ''Kid Icarus'' series, which include spawning Reapettes and quickly chasing after Pit after being caught in the Reaper's "line of sight".
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Reaper and Reapette's roles as members of the Underworld Army in the ''Kid Icarus'' series.
*This spirit's Side Special ↑ ability further references the Reaper's dashing and bladed weapon attacks, both of which serve as a player's side special in the ''Super Smash Bros.'' series.
*This spirit's Side Special ↑ ability reference the Reaper's dashing and bladed weapon attacks, which serve as a player's side special in the ''Super Smash Bros.'' series.
*In World of Light, the Reaper & Reapette spirit is located in the Dracula's Castle map in the Dark Realm, referencing Death, a recurring enemy based on the Grim Reaper in the ''Castlevania'' series similar to the Reaper & Reapette. Coincidentally, the Death spirit is one of the required cores needed to summon Reaper & Reapette.
*In World of Light, the Reaper & Reapette spirit is located in the Dracula's Castle map, referencing Death, a recurring enemy based on the Grim Reaper in the ''Castlevania'' series.
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|{{SSBUMusicLink|Kid Icarus|Overworld}}
|{{SSBUMusicLink|Kid Icarus|Overworld}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Dark Pit's purple costume is based on the Eggplant Wizard, a purple humanoid vegetable enemy who is depicted wearing robes and sandals.
*The purple Dark Pit represents the Eggplant Wizard, a magical eggplant enemy with a purple color scheme.
*The stage is based on the eleventh chapter of ''Kid Icarus: Uprising'', which features the Eggplant Wizard as an enemy.
*The stage represents the Reset Bomb Forest, the main setting of the eleventh chapter of ''Kid Icarus'' which features the Eggplant Wizard as an enemy.
*The music track is based on the theme song of ''Kid Icarus'', which first features the Eggplant Wizard as an enemy.
*The music track represents the musical themes of ''Kid Icarus'', which first features the Eggplant Wizard as an enemy.
*The Food item and the rules reference the Eggplant Wizard's ability to transform Pit into an eggplant, which prevents him from attacking and renders him helpless.
*The Food item and the Attack Power ↓ and Defense ↓ rules reference the Eggplant Wizard's ability to transform Pit into an eggplant, which prevents him from attacking and renders him helpless.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Eggplant Wizard's role as a member of the Underworld Army in the ''Kid Icarus'' series.
*This spirit's KOs Heal Damage ability further references the Eggplant Wizard's ability to transform Pit into an eggplant, which can be removed by visiting the fortress hospital in ''Kid Icarus''.
*This spirit's KOs Heal Damage ability further references the Eggplant Wizard's ability to transform Pit into an eggplant, which can be removed by visiting the fortress hospital in ''Kid Icarus''.
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|{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}
|{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Palutena and the Ditto Poké Ball Pokémon's {{iw|bulbapedia|Transform|move}} ability represent Pseudo-Palutena, the false doppelganger of Palutena who features purple skin.
*The purple Palutena represents Pseudo-Palutena, the false doppelganger of Palutena with a purple color scheme.  
*The stage represents the castle throne room in the twenty-fourth chapter of ''Kid Icarus: Uprising'', which features the boss battle against Pseudo-Palutena.
*The stage and music track represents the castle room in the twenty-fourth chapter of ''Kid Icarus: Uprising'', which features the boss battle against Pseudo-Palutena.
*The Ditto Poké Ball Pokémon's {{iw|bulbapedia|Transform|move}} ability reference the boss battle against Pseudo-Palutena, who initially appeared as the real Palutena until she reveals her true face.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Transformation Duration ↑ ability references how Pseudo-Palutena takes Palutena's form during her boss battle until her true appearance is revealed during the second phase.
*This spirit's Transformation Duration ↑ ability references how Pseudo-Palutena takes Palutena's form during her boss battle until her true appearance is revealed during the second phase.
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|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Swordfighter's costume represents Viridi, the young Goddess of Nature who carries a large staff and appears as a background character.
*The Mii Swordfighter's costume represents Viridi, the Goddess of Nature who carries a large staff.
*The white Giant Kirby minion's [[Stone]] represents {{s|icaruspedia|Cragalanche}}, the giant boulder minion of Viridi who can perform powerful body slam attacks.
*The white Giant Kirby minion represents {{s|icaruspedia|Cragalanche}}, Viridi's giant rock minion who features a round body and a white color scheme.
*The stage and the timed battle condition represent the opening of the eleventh chapter of ''Kid Icarus: Uprising'', where Viridi drops a {{s|icaruspedia|Reset Bomb}} on the clashing human armies, which happens within the first 55 seconds.
*The stage and music track represent the main setting of the eleventh chapter of ''Kid Icarus: Uprising'' which features Viridi's first appearance in the game, who appears as a background character.
*The 55 second time limit references the events of the eleventh chapter of ''Kid Icarus: Uprising'' where Viridi drops a {{s|icaruspedia|Reset Bomb}} on the clashing human armies, which happens in the first 55 seconds of the chapter.
*Kirby's favored [[Stone]] references Cragalanche's stone body and usage of ground slam attacks during its boss battle in the eleventh chapter of ''Kid Icarus: Uprising''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Viridi's role by helping Pit and Dark Pit defeat the Underworld Army in ''Uprising''.
*This spirit's Support type references Viridi's role in ''Kid Icarus: Uprising'' by aiding Pit and Dark Pit in their quest to defeat the Underworld Army.
*This spirit's Metal Killer ability references Viridi's attack on humanity for destroying nature by dropping the Reset Bomb on the clashing armies.
*This spirit's Attack type and Metal Killer ability further reference Viridi's attack on humanity for destroying nature by dropping the Reset Bomb on the armies.
*In World of Light, the Viridi spirit is located in the shrouded forest area in the Light Realm, referencing Viridi's association with nature.
*In World of Light, the Viridi spirit is located in the shrouded forest area in the Light Realm, referencing Viridi's association with nature.
*Viridi, Kirby, and the Mii Swordfighter's Voice Type 6 all share the same Japanese voice actress, Makiko Ōmoto.
*Viridi, Kirby, and the Mii Swordfighter's Voice Type 6 all share the same Japanese voice actress, Makiko Ōmoto.
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|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
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*The red Pac-Man Team's six fighters represent the six yellow spherical sections on Lurchthorn's body, who appears as the stage hazard.
*The red Pac-Man Team's six fighters represent the six spherical sections on Lurchthorn's body, which feature a yellow color scheme.
*The stage is based on the Reset Bomb Forest in the main setting of the eleventh chapter of ''Kid Icarus: Uprising'', which features the Lurchthorn as an enemy.
*The stage and music track represent the Reset Bomb Forest, the main setting of the eleventh chapter of ''Kid Icarus: Uprising'' which feature the Lurchthorn as an enemy, who appears as a stage hazard.
*Pac-Man starting off with a Super Scope reference the energy sphere projectiles launched from Lurchthorn's spherical sections.
*Pac-Man starting off with a Super Scope reference the energy sphere projectiles launched from Lurchthirn's spherical sections.
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|{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}
|{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Ike and the music track represent Magnus, a muscular human mercenary who wears a black outfit and wields a large bladed weapon in battle.
*The black Ike represents Magnus, a muscular mercenary wearing a black outfit who wields a large blade in battle.
*The stage represents the decimated town in the eighteenth chapter of ''Kid Icarus: Uprising'', which features Magnus as a playable character.
*The stage and music track represents the town in the eighteenth chapter of ''Kid Icarus: Uprising'', which features Magnus as a playable character.
*The battle conditions references how Magnus features slow mobility and his powerful swordplay, which cab destroy multiple enemies with minimal effort.
*The battle conditions reference Magnus' slow mobility, which is made up for by his raw power in his swordplay, which can defeat multiple enemies with minimal effort.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability further references Magnus' powerful swordplay, which can easily defeat multiple enemies with minimal effort.
*This spirit's Attack type and Sword Attack ↑ ability further references Magnus' strength in his swordplay, which can easily defeat multiple enemies with minimal effort.
*In World of Light, the Magnus spirit on Galeem's side of the Final Battle map matches with the Thanatos spirit on Dharkon's side; both characters are associated with Pit in ''Uprising''.
*In World of Light, the Magnus spirit is featured on Galeem's side of the Final Battle map while the Thanatos spirit is featured across from him on Dharkon's side, referencing how both characters are affiliated with Pit with opposing roles, with Magnus serving as Pit's ally.
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|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
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*The grey King Dedede represents Dyntos, the grey God of the Forge who is depicted carrying a large hammer.
*The grey King Dedede represents Dyntos, the God of Forge who carries a large hammer and features a grey color scheme.
*The stage represents {{iw|icaruspedia|Dyntos's Workshop}} in the twenty-fourth chapter of ''Kid Icarus: Uprising'', which features a structure similar to Palutena's Temple.
*The stage represents Dyntos' Workshop, the main setting of the twenty-fourth chapter of ''Kid Icarus: Uprising'', which features structures similar to Palutena's Temple.
*The battle condition references Dyntos' ability to create different weapons, which includes blades, clubs, and explosive cannons.
*The battle condition references Dyntos' abilities to create and wield weapons, which includes blades, clubs, and explosive cannons.
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|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Zero Suit Samus' blue Casual Outfit represents Mimicutie, a blue treasure chest-shaped enemy who features feminine bare legs.
*Zero Suit Samus's blue Casual Outfit represents the Mimicutie, a treasure chest-shaped enemy who features feminine legs and a blue color scheme.
*The stage is based on Skyworld in the eighteenth chapter of ''Kid Icarus: Uprising'', which features the Mimicutie as an enemy.
*The stage and music track each represent Palutena's Temple and the Space-Pirate Ship, two different levels featured in the Mimicutie's debut game, ''Kid Icarus: Uprising''.
*The Crate item references how the Mimicutie's design is based on a containment item, which can drop items when it is destroyed.
*The Crate items reference the Mimicutie's ability to drop items after it is attacked and destroyed.
*Zero Suit Samus starting off with increased move speed and the battle conditions reference the Mimicutie's quick movements and usage of swift kicking attacks.
*Zero Suit Samus starting off with increased move speed and battle conditions reference the Mimicutie's quick movements and usage of swift kicking attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references the Mimicutie's blue color scheme.
*This spirit's Foot Attack ↑ ability further references Mimicutie's usage of swift kick attacks.
*This spirit's Foot Attack ↑ ability further references Mimicutie's usage of swift kick attacks.
*In World of Light, the Mimicutie spirit battle is located in the Treasure Chest, referencing how the Mimicutie can take the appearance of a treasure chest until they are approached by the player.
*In World of Light, the Mimicutie spirit battle is located in the Treasure Chest, referencing how the Mimicutie can take the appearance of a treasure chest until they are approached by the player.
*In World of Light, the Mimicutie spirit is located in the Temple of Light map, which is based on Skyworld in the eighteenth chapter in ''Uprising'', which features the Mimicutie as an enemy.
*In World of Light, the Mimicutie spirit is located in the Temple of Light map, where the design and the music track is based on Palutena's Temple, the main setting of the eighteenth chapter in ''Kid Icarus: Uprising'', which features Mimicutie as an enemy.
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