Editing List of spirits (Dragon Quest series)

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{{Title|List of spirits (''Dragon Quest'' series)}}
{{DISPLAYTITLE:List of spirits (''Dragon Quest'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Dragon Quest}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Dragon Quest}} series in ''[[Super Smash Bros. Ultimate]]''.
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|{{SpiritTableName|King Slime}}
|{{SpiritTableName|King Slime|link=y|iw=dragonquestwiki}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★★★
|★★★
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|1,333
|1,333
|{{SpiritTableName|Golem}}
|{{SpiritTableName|Golem|link=y|iw=dragonquestwiki}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
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|1,334
|1,334
|{{SpiritTableName|Great Sabrecub|customname=Great Sabrecub}}
|{{SpiritTableName|Great Sabrecub|customname=[[dragonquestwiki:Great sabrecub|Great Sabrecub]]}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★
|★
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|-
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|1,335
|1,335
|{{SpiritTableName|Great Sabrecat}}
|{{SpiritTableName|Great Sabrecat|link=y|iw=dragonquestwiki}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★★
|★★★
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|{{SpiritTableName|Cetacea}}
|{{SpiritTableName|Cetacea|link=y|iw=dragonquestwiki}}
|★★★
|★★★
|⬢⬢
|⬢⬢
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|1,332
|{{SpiritTableName|Dracky}}
|{{SpiritTableName|Dracky|link=y|iw=dragonquestwiki}}
|★
|★
|⬢
|⬢
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|1,336
|{{SpiritTableName|Liquid Metal Slime}}
|{{SpiritTableName|Liquid Metal Slime|link=y|iw=dragonquestwiki}}
|★★
|★★
|⬢
|⬢
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|1,346
|{{SpiritTableName|Tockles}}
|{{SpiritTableName|Tockles|link=y|iw=dragonquestwiki}}
|★★★
|★★★
|⬢⬢
|⬢⬢
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The puppet fighters each represent Erik, Serena, [[Veronica]], Sylvando, Jade, Rab, and Hendrik, members of the Hero's Comrades who are battled in the order they join the Luminary's party in ''Dragon Quest XI''.
*The fighters represent the Hero's Comrades as they appear in ''Dragon Quest XI S'' in the order they join the party and aid the "Luminary" in his quest.
**The teal Link's frequent [[Boomerang (Link)|Boomerang]] represents Erik, a Thief-class character wearing a green tunic who uses swords in battle.
**Link represents {{s|dragonquestwiki|Erik}}, who uses a sword and wears a green tunic.
**The green Zelda's Autoheal ability represents Serena, a blonde female Priest-class character who wears a green dress and serves as the party's healer.
**Zelda and the Tiny Robin represent the twin mage sisters, {{iw|dragonquestwiki|Serena|Dragon Quest XI}} and [[Veronica]] respectively.
**The red Tiny Robin represents Veronica, a blonde female Mage-class character who wears a red hooded outfit and appears as the shorter, older twin sister of Veronica.
**Sheik starting off with a [[Beam Sword]] represents {{s|dragonquestwiki|Sylvando}}, who uses one-handed swords.
**The red Sheik starting off with a [[Beam Sword]] and frequent [[Needle Storm]] represents Sylvando, a flamboyant Warrior-class character who wears a red long-sleeved shirt and uses a one-handed sword and small knives in battle.
**Zero Suit Samus represents {{s|dragonquestwiki|Jade}}, a skilled female martial artist.
**The Zero Suit Samus's blue Casual Outfit represents Jade, a female Martial Artist-class character who features a ponytail and wears an outfit featuring an exposed midriff, a pair of shorts, and high-heeled boots.
**The Tiny King Dedede represents {{s|dragonquestwiki|Rab}}, a rotund man who wields heavy wands similar to Dedede's hammer.
**The pink Tiny King Dedede represents Rab, a short, stout Paladin-class character who wears an open vest with a waistline sash and wields a heavy wand similar to King Dedede's hammer.  
**Finally, Ike represents {{s|dragonquestwiki|Hendrik}}, a knight who wields greatswords similar to Ike's Ragnell.
**The black Ike represents Hendrik, a knight wearing black armor who wields a great sword similar to Ike's Ragnell.  
*The stage and music represent the Hero's Comrades' appearance in ''Dragon Quest XI''.
*The stage and music track represents Erdrea, the main setting of ''Dragon Quest XI'' which features the Hero's Comrades as the Luminary's fellow party members
*Link's frequent [[Boomerang]]s references how Erik uses boomerangs in his moveset.
*Zelda's Autoheal ability references Serena's role as a healer.
*Sheik's frequent [[Needle Storm]] references how Sylvando uses small knives in his moveset.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Hero's Comrades' role in ''Dragon Quest XI'' by aiding the "Luminary" in his quest.
*This spirit's Support type and Team Power Up ability reference how the Hero's Comrades aid the Hero in his quest in ''Dragon Quest XI S''.
*This spirit's Support type and Team Power Up ability reference Pep, a battle mechanic featured in ''Dragon Quest XI: Echoes of an Elusive Age'' which boosts the party members' attributes.
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Giant King K. Rool represents Cetacea, a giant whale who features a white color scheme and a gold-colored belly.
*The white Giant King K. Rool and Cetacea are both giant animals associated with water.
*The default Hero minion references his appearance as the main playable character of ''Dragon Quest XI'', who can summon Cetacea by playing the Calamus Flute.
*The Hero minion represents Luminary, the only character in ''Dragon Quest XI'' who can summon Cetacea.
*The stage's Ω form represents the Luminary's Landing, a mountainside area featuring a circular platform where the Luminary first summons Cetacea in ''Dragon Quest XI''.
*The stage references Cetacea's ability to fly across the skies of Erdrea, which also features Cetacea as a background character.
*The stage and music track represents the skies of Erdrea, the main setting of ''Dragon Quest XI'' where Cetacea can transport the Luminary's party to different locations, who appears as a background character.
*The music represents Cetacea's appearance in ''Dragon Quest XI''.
*King K. Rool's frequent neutral air attacks and second battle condition reference the golden armor bestowed upon Cetacea after learning the method to puncture Calasmos' barrier by slamming into it while in the air.
*The Slow Super Armor battle condition references how Cetacea is a heavyweight character, being a giant whale.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Cetacea's role in ''Dragon Quest XI'' by transporting the Hero's party across the skies of Erdrea.
*This spirit's Support type references Cetacea's role in aiding the Hero by transporting the party across the skies of Erdrea.
*This spirit's Giant ability references how Cetacea is a giant flying whale, able to fit the Luminary's party on her back.
*This spirit's Giant ability references Cetacea's giant size.
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|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|
|
*The blue Kirby represents the Slime, a blob enemy with a blue color scheme.
*Kirby and the Slime are both blob-like characters.
*The blue Kirby Team references how the Slime is a common enemy in the ''Dragon Quest'' series, who often appear in groups.
*The Kirby Team references how the Slime is a common enemy in the ''Dragon Quest'' series.
*The Giant Kirby minion represents King Slime, the giant variation of the Slime after combining with one or more base Slimes during battle.
*The Giant Kirby minion represents King Slime, the gigantic combined form of the base Slimes.
*The stage and music track represent the grassy plains, the first area of most ''Dragon Quest'' games including ''Dragon Quest III'' which feature Slimes as common enemies.
*The stage references the grassy plains, the first area of most ''Dragon Quest'' games where Slimes are likely to appear.
*Kirby's favored neutral air attacks references the Slimes' basic attack in the ''Dragon Quest'' series where they will jump and strike the player.
*The music references the Slime's appearance in ''Dragon Quest III''.
*Kirby's favored neutral air attacks references the Slimes' basic attack where they will jump and strike the player.
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|{{SSBUMusicLink|Dragon Quest|Unflinchable Courage}}
|{{SSBUMusicLink|Dragon Quest|Unflinchable Courage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Meta Knight fighters represent the Dracky, a flying enemy who features a bat wing design and a black color scheme.
*Meta Knight and Drackys are both flying characters with a bat wing design.
*The red and green Meta Knights each represent two of the Dracky's variants: the red Drackolyte, and the green Drackmage.
*The three Meta Knights each represent a standard Dracky and its other forms, Drackolyte and Drackmage.
*The stage represents Dracula's Castle, the lair of [[Dracula]] who can transform into a swarm of bats, which serves as the inspiration for the Dracky's namesake and bat design.
*The stage references the Drackys' namesake, [[Dracula]].
*The music track represents the battle theme of ''Dragon Quest XI'', which plays while battling enemies, including the Dracky and its different variants.
*The music references the Dracky's appearance in ''Dragon Quest XI''.
*The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party.
*The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party.
*The "increased jump power" battle condition references the Dracky's bird family, which allows it to fly.
*The "increase jump power" battle condition references the Dracky's ability to fly.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lightweight ability further references the Dracky's ability to fly and hover weightlessly in the air.
*This spirit's Lightweight ability further references the Dracky's ability to fly.
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|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Giant R.O.B. represents the Golem, a giant autonomous character with a yellow color scheme.
*The Giant R.O.B. and the Golem are both giant-sized autonomous characters.
*The stage represents Cantlin, a walled city guarded by the Golem in ''Dragon Quest'' which features a brick texture similar to the ''Super Mario Bros.'' brick blocks.
*The stage references how ''Super Mario Bros.'' and ''Dragon Quest'' are both 8-bit games released on the NES.
*The Sleep Status rule references how the Golem can be easily defeated by putting it to sleep using the Faerie Flute to make the battle easier.
*The Sleep Status rule references how the Golem can be put to sleep with the Faerie Flute to make the battle easier.
*The battle conditions reference the Golem's low agility, but high defense and attack power, which is often used in its physical attacks.
*The second battle condition references the Golem's high attack power.
*The Slow Super Armor battle condition references the Golem's low agility and high defense.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references the Golem's high defense.
*This spirit's Shield type further references the Golem's high defense.
|-
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|1,334
|1,334
|{{SpiritTableName|Great Sabrecub|customname=Great Sabrecub|size=64}}
|{{SpiritTableName|Great Sabrecub|customname=[[dragonquestwiki:Great sabrecub|Great Sabrecub]]|size=64}}
|•{{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px|cl=Spiky}} (60 HP)<br>•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} (120 HP)
|•{{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px|cl=Spiky}} (60 HP)<br>•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} (120 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}}
|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}}
|
|
*The Spiky Pichu represents the Great Sabrecub, a young ferocious cat-like creature who features a spiky mane and a yellow color scheme.
*The Spiky Pichu and the Great Sabrecub are both young versions of their older counterpart.
*The Giant Female Pikachu minionrepresents the Great Sabrecat, the older version of the Great Sabrecub who serves as its mother.
*The Giant Pikachu minion and the Great Sabrecat are both older, evolved forms of their younger counterpart.
*The stage represents the grassy plains, the first area of most ''Dragon Quest'' games which features the Great Sabrecubs and Great Sabrecats as enemies.  
*The stage references the grassy plains where Great Sabercubs and Great Sabrecats are likely to appear in most ''Dragon Quest'' games.
*The music track represents the musical theme heard when the Hero rides a Great Sabrecat in ''Dragon Quest VII'' and ''Dragon Quest XI S''.
*The music references the music heard when the Hero could ride a Great Sabrecat in ''Dragon Quest VII'' and ''Dragon Quest XI S''.
*The Soccer Ball item references a cat's affinity for playing with spherical objects, which includes soccer balls.
*The Soccer Ball item references a cat's affinity for playing with spherical objects.
*The battle conditions reference how the Great Sabrecat is the protective mother of the Great Sabrecub.
*The battle conditions reference how the Great Sabrecat is the Sabrecub's protective mother.
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|{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}}
|{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Metal Kirby represents the Liquid Metal Slime, the metallic version of the standard blue Slime.
*The Metal Kirby represents the Liquid Metal Slime, a metallic version of the standard Slime.
*The stage and music track represent the cavernous areas in the ''Dragon Quest'' series, which features the Liquid Metal Slime as an enemy.
*The stage references how Liquid Metal Slimes are often found in caves or other cavernous areas.
*The Attack Power ↓, Defense ↑, and Move Speed ↑ rules reference the Liquid Metal Slime's low attack power and high defense and speed stats.
*The music references the Liquid Metal Slime's appearance in ''Dragon Quest IV''.
*The Metal Kirby starting off with a Franklin Badge references the Liquid Metal Slime's immunity to magic spells and magical attacks.
*The rules and battle conditions reference the battle against the Liquid Metal Slime.
*The timed battle condition references how the Liquid Metal Slime would normally flee quickly after one turn rather than battling the player's party.
**The Metal Kirby starting out with 8 HP references the how Liquid Metal Slime has 8 HP in later ''Dragon Quest'' games.
*The Metal Kirby starts off with 8 HP, referencing the Liquid Metal Slime's 8 HP, which is compensated for its high defense and quick evasion abilities.
**The rules and the Super Armor battle condition reference the Liquid Metal Slime's high speed and defense, but low attack power.
**The timed battle condition references how the Liquid Metal Slime would typically flee in one turn rather than battling.
**The Metal Kirby starting off with a Franklin Badge references the Liquid Metal Slime's immunity to magic spells.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Move Speed ↑ rule further references the Liquid Metal Slime's high speed.
*This spirit's Move Speed ↑ rule further references the Liquid Metal Slime's high speed.
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Mr. Game & Watch Team represents the Tockles, a diminutive race of multicolored ethereal beings who live outside the flow of time.
*Mr. Game & Watch creates electronic tick tock noises, referencing how the Tockles live outside the flow of time.
*The stage and music track represent Erdrea, the main setting of the Tockle's debut game, ''Dragon Quest XI'', who appear as background characters.
*The Tiny Mr. Game & Watch Team references how the Tockles are a diminutive multicolored race of humanoid beings.
*The Invisibility rule references how the Tockles appear invisible to humans except for the Luminary.
*The stage features the Tockles as background characters.
*The stage and music represent the Tockles' appearance in ''Dragon Quest IX''.
*The Invisibility rule references the Tockles' ability to appear invisible.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fog Immunity ability references how the Luminary is able to see the Tockles outside of their home village of Tickington.
*This spirit's Fog Immunity ability references how the Luminary is able to see the Tockles outside of their home village of Tickington.
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==Trivia==
==Trivia==
*Prior to the informational video about Hero, images of ''Dragon Quest'' spirits were accidentally leaked through the [[Smash World]] spirit team database.
*Prior to the informational video about Hero, images of ''Dragon Quest'' spirits were accidentally leaked through the [[Smash World]] spirit team database.
*The Hero's Comrades and {{h2|List of spirits (The Legend of Zelda series)|Rauru}} spirit battles have the most different fighters of any spirit battle, both with seven.
*The Hero's Comrades spirit battle has the most different fighters of any spirit battle, with seven.
*Tockles is the first spirit to be a part of a universe introduced via DLC, but to be released at a later date than that of the DLC itself, the second being Sophia from {{uv|Persona}}.
*Tockles is the first spirit to be a part of a universe introduced via DLC, but to be released at a later date than that of the DLC itself, the second being Sophia from {{uv|Persona}}.
**Tockles is additionally the first and only spirit to be retroactively added to a DLC Spirit Board.
**Tockles is additionally the first (and so far, the only) spirit to be retroactively added to a DLC Spirit Board.
*Prior to the 9.0.0 update, the spirit for Slime did not contain the series name. This was changed to differentiate it from the enemy of the same name from {{uv|Minecraft}}.
*Prior to the 9.0.0 update, the spirit for Slime did not contain the series name. This was changed to differentiate it from the enemy of the same name from {{uv|Minecraft}}.


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