Editing List of spirits (Bayonetta series)

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{{Title|List of spirits (''Bayonetta'' series)}}
{{DISPLAYTITLE:List of spirits (''Bayonetta'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Bayonetta}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Bayonetta}} series in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:Bayonetta-Alt1 SSBU.png|center|108x108px]]
|[[File:Bayonetta-Alt1 SSBU.png|center|108x108px]]
|{{anchor|Bayonetta}}[[Bayonetta]] (Bayonetta)
|{{anchor|Bayonetta}}[[Bayonetta]] (Bayonetta)
|''{{s|wikipedia|Bayonetta}}''<br>(Artwork: ''Bayonetta'' and ''Anarchy Reigns'')
|''{{s|wikipedia|Bayonetta}}''<br>(Artwork: ''Anarchy Reigns'')
|•Purchase from the Vault Shop for 300G (after unlocking {{SSBU|Bayonetta}})
|•Purchase from the Vault Shop for 300G (after unlocking {{SSBU|Bayonetta}})
|}
|}
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|•You take serious damage after a little while<br>•The enemy will suddenly have a Final Smash after a little while
|•You take serious damage after a little while<br>•The enemy will suddenly have a Final Smash after a little while
|{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}
|{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The pink Bayonetta represents Gomorrah, an Infernal Demon with a red color scheme who serves as Bayonetta's [[Infernal Climax]] Final Smash.
*Bayonetta is able to summon one of her primary Infernal Demons, Gomorrah.
*The pink Bayonetta references her appearance as the main playable character of the titular game series, who can summon Gomorrah as one of her primary Infernal Demons.
*The stage represents Gomorrah's debut in ''Bayonetta''.
*The music track represents the musical theme heard during the sequences in the ''Bayonetta'' series when Bayonetta summons an Infernal Demon, including Gomorrah.
*The music references Gomorrah being an Infernal Demon, as the music plays when Bayonetta summons an Infernal Demon in the ''Bayonetta'' series.
*The Sudden Damage and Sudden Final Smash rules reference the effects of Bayonetta's Infernal Climax Final Smash, which causes any player with high damage to be instantly KO'd.
*This spirit's Attack type and battle conditions references Bayonetta's Final Smash, [[Infernal Climax]], where successfully filling a Climax Gauge after attacking an opponent with high damage to summon Gomorrah results in an instant KO.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Gomorrah spirit is located in the Dark Realm, referencing the Inferno, a realm of darkness where Gomorrah originates from.
*In World of Light, Gomorrah's spirit is located in The Dark Realm, referencing the Inferno where Gomorrah originates from, as the Inferno is a realm of darkness.
|-
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|•The stage is covered in a poisonous cloud<br>•[[Stamina battle]]<br>•The enemy favors smash attacks
|•The stage is covered in a poisonous cloud<br>•[[Stamina battle]]<br>•The enemy favors smash attacks
|{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}
|{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The blue Giant Bayonetta represents Madama Butterfly, a giant female Infernal Demon with a blue color scheme who serves as her smash attacks.
*The Giant Bayonetta represents Madama Butterfly, whose limbs appear in Bayonetta's Wicked Weaves attacks, serving as the basis of Bayonetta's smash attacks.
*The blue Bayonetta references her appearance as the main playable character of the titular game series, who can summon Madama Butterfly as her contracted Infernal Demon.
*The stage represents Madama Butterfly's debut in ''Bayonetta''.
*The music track represents the musical theme heard during the sequences in the ''Bayonetta'' series when Bayonetta summons an Infernal Demon, including Madama Butterfly.
*The music references Madama Butterfly being an Infernal Demon, as the music plays when Bayonetta summons an Infernal Demon in the ''Bayonetta'' series.
*The Poison Cloud hazard references the Inferno, a realm of darkness in the ''Bayonetta'' series which features Madama Butterfly as one of its inhabitants.
*The Poison Cloud hazard likely references the Inferno where Madama Butterfly originates from. In World of Light, Madama Butterfly's spirit is located on Dharkon's side in World of Light's Final Battle map, as the Inferno is a realm of darkness.
*This spirit's Support and Neutral battle types, obtainability through summoning, and battle conditions references Madama Butterfly's pact with Bayonetta where she will assist Bayonetta by using her limbs to attack and defeat the angels of Paradiso, but will drag Bayonetta's soul into the Inferno should she receive a game over.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Neutral type reference Madama Butterfly's pact with Bayonetta, where she will lend her power to defeat the angels of Paradiso, but will drag Bayonetta's soul to Inferno if she receives a game over.
*In World of Light, Madama Butterfly's spirit is located on Dharkon's side on The Final Battle map while Arceus is featured across from her on Galeem's side, referencing both characters representing the duality of Heaven and Hell, as Madama Butterfly resides in the Inferno, which is often referred to Hell.
*This spirit's Poison Heals ability references the Umbran Climax, a technique in ''Bayonetta 2'' where summoning an Infernal Demon such as Madama Butterfly will slowly regenerate an Umbra Witch's health.
*This spirit's obtainability through summoning references how Bayonetta can summon Madama Butterfly through her Wicked Weaves while attacking or performing an Infernal Climax.
*In World of Light, the Madama Butterfly spirit is featured on Dharkon's side in World of Light's Final Battle map while the Arceus spirit is featured across from her on Galeem's side, referencing how both characters are opposing deities who reside in opposing realms, with Madama Butterfly serving as an Infernal Demon who resides in the hellish Inferno.
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|•The enemy's ranged weapons have increased power<br>•[[Stamina battle]]
|•The enemy's ranged weapons have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Bayonetta|Red & Black}}
|{{SSBUMusicLink|Bayonetta|Red & Black}}
|'''Spirit Battle inspiration:'''
|
*The red Bayonetta represents Jeanne, a fellow member of the Umbra Witches and a friendly rival to Bayonetta.
*Bayonetta and Jeanne are both members of the Umbra Witches and friendly rivals in the ''Bayonetta'' series, with Bayonetta's red costume is based on Jeanne's red-and-white color scheme.
*The stage references the opening to ''Bayonetta'', where Bayonetta and Jeanne fight together to defeat an onslaught of angels.
*The stage references the opening to ''Bayonetta'' where Bayonetta and Jeanne fight an onslaught of angels.
*The music track and battle conditions reference Jeanne's boss battles in ''Bayonetta'', who uses a moveset similar to that of Bayonetta's.
*The music and battle conditions reference Jeanne's boss battles in ''Bayonetta'' with the theme played during the first two battles.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Jeanne spirit is featured on Dharkon's side on The Final Battle map while the Balder spirit is featured across from her on Galeem's side, referencing how Jeanne and Balder are both members of dark and light magic practitioners respectively who have battled Bayonetta, with Jeanne serving a member of the Umbra Witches.
*In World of Light, Jeanne's spirit is located on Dharkon's side on The Final Battle map while Balder is featured across from her on Galeem's side, referencing both Jeanne and Balder being members of dark and light magic practitioners respectively who have battled Bayonetta, with Jeanne being a member of the Umbra Witches.
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|•The enemy becomes temporarily invincible when badly damaged
|•The enemy becomes temporarily invincible when badly damaged
|{{SSBUMusicLink|Bayonetta|Riders Of The Light}}
|{{SSBUMusicLink|Bayonetta|Riders Of The Light}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The black Greninja represents Luka, a nimble character who wears a black jacket.
*Greninja and Luka are both nimble characters.
*The stage and music track represent the Ithavoll building in the metropolitan city, Isla Del Sol, where Luka is thrown off by Balder and his angels.
*The stage represents Isla Del Sol, a metropolis that appears in ''Bayonetta''.
*The Temporary Invincibility rule references how Luka survives being launched off the Ithavoll building to his death.
*This spirit's Shield battle type and Temporary Invincibility rule references Luka often ending up in life-threatening situations but manages to somehow survive.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Luka's role in the ''Bayonetta'' series by aiding Bayonetta in her quests.
*This spirit's Support type references how Luka aids Bayonetta later in the titular game and its sequel.
*This spirit's Thrown Items ↑ ability references how Luka can throw his grappling hook, which allows him to swing from one place to another.
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|•Defeat the main fighter to win
|•Defeat the main fighter to win
|{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}}
|{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}}
|'''Spirit Battle inspiration:'''
|
*The pink Tiny Isabelle represents Cereza, the time-displaced younger form of Bayonetta who wears a pink dress.
*The Tiny Isabelle represents Cereza, the child version of Bayonetta in the titular game.
*The green Bayonetta minion references her appearance as the titular main playable character, who is the older form of Cereza.
*The Bayonetta minion's green costume references her original appearance in the first ''Bayonetta'' game.
*The stage represents the building in Vigrid in ''Bayonetta'' where Bayonetta first encounters Cereza wandering alone.
*The stage references the building in Vigrid where Cereza is first encountered.
*The music track and battle condition references Bayonetta' first encounter with Cereza after she rescues her from the Affinity.
*The battle condition references the events of Chapter VI in ''Bayonetta'', where Bayonetta must protect Cereza while escaping an airplane sinking in water; should Cereza be defeated, the player will receive a game over.
----'''Other trivia:'''
*This spirit's Support and Shield types references how Bayonetta must protect Cereza from the hostile angels in ''Bayonetta''.
*This spirit's Bunny Hood Equipped ability references how Cereza is often seen running alone in ''Bayonetta''.
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|•The enemy is invisible after a little while<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|•The enemy is invisible after a little while<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}
|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}
|'''Spirit Battle inspiration:'''
|
*The yellow Sheik represents Loki, a nimble character with braided hair and a yellow jacket, who uses throwing items as weapons.
*Sheik and Loki are both nimble characters who are often seen with braided hair and uses throwing items as weapons.
*The stage and music track represent the opening segment of ''Bayonetta 2'', which features Loki as a major character.
*This spirit's Magic Attack ↑ ability, the stage, and Timer item references Loki's ability to manipulate the flow of time using the Remembrances of Time.
*The stage and Timer item reference Loki's ability to manipulate the flow of time using the Remembrances of Time in ''Bayonetta 2''
*The music references Loki's appearance in ''Bayonetta 2''
*The Invisibility rule references how Loki exists in Purgatorio, a parallel reality to the Human World which is unseen by the naked eye.
*The Invisibility rule and battle condition reference Loki existing in Purgatorio, a parallel reality to the Human World unseen by the naked eye.
----'''Other trivia:'''
*This spirit's Support type references Loki's role in ''Bayonetta 2'' by helping Bayonetta weaken the Prophet.
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|•The enemy's special moves have increased power<br>•[[Stamina battle]]<br>•The enemy's FS Meter charges quickly
|•The enemy's special moves have increased power<br>•[[Stamina battle]]<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Giant Robin represents Balder's boss battle form, Father Balder, a larger-than-normal spellcaster who wears a white cloak.
*The Giant Robin and Father Balder, this spirit's enhanced form, are both larger-than-normal magic-casters who utilizes magic attacks.
*The stage represents the chunk of falling debris from the Ithavoll building, which serves as the location of Father Balder's boss battle.
*The stage references Balder's boss battle taking place on a giant chunk of falling debris.
*The music track represents the opening theme of ''Bayonetta 2'', which features Balder's younger self as a major character.
*The music references Balder's younger self appearing in ''Bayonetta 2''.
*Robin's [[Pair Up]] Final Smash features Robin summoning [[Chrom]] via warp magic with his book, referencing Balder's ability to summon the Angels of Paradiso and command them
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Balder spirit is featured on Galeem's side on The Final Battle map while Jeanne is featured across from him on Dharkon's side, referencing how both Balder and Jeanne are both members of light and dark magic practitioners respectively who have battled Bayonetta, with Balder being a member of the Lumen Sages.
*In World of Light, Balder's spirit is located on Galeem's side on The Final Battle map while Jeanne is featured across from him on Dharkon's side, referencing both Balder and Jeanne being members of light and dark magic practitioners respectively who have battled Bayonetta, with Balder being a member of the Lumen Sages.
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|•The enemy is giant
|•The enemy is giant
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|'''Spirit Battle inspiration:'''
|
*The white Giant Meta Knight represents the Masked Lumen, a masked enemy who wears a gold mask, a white cloak, and uses  a bladed weapon embedded with a jewel.
*Giant Meta Knight and the Masked Lumen both wear masks and utilizing gold, bladed weapons etched with a jewel.
*The stage and music track represent the opening segment of ''Bayonetta 2'', which features the Masked Lumen as a boss.
*This spirit's Magic Attack ↑ ability, the stage and Timer item references the Masked Lumen's ability to manipulate time.
*The stage and Timer item reference the Masked Lumen's ability to manipulate the flow of time using the Remembrances of Time in ''Bayonetta 2''
*The music references the Masked Lumen's appearance in ''Bayonetta 2''.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references the Masked Lumen's usage of magical attacks.
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|•The enemy's punches and elbow strikes have increased power<br>•[[Stamina battle]]
|•The enemy's punches and elbow strikes have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|'''Spirit Battle inspiration:'''
|
*The white Bayonetta represents the Prophet, the main antagonist of ''Bayonetta 2'' with the ability to manipulate time.
*Bayonetta and the Prophet are both ''Bayonetta'' characters with the ability to manipulate time.
*The stage and music track represent the opening segment of ''Bayonetta 2'', which features the Prophet as a boss.
*This spirit's Magic Attack ↑ ability, the stage and Timer item references the Prophet's ability to manipulate time using the Remembrances of Time.
*The stage and Timer item reference the Prophet's ability to manipulate time using the Remembrances of Time in ''Bayonetta 2''.
*The music references the Prophet ascending into becoming Aesir in ''Bayonetta 2''.
*The music track also references how the Prophet ascends into Aesir, the God of Chaos, who serves as the final boss of ''Bayonetta 2''.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references the Prophet's usage of magical attacks.
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|•[[Stamina battle]]<br>•The enemy has increased move speed
|•[[Stamina battle]]<br>•The enemy has increased move speed
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The red Pit represents the Affinity, an angelic enemy who wears a robe.
*Pit and the Affinity are both angel characters, with the Pit Team referencing the Affinity being enemies who appear in large numbers.
*The red Pit Team references how the Affinity is a common enemy in the ''Bayonetta'' series who appear in groups.
*The stage references the Affinity appearing as background characters. The stage and music also references the opening to ''Bayonetta'' where Affinity is one of the many enemies fought during the sequence.
*The stage and music track reference the opening of ''Bayonetta'' where the Affinity is one of the enemies fought during the sequence, who appear as background characters.
*The "increased move speed" battle condition references the Affinity's berserk state where they can perform faster-than-normal attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how the Affinity is an angel, who is often portrayed as benevolent beings, but serves as the antagonist of the ''Bayonetta'' series.
*In World of Light, the Temple of Light map where the Affinity spirit is located references to the Affinity's angelic nature and their close association with light.
*In World of Light, the Affinity spirit is located in the Temple of Light map in the Light Realm, which features divine-themed spirits, referencing the Affinity's angelic nature and their close association with light.
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|•The enemy's physical attacks have increased power<br>•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy's physical attacks have increased power<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|'''Spirit Battle inspiration:'''
|
*The pink Mewtwo represents the Inspired, a serpentine enemy with a red-and-white color scheme whose body resemble Mewtwo's tail.
*Mewtwo's tail resembling the serpentine bodies of the Inspired, with the number of Mewtwos referencing the Inspired being the most common miniboss in ''Bayonetta''.
*The pink Mewtwo Team references how the Inspired is a common miniboss in the ''Bayonetta'' series.
*The stage references the Inspired appearing as background characters. The stage and music also references the opening to ''Bayonetta'' where Inspired is one of the many enemies fought during the sequence.
*The stage and music track reference the opening of ''Bayonetta'' where the Inspired is one of the enemies fought during the sequence, who appear as background characters.
*Mewtwo's pink coloration and starting off with a Rocket Belt, referencing the Inspired being a dragon-like enemy with a red-and-white color scheme.
*The first battle condition references how the Inspired can perform physical attacks within melee range.
*Mewtwo starting off with a Rocket Belt references the Inspired's ability to fly and hover using their golden wings.
----'''Other trivia:'''
*In World of Light, the Inspired spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Raven enemies that appear in Block 3 in the original ''Castlevania''.
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|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|
|
*The white Giant Charizard represents Fortitudo, a giant white-colored boss with a draconian appearance.
*The Giant Charizard and Fortitudo are both giant draconian-like characters who utilizes fire-based attacks.
*The stage and music track reference the opening of ''Bayonetta'' where the Fortitudo destroys the Umbra Clock Tower, who appear the Fortitudo as background characters.
*The stage references Fortitudo appearing as a background character. The stage and music also references the opening to ''Bayonetta'' where Fortitudo is responsible for the destruction of the Umbra Clock Tower.
*The Low Gravity hazard and first battle condition reference the Fortitudo's ability to fly in the air and use fire-based attacks.
*The Low Gravity hazard references Fortitudo often seen flying in the air.
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|•[[Stamina battle]]<br>•The enemy's battering items have increased power<br>•The enemy starts the battle with a [[Lip's Stick]]
|•[[Stamina battle]]<br>•The enemy's battering items have increased power<br>•The enemy starts the battle with a [[Lip's Stick]]
|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}
|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}
|'''Spirit Battle inspiration:'''
|
*The pink Bayonetta represents Alarune, a female flamboyant dancer associated with the Inferno who wears a pink outfit.
*Bayonetta and Alraune are both female flamboyant dancers associated with the Inferno.
*The stage and music track represent the palace of vines, a plant-themed palace in ''Bayonetta 2'' which features Alraune's boss battle.
*This spirit's Fire Flower Equipped ability, the stage, and Bayonetta starting off with a Lip's Stick references Alraune's plant motif in both her design and in her palace.
*Bayonetta starting off with a Lip's Stick references Alraune's plant motif and her first form's plant-based attacks where she will attempt to drain Bayonetta's health.
*The music references Alraune's appearance in ''Bayonetta 2''.
----'''Other trivia:'''
*This spirit's Support and Attack types reference Alraune's role in ''Bayonetta 2'' where Alraune is sealed inside the weapon Alruna, which can be used as Bayonetta or Jeanne's weapon.
*This spirit's Fire Flower Equipped ability further references Alraune's plant motif and plant-based attacks.
|}
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